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authorGeckoEidechse <gecko.eidechse+git@pm.me>2022-07-15 13:24:02 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-07-15 13:24:02 +0200
commit5cdc8ebfc602e18361195ce35444112f1bdd7353 (patch)
treef137aac18b7cc308ed265da45b628d7c9d5426f6
parent8b4eba85c9a93dceae20d21374b12bc6317e6366 (diff)
downloadNorthstarWiki-5cdc8ebfc602e18361195ce35444112f1bdd7353.tar.gz
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Document command for fake lag
-rw-r--r--docs/modding-and-development/testing.md13
1 files changed, 13 insertions, 0 deletions
diff --git a/docs/modding-and-development/testing.md b/docs/modding-and-development/testing.md
index 0ed94dd..1f367ee 100644
--- a/docs/modding-and-development/testing.md
+++ b/docs/modding-and-development/testing.md
@@ -37,3 +37,16 @@ After testing, make sure to mention the steps tested in your review.
- For titan: `ent_create npc_titan; ent_fire !picker setteam 2`
- For grunt: `ent_create npc_soldier; ent_fire !picker setteam 2`
+
+
+**Add fake lag for network testing**
+
+`net_fakelag 200` -> 200ms network lag
+
+```
+] find net_fake
+[info] "net_fakelag" = "0" ( CHEAT ) - Lag all incoming network data (including loopback) by this many milliseconds.
+[info] "net_fakeloss" = "0" - Simulate packet loss as a percentage (negative means drop 1/n packets)
+[info] "net_fakelag_clientOnly" = "1" ( CHEAT ) - Fakelag won't affect the server, only clients
+[info] "net_fakelagjitter" = "0" - Jitter net_fakelag packet time
+```