aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCyn <70904206+CooldudePUGS@users.noreply.github.com>2023-06-19 11:59:06 -0500
committerGitHub <noreply@github.com>2023-06-19 18:59:06 +0200
commit792a8b5b736b25b967f145cc355600b7f706d39c (patch)
treeece34e9a7e54c4375022bf13632d0c2c99543b28
parent2261d90852f3256967b55be83c15cfd45e2cc260 (diff)
downloadNorthstarWiki-792a8b5b736b25b967f145cc355600b7f706d39c.tar.gz
NorthstarWiki-792a8b5b736b25b967f145cc355600b7f706d39c.zip
Fix broken link in Linux troubleshooting (#192)
-rw-r--r--docs/steamdeck-and-linux/linux-troubleshooting.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/steamdeck-and-linux/linux-troubleshooting.md b/docs/steamdeck-and-linux/linux-troubleshooting.md
index 29d2c4e..2608425 100644
--- a/docs/steamdeck-and-linux/linux-troubleshooting.md
+++ b/docs/steamdeck-and-linux/linux-troubleshooting.md
@@ -99,7 +99,7 @@ For more info and proposed fixes, refer to [this issue thread on Github](https:/
You may feel that the game stutters frequently during the first hour of play. This is normal, it's just DXVK having to compile shaders at draw time due not having a ready state cache. The more you play, the less stuttering there will be in the future.
-However if you don't want to wait you can try precompiled DXVK [_state cache_](https://github.com/doitsujin/dxvk#state-cache): [**Titanfall2.dxvk-cache**](https://github.com/begin-theadventure/dxvk-caches/blob/main/dxvk-caches/Titanfall/Titanfall%202/Titanfall2.dxvk-cache.md)
+However if you don't want to wait you can try precompiled DXVK [_state cache_](https://github.com/doitsujin/dxvk#state-cache): [**Titanfall2.dxvk-cache**](https://github.com/begin-theadventure/dxvk-caches/blob/v10/dxvk-caches/Titanfall/Titanfall%202/Titanfall2.dxvk-cache.md)
Proton: extract and put it in `/path/to/steamapps/shadercache/1237970/DXVK_state_cache` default is `~/.local/share/..` or next to .exe if shader pre-caching is turned off.