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untyped
global function MenuMapSelect_Init
global function InitMapsMenu
struct {
int mapsPerPage = 21
int currentMapPage
} file
// note: this does have a scrolling system in vanilla, but it's honestly really weird and jank and i don't like it
// so for parity with menu_mode_select i'm removing it in favour of a page system
function MenuMapSelect_Init()
{
RegisterSignal( "OnCloseMapsMenu" )
}
void function InitMapsMenu()
{
var menu = GetMenu( "MapsMenu" )
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMapsMenu )
AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseMapsMenu )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_GET_FOCUS, MapButton_Focused )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_LOSE_FOCUS, MapButton_LostFocus )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_CLICK, MapButton_Activate )
AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer )
AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer )
}
void function OnOpenMapsMenu()
{
if ( IsNorthstarServer() )
file.mapsPerPage = 15
else
file.mapsPerPage = 21
UpdateVisibleMaps()
}
void function UpdateVisibleMaps()
{
array<var> buttons = GetElementsByClassname( GetMenu( "MapsMenu" ), "MapButtonClass" )
array<string> mapsArray = GetPrivateMatchMaps()
foreach ( button in buttons )
{
int buttonID = int( Hud_GetScriptID( button ) )
int mapID = buttonID + ( file.currentMapPage * file.mapsPerPage )
if ( buttonID < file.mapsPerPage && mapID < GetPrivateMatchMaps().len() )
{
string name = mapsArray[ mapID ]
SetButtonRuiText( button, GetMapDisplayName( name ) )
Hud_SetEnabled( button, true )
if ( IsItemInEntitlementUnlock( name ) && IsValid( GetUIPlayer() ) )
{
if ( IsItemLocked( GetUIPlayer(), name ) && GetCurrentPlaylistVarInt( name + "_available" , 0 ) == 0 )
{
SetButtonRuiText( button, Localize( "#MAP_LOCKED", Localize( GetMapDisplayName( name ) ) ) )
}
}
bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( name, PrivateMatch_GetSelectedMode() )
Hud_SetLocked( button, !mapSupportsMode )
if ( !mapSupportsMode )
SetButtonRuiText( button, Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetMapDisplayName( name ) ) ) )
}
else
{
SetButtonRuiText( button, "" )
Hud_SetEnabled( button, false )
}
if ( mapID == level.ui.privatematch_map )
{
printt( buttonID, mapsArray[buttonID] )
Hud_SetFocused( button )
}
}
}
void function OnCloseMapsMenu()
{
Signal( uiGlobal.signalDummy, "OnCloseMapsMenu" )
}
void function MapButton_Focused( var button )
{
int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentMapPage * file.mapsPerPage )
var menu = GetMenu( "MapsMenu" )
var nextMapImage = Hud_GetChild( menu, "NextMapImage" )
var nextMapName = Hud_GetChild( menu, "NextMapName" )
var nextMapDesc = Hud_GetChild( menu, "NextMapDesc" )
array<string> mapsArray = GetPrivateMatchMaps()
string mapName = mapsArray[ mapID ]
asset mapImage = GetMapImageForMapName( mapName )
RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage )
Hud_SetText( nextMapName, GetMapDisplayName( mapName ) )
string modeName = PrivateMatch_GetSelectedMode()
bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName )
if ( !mapSupportsMode )
Hud_SetText( nextMapDesc, Localize( "#PRIVATE_MATCH_MAP_NO_MODE_SUPPORT", Localize( GetMapDisplayName( mapName ) ), Localize( GetGameModeDisplayName( modeName ) ) ) )
else
Hud_SetText( nextMapDesc, GetMapDisplayDesc( mapName ) )
}
void function MapButton_LostFocus( var button )
{
HandleLockedCustomMenuItem( GetMenu( "MapsMenu" ), button, [], true )
}
void function MapButton_Activate( var button )
{
if ( Hud_IsLocked( button ) )
return
if ( !AmIPartyLeader() && GetPartySize() > 1 )
return
array<string> mapsArray = GetPrivateMatchMaps()
int mapID = int( Hud_GetScriptID( button ) )
string mapName = mapsArray[ mapID + ( file.currentMapPage * file.mapsPerPage ) ]
printt( mapName, mapID )
ClientCommand( "SetCustomMap " + mapName )
CloseActiveMenu()
}
void function CycleModesBack( var button )
{
if ( file.currentMapPage == 0 )
return
file.currentMapPage--
UpdateVisibleMaps()
}
void function CycleModesForward( var button )
{
if ( ( file.currentMapPage + 1 ) * file.mapsPerPage >= GetPrivateMatchMaps().len() )
return
file.currentMapPage++
UpdateVisibleMaps()
}
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