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untyped
globalize_all_functions

void function DumpPdefEnum( string pdefEnum )
{
	for ( int i = 0; i < PersistenceGetEnumCount( pdefEnum ); i++ )
		print( PersistenceGetEnumItemNameForIndex( pdefEnum, i ) )
}

void function ListPlayers()
{
	foreach ( entity player in GetPlayerArray() )
	{
		if ( player == null )
			continue
	
		print( "player " + player.GetPlayerName() + ": G" + player.GetGen() + "." + player.GetLevel() )
	}
}

void function DumpPdefTable()
{
	foreach ( key0, value0 in shGlobalMP.playerStatVars )
	{
		foreach ( key1, value1 in value0 )
		{
			foreach ( key2, statData in value1 )
			{
				print ( statData.statVar )
			}
		}
	}
}

void function DumpModels()
{
	for ( int i = 0; i < 2048; i++ )
		if ( GetEntByIndex( i ) != null && GetEntByIndex( i ).GetModelName() != $"?" )
			print( i + ": " + GetEntByIndex( i ).GetModelName() )
}

void function DumpScoreEvents()
{
	int i = 0;
	while ( true ) 
	{
		ScoreEvent event 
		try event = ScoreEvent_FromId( i ) catch ( exception ) break
			
		print( "event " + i + ":" )
		print( "name: " + event.name )
		print( "splashText: " + event.splashText )
		
		// get string representation of displaytype
		// if squirrel has a better way to do this i don't know it
		string displayType
		
		if ( event.displayType & eEventDisplayType.HIDDEN )
			displayType += "HIDDEN, "
		if ( event.displayType & eEventDisplayType.CENTER )
			displayType += "CENTER, "
		if ( event.displayType & eEventDisplayType.MEDAL )
			displayType += "MEDAL, "
		if ( event.displayType & eEventDisplayType.CALLINGCARD )
			displayType += "CALLINGCARD, "
		if ( event.displayType & eEventDisplayType.ATTRITION )
			displayType += "ATTRITION, "
		if ( event.displayType & eEventDisplayType.BIG )
			displayType += "BIG, "
		if ( event.displayType & eEventDisplayType.GAMEMODE )
			displayType += "GAMEMODE, "
		if ( event.displayType & eEventDisplayType.CHALLENGE )
			displayType += "CHALLENGE, "
		if ( event.displayType & eEventDisplayType.MEDAL_FORCED )
			displayType += "MEDAL_FORCED, "
		if ( event.displayType & eEventDisplayType.SHOW_SCORE )
			displayType += "SHOW_SCORE, "
		
		print( "displayType: " + displayType )
		print( " " ) // newline
		
		i++
	}
	
	print( "got " + i + " events!" )
}

void function DumpConversations()
{
	foreach ( string k, v in GetConversationToIndexTable() )
		print( k )
}

#if CLIENT 
void function TestMarkRUI()
{
	var rui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 )
	RuiSetBool( rui, "isVisible", true )
	RuiSetFloat3( rui, "pos", GetLocalViewPlayer().GetOrigin() )
	RuiSetBool( rui, "playerIsCarrying", false )
	RuiSetInt( rui, "teamRelation", TEAM_IMC )
	RuiSetBool( rui, "isCarried", false )
}

void function TestObjectiveRUIHunted()
{
	var rui = CreateCockpitRui( $"ui/hunted_objective.rpak", 200 )
	RuiSetGameTime( rui, "startTime", Time() )
	RuiSetGameTime( rui, "endTime", Time() + 20.0 )
	RuiSetString( rui, "objectiveTitleText", "#HUNTED_OBJECTIVE_TITLE" )
	RuiSetFloat( rui, "blingDuration", 5.0 )
	RuiSetBool( rui, "showAll", true )
}

void function TestObjectiveRUIFW()
{
	var rui = CreateCockpitRui( $"ui/fw_objective_text.rpak" )
	RuiSetString( rui, "objective", "deez nuts" )
	
	float time = Time() + 10.0
	while ( time > Time() )
	{
		RuiSetString( rui, "objective", "deez nuts " + ( time - Time() ) )
		WaitFrame()
	}
	
	RuiDestroy( rui )
}

void function RespawnWhy()
{
	for ( int i = 0; i < 500; i++ ) // this only works in lobby, luckily
		GetLocalViewPlayer().ClientCommand( "test_clientsetplaylistvaroverride " + i + " whyyyyy" )
}
#endif