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untyped
globalize_all_functions
void function DumpPdefEnum( string pdefEnum )
{
for ( int i = 0; i < PersistenceGetEnumCount( pdefEnum ); i++ )
print( PersistenceGetEnumItemNameForIndex( pdefEnum, i ) )
}
void function ListPlayers()
{
foreach ( entity player in GetPlayerArray() )
{
if ( player == null )
continue
print( "player " + player.GetPlayerName() + ": G" + player.GetGen() + "." + player.GetLevel() )
}
}
void function DumpPdefTable()
{
foreach ( key0, value0 in shGlobalMP.playerStatVars )
{
foreach ( key1, value1 in value0 )
{
foreach ( key2, statData in value1 )
{
print ( statData.statVar )
}
}
}
}
void function DumpModels()
{
for ( int i = 0; i < 2048; i++ )
if ( GetEntByIndex( i ) != null && GetEntByIndex( i ).GetModelName() != $"?" )
print( i + ": " + GetEntByIndex( i ).GetModelName() )
}
void function DumpScoreEvents()
{
int i = 0;
while ( true )
{
ScoreEvent event
try event = ScoreEvent_FromId( i ) catch ( exception ) break
print( "event " + i + ":" )
print( "name: " + event.name )
print( "splashText: " + event.splashText )
// get string representation of displaytype
// if squirrel has a better way to do this i don't know it
string displayType
if ( event.displayType & eEventDisplayType.HIDDEN )
displayType += "HIDDEN, "
if ( event.displayType & eEventDisplayType.CENTER )
displayType += "CENTER, "
if ( event.displayType & eEventDisplayType.MEDAL )
displayType += "MEDAL, "
if ( event.displayType & eEventDisplayType.CALLINGCARD )
displayType += "CALLINGCARD, "
if ( event.displayType & eEventDisplayType.ATTRITION )
displayType += "ATTRITION, "
if ( event.displayType & eEventDisplayType.BIG )
displayType += "BIG, "
if ( event.displayType & eEventDisplayType.GAMEMODE )
displayType += "GAMEMODE, "
if ( event.displayType & eEventDisplayType.CHALLENGE )
displayType += "CHALLENGE, "
if ( event.displayType & eEventDisplayType.MEDAL_FORCED )
displayType += "MEDAL_FORCED, "
if ( event.displayType & eEventDisplayType.SHOW_SCORE )
displayType += "SHOW_SCORE, "
print( "displayType: " + displayType )
print( " " ) // newline
i++
}
print( "got " + i + " events!" )
}
void function DumpConversations()
{
foreach ( string k, v in GetConversationToIndexTable() )
print( k )
}
#if CLIENT
void function TestMarkRUI()
{
var rui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 )
RuiSetBool( rui, "isVisible", true )
RuiSetFloat3( rui, "pos", GetLocalViewPlayer().GetOrigin() )
RuiSetBool( rui, "playerIsCarrying", false )
RuiSetInt( rui, "teamRelation", TEAM_IMC )
RuiSetBool( rui, "isCarried", false )
}
void function TestObjectiveRUIHunted()
{
var rui = CreateCockpitRui( $"ui/hunted_objective.rpak", 200 )
RuiSetGameTime( rui, "startTime", Time() )
RuiSetGameTime( rui, "endTime", Time() + 20.0 )
RuiSetString( rui, "objectiveTitleText", "#HUNTED_OBJECTIVE_TITLE" )
RuiSetFloat( rui, "blingDuration", 5.0 )
RuiSetBool( rui, "showAll", true )
}
void function TestObjectiveRUIFW()
{
var rui = CreateCockpitRui( $"ui/fw_objective_text.rpak" )
RuiSetString( rui, "objective", "deez nuts" )
float time = Time() + 10.0
while ( time > Time() )
{
RuiSetString( rui, "objective", "deez nuts " + ( time - Time() ) )
WaitFrame()
}
RuiDestroy( rui )
}
void function RespawnWhy()
{
for ( int i = 0; i < 500; i++ ) // this only works in lobby, luckily
GetLocalViewPlayer().ClientCommand( "test_clientsetplaylistvaroverride " + i + " whyyyyy" )
}
#endif
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