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/*global function CodeCallback_MapInit
global function SpawnGamemodeObjects
void function CodeCallback_MapInit()
{
AddCallback_EntitiesDidLoad( SpawnGamemodeObjects )
}
void function SpawnGamemodeObjects()
{
thread SpawnGamemodeObjects_Threaded()
}
void function SpawnGamemodeObjects_Threaded()
{
WaitEndFrame()
entity liveFireFlagSpawn = CreateEntity( "script_ref" )
liveFireFlagSpawn.kv.editorclass = "info_speedball_flag"
liveFireFlagSpawn.kv.origin = < 0.0, -382.0, 60.0 >
liveFireFlagSpawn.kv.angles = < 0, 0, 0 >
DispatchSpawn( liveFireFlagSpawn )
liveFireFlagSpawn.kv.editorclass = "info_speedball_flag"
}*/
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