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untyped
globalize_all_functions
void function SvTestingMPInit()
{
Bleedout_Init()
AddCallback_EntitiesDidLoad( CreateSpawns )
}
void function CreateSpawns()
{
//thread CreateSpawns_Threaded()
}
void function CreateSpawns_Threaded()
{
WaitEndFrame() // wait for spawns to get cleared, game ctds if we don't do this
entity validSpawn = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )[ 0 ]
for ( int i = 0; i < 50; i++ )
{
entity newSpawn = CreateEntity( "info_spawnpoint_human" )
newSpawn.SetOrigin( validSpawn.GetOrigin() )
DispatchSpawn( newSpawn )
}
}
void function TestSpawnpoints( bool titan = false )
{
entity player = GetPlayerArray()[0]
array<entity> spawnpoints
if ( !titan )
spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() )
else
spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() )
SpawnPoints_InitRatings( player, player.GetTeam() )
foreach ( entity spawnpoint in spawnpoints )
spawnpoint.CalculateRating( titan ? TD_TITAN : TD_PILOT, player.GetTeam(), RandomFloat( 7.0 ) - 3.5, RandomFloat( 7.0 ) - 3.5 )
if ( !titan )
{
SpawnPoints_SortPilotStart()
spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() )
}
else
{
SpawnPoints_SortTitanStart()
spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() )
}
entity chosenPoint
foreach ( entity spawnpoint in spawnpoints )
if ( IsSpawnpointValid( spawnpoint, player.GetTeam() ) )
{
chosenPoint = spawnpoint
break
}
player.SetOrigin( chosenPoint.GetOrigin() )
player.SetAngles( chosenPoint.GetAngles() )
//SpawnPoints_DiscardRatings() // somehow the game seems to call this automatically so unneeded
}
bool function IsSpawnpointValid( entity spawnpoint, int team )
{
if ( GameModeRemove( spawnpoint ) )
return false
// ultra temp
print( spawnpoint.GetTeam() )
if ( spawnpoint.GetTeam() == 0 )
return false
if ( spawnpoint.GetTeam() > 0 && spawnpoint.GetTeam() != team )
return false
return true
}
void function TestScoreEvent( entity player, int id )
{
ScoreEvent event = ScoreEvent_FromId( id )
Remote_CallFunction_NonReplay( player, "ServerCallback_ScoreEvent", id, event.pointValue, event.displayType, player.GetEncodedEHandle(), event.earnMeterOwnValue, event.earnMeterEarnValue )
}
void function TestDrop( entity player )
{
thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
}
void function WarpThroughSpawnpoints( string modeOverride = "" )
{
if ( !modeOverride.len() )
modeOverride = GAMETYPE
entity player = GetPlayerArray()[0]
array<entity> spawnpoints = GetEntArrayByClass_Expensive( "info_hardpoint" ) //SpawnPoints_GetPilot()
foreach ( entity spawnpoint in spawnpoints )
{
//string gamemodeKey = "gamemode_" + modeOverride
//if ( spawnpoint.HasKey( gamemodeKey ) && ( spawnpoint.kv[ gamemodeKey ] == "0" || spawnpoint.kv[ gamemodeKey ] == "" ) )
// continue
//
//if ( !spawnpoint.HasKey( gamemodeKey ) )
// continue
if ( spawnpoint.HasKey( "hardpointGroup" ) )
print( spawnpoint.kv.hardpointGroup )
player.SetOrigin( spawnpoint.GetOrigin() )
player.SetAngles( spawnpoint.GetAngles() )
wait 0.5
}
}
void function AttemptSpawnBuddyTitan()
{
PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
PrecacheModel( $"models/weapons/arms/buddypov.mdl" )
entity player = GetPlayerArray()[0]
entity titan = CreateNPCTitan( "titan_buddy", player.GetTeam(), player.GetOrigin(), <0, 0, 0> )
SetSpawnOption_AISettings( titan, "npc_titan_buddy" )
SetSpawnOption_Weapon( titan, "mp_titanweapon_xo16_vanguard", [ ] )
DispatchSpawn( titan )
player.SetPetTitan( titan )
titan.SetOwner( player )
titan.SetUsable()
}
void function SetPlayerCameraToHead()
{
entity viewControl = CreateEntity( "point_viewcontrol" )
viewControl.kv.spawnflags = 56
DispatchSpawn( viewControl )
viewControl.SetParent( GetPlayerArray()[0], "headshot" )
viewControl.SetOrigin( < 4, 0, 1 > )
viewControl.SetAngles( < 0, 0, 0 > )
GetPlayerArray()[0].SetViewEntity( viewControl, true )
}
void function CreateTestControlPanel()
{
entity player = GetPlayerArray()[0]
entity panel = CreateEntity( "prop_control_panel" )
panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" )
panel.SetOrigin( player.GetOrigin() )
panel.SetAngles( player.GetAngles() )
panel.kv.solid = SOLID_VPHYSICS
SetTargetName( panel, "cpanel" )
DispatchSpawn( panel )
panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" )
panel.s.onPlayerFinishesUsing_func = TestOnPanelHacked
}
function TestOnPanelHacked( panel, player, success )
{
expect entity( panel )
expect entity( player )
expect bool( success )
if ( !success )
return
print( panel + " was hacked by " + player )
PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player )
}
void function TestFastball()
{
PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
RegisterSignal( "fastball_start_throw" )
RegisterSignal( "fastball_release" )
PrecacheParticleSystem( $"P_BT_eye_SM" )
entity player = GetPlayerArray()[0]
entity prop = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl", player.GetOrigin(), player.GetAngles() )
thread PlayAnim( prop, "bt_beacon_fastball_throw_end" )
player.ContextAction_SetFastball()
FirstPersonSequenceStruct throwSequence
throwSequence.attachment = "REF"
throwSequence.useAnimatedRefAttachment = true
throwSequence.hideProxy = true
throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end"
//throwSequence.thirdPersonAnim = "pt_beacon_fastball_throw_end"
throwSequence.firstPersonBlendOutTime = 0.0
thread FirstPersonSequence( throwSequence, player, prop )
player.HolsterWeapon()
EmitSoundOnEntityOnlyToPlayer( player, player, "Music_Beacon_14_BTThrowThruFirstCrane" )
prop.WaitSignal( "fastball_start_throw" )
float duration = EmitSoundOnEntity( prop, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me
vector eyeAngles = player.EyeAngles()
// particle effect
StartParticleEffectOnEntity( prop, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, prop.LookupAttachment( "EYEGLOW" ) )
wait duration
prop.WaitSignal( "fastball_release" )
player.ContextAction_ClearFastball()
player.ClearParent()
ClearPlayerAnimViewEntity( player )
player.SetVelocity( AnglesToForward( eyeAngles ) * 1250 )
player.DeployWeapon()
wait 0.5
prop.Destroy()
}
void function TestPlanetExplosion() // won't look good until we can load textures from rpak for these models
{
PrecacheModel( $"models/vistas/planet_ex_static.mdl" )
PrecacheModel( $"models/vistas/planet_explosion_animated.mdl" )
entity cam = GetEnt( "skybox_cam_level" )
cam.SetOrigin( < 7000, 7000, 7000 > ) // arbitrary point
CreatePropDynamic( $"models/vistas/planet_ex_static.mdl", cam.GetOrigin(), cam.GetAngles() )
entity explosion = CreatePropDynamic( $"models/vistas/planet_explosion_animated.mdl", cam.GetOrigin(), cam.GetAngles() )
thread PlayAnim( explosion, "planet_ex_ending" )
}
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