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untyped
global function ClassicMp_Init
global function ClassicMP_TryDefaultIntroSetup // called in mp_sh_init
global function ClassicMP_SetCustomIntro
global function ClassicMP_OnIntroStarted
global function ClassicMP_OnIntroFinished
global function ClassicMP_GetIntroLength
global function GetClassicMPMode
struct {
void functionref() introSetupFunc
float introLength
} file
void function ClassicMp_Init()
{
// literally nothing to do here atm lol
}
void function ClassicMP_TryDefaultIntroSetup()
{
if ( file.introSetupFunc == null )
{
if ( IsFFAGame() )
ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, NOINTRO_INTRO_LENGTH )
else
ClassicMP_SetCustomIntro( ClassicMP_DefaultDropshipIntro_Setup, DROPSHIP_INTRO_LENGTH )
}
thread DelayedDoDefaultIntroSetup()
}
void function DelayedDoDefaultIntroSetup()
{
// wait a frame for CodeCallback_MapInit to run which generally sets custom intros
WaitFrame()
file.introSetupFunc()
}
void function ClassicMP_SetCustomIntro( void functionref() setupFunc, float introLength )
{
file.introSetupFunc = setupFunc
file.introLength = introLength
}
void function ClassicMP_OnIntroStarted()
{
print( "started intro!" )
SetServerVar( "gameStartTime", Time() + file.introLength )
SetServerVar( "roundStartTime", Time() + file.introLength )
}
void function ClassicMP_OnIntroFinished()
{
print( "intro finished!" )
SetGameState( eGameState.Playing )
}
float function ClassicMP_GetIntroLength()
{
return file.introLength
}
bool function GetClassicMPMode()
{
return GetCurrentPlaylistVarInt( "classic_mp", 1 ) == 1
}
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