1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
|
global function GameModes_Init
global function GameMode_Create
global function GameMode_SetName
global function GameMode_SetGameModeAttackAnnouncement
global function GameMode_SetGameModeDefendAnnouncement
global function GameMode_SetAttackDesc
global function GameMode_SetDefendDesc
global function GameMode_SetIcon
global function GameMode_SetDefaultScoreLimits
global function GameMode_AddScoreboardColumnData
global function GameMode_SetGameModeAnnouncement
global function GameMode_SetDefaultTimeLimits
global function GameMode_SetDesc
global function GameMode_SetColor
global function GameMode_SetSuddenDeath
global function GameMode_GetScoreLimit
global function GameMode_GetRoundScoreLimit
global function GameMode_GetTimeLimit
global function GameMode_GetRoundTimeLimit
global function GameMode_GetGameModeAnnouncement
global function GameMode_GetGameModeAttackAnnouncement
global function GameMode_GetGameModeDefendAnnouncement
global function GameMode_GetDesc
global function GameMode_GetName
global function GameMode_GetIcon
global function GameMode_GetColor
global function GameMode_GetAttackDesc
global function GameMode_GetDefendDesc
global function GameMode_GetPilotSpawnpointsRatingFunc
global function GameMode_GetTitanSpawnpointsRatingFunc
global function GameMode_GetScoreCompareFunc
global function GameMode_GetSuddenDeathEnabled
global function GameMode_GetEvacEnabled
global function GameMode_GetGameEndingWarning
global function GameMode_GetGameEndingConversation
global function GameMode_GetScoreboardColumnTitles
global function GameMode_GetScoreboardColumnScoreTypes
global function GameMode_GetScoreboardColumnNumDigits
global function GameMode_GetCustomIntroAnnouncement
global function GameMode_RunServerInits
global function GameMode_RunClientInits
global function GameMode_RunSharedInits
global function GameMode_IsDefined
global function GameMode_AddServerInit
global function GameMode_AddClientInit
global function GameMode_AddSharedInit
global function GameMode_SetScoreCompareFunc
global function GameMode_SetPilotSpawnpointsRatingFunc
global function GameMode_SetTitanSpawnpointsRatingFunc
global function GameMode_SetCustomIntroAnnouncement
global function GameMode_GetGameModeId
global function GameMode_SetEvacEnabled
global function GameMode_GetLoadoutSelectTime
global struct GamemodeSettings
{
string name = ""
string name_localized = "Undefined Game Mode"
string desc_localized = "Undefined Game Mode Description"
string desc_attack = ""
string desc_defend = ""
string gameModeAnnoucement = ""
string gameModeAttackAnnoucement = ""
string gameModeDefendAnnoucement = ""
asset icon = $"ui/menu/playlist/classic"
array<int> color = [127, 127, 127, 255]
array< void functionref() > serverInits
array< void functionref() > clientInits
array< void functionref() > sharedInits
void functionref( int, array<entity>, int, entity ) pilotSpawnpointRatingFunc
void functionref( int, array<entity>, int, entity ) titanSpawnpointRatingFunc
IntFromEntityCompare scoreCompareFunc
int defaultScoreLimit = 100
int defaultTimeLimit = 10
int defaultRoundScoreLimit = 5
float defaultRoundTimeLimit = 5.0
bool evacEnabled = true
string gameModeEndingWarning = "#GAMEMODE_END_IN_N_SECONDS"
string gameModeEndingConversation = ""
bool suddenDeathEnabled = false
array<string> scoreboardColumnTitles
array<int> scoreboardColumnScoreTypes
array<int> scoreboardColumnNumDigits
void functionref(entity) customIntroAnnouncementFunc
}
// Don't remove items from this list once the game is in production
// Durango online analytics needs the numbers for each mode to stay the same
// DO NOT CHANGE THESE VALUES AFTER THEY HAVE GONE LIVE
global enum eGameModes
{
invalid = -1,
TEAM_DEATHMATCH_ID = 0,
CAPTURE_POINT_ID = 1,
ATTRITION_ID = 2,
CAPTURE_THE_FLAG_ID = 3,
MARKED_FOR_DEATH_ID = 4,
LAST_TITAN_STANDING_ID = 5,
WINGMAN_LAST_TITAN_STANDING_ID = 6,
PILOT_SKIRMISH_ID = 7,
MARKED_FOR_DEATH_PRO_ID = 8,
COOPERATIVE_ID = 9,
GAMEMODE_SP_ID = 10,
TITAN_BRAWL_ID = 11,
FFA_ID = 12,
PROTOTYPE2 = 13,
WINGMAN_PILOT_SKIRMISH_ID = 14,
PROTOTYPE3 = 15,
PROTOTYPE4 = 16,
FREE_AGENCY_ID = 17,
PROTOTYPE6 = 18,
COLISEUM_ID = 19,
PROTOTYPE7 = 20,
AI_TDM_ID = 21,
PROTOTYPE8 = 22,
PROTOTYPE9 = 23,
SPEEDBALL_ID = 24,
PROTOTYPE10 = 25,
PROTOTYPE11 = 26,
PROTOTYPE12 = 27,
FD_ID = 28,
PROTOTYPE14 = 29,
}
const table<string, int> gameModesStringToIdMap = {
[ TEAM_DEATHMATCH ] = eGameModes.TEAM_DEATHMATCH_ID,
[ PILOT_SKIRMISH ] = eGameModes.PILOT_SKIRMISH_ID,
[ CAPTURE_POINT ] = eGameModes.CAPTURE_POINT_ID,
[ ATTRITION ] = eGameModes.ATTRITION_ID,
[ CAPTURE_THE_FLAG ] = eGameModes.CAPTURE_THE_FLAG_ID,
[ LAST_TITAN_STANDING ] = eGameModes.LAST_TITAN_STANDING_ID,
[ GAMEMODE_SP ] = eGameModes.GAMEMODE_SP_ID,
[ FFA ] = eGameModes.FFA_ID,
[ COLISEUM ] = eGameModes.COLISEUM_ID,
[ AI_TDM ] = eGameModes.AI_TDM_ID,
[ SPEEDBALL ] = eGameModes.SPEEDBALL_ID,
[ MARKED_FOR_DEATH ] = eGameModes.MARKED_FOR_DEATH_ID,
[ TITAN_BRAWL ] = eGameModes.TITAN_BRAWL_ID,
[ FREE_AGENCY ] = eGameModes.FREE_AGENCY_ID,
[ FD ] = eGameModes.FD_ID,
[ FD_EASY ] = eGameModes.FD_ID,
[ FD_NORMAL ] = eGameModes.FD_ID,
[ FD_HARD ] = eGameModes.FD_ID,
[ FD_MASTER ] = eGameModes.FD_ID,
[ FD_INSANE ] = eGameModes.FD_ID,
}
struct
{
table< string, GamemodeSettings > gameModeDefs
} file
void function GameModes_Init()
{
string gameMode
gameMode = GAMEMODE_SP
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#GAMEMODE_SOLO" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/coop" ) //HACK TODO: get a sp icon
GameMode_SetDesc( gameMode, "#GAMEMODE_SOLO_HINT" )
GameMode_SetDefaultScoreLimits( gameMode, 0, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 0, 0.0 )
gameMode = CAPTURE_POINT
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_hardpoint" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "hp_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CP" )
#endif
GameMode_SetDesc( gameMode, "#PL_hardpoint_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/cp" )
GameMode_SetDefaultScoreLimits( gameMode, 500, 500 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSAULT", PGS_ASSAULT_SCORE, 4 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEFENSE", PGS_DEFENSE_SCORE, 4 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_SetColor( gameMode, [46, 188, 180, 255] )
gameMode = LAST_TITAN_STANDING
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_last_titan_standing" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "lts_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_LTS" )
#endif
GameMode_SetDesc( gameMode, "#PL_last_titan_standing_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/lts" )
GameMode_SetDefaultScoreLimits( gameMode, 0, 4 )
GameMode_SetDefaultTimeLimits( gameMode, 5, 4.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
GameMode_SetColor( gameMode, [223, 94, 0, 255] )
gameMode = ATTRITION
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_attrition" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "bh_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_AT" )
#endif
GameMode_SetDesc( gameMode, "#PL_attrition_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/at" )
GameMode_SetDefaultScoreLimits( gameMode, 5000, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 4 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_BONUS", PGS_SCORE, 4 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_SetColor( gameMode, [88, 172, 67, 255] )
gameMode = TEAM_DEATHMATCH
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_pilot_hunter" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "phunt_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TDM" )
#endif
GameMode_SetDesc( gameMode, "#PL_pilot_hunter_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
GameMode_SetDefaultScoreLimits( gameMode, 50, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSISTS", PGS_ASSISTS, 2 )
GameMode_SetColor( gameMode, [212, 83, 152, 255] )
gameMode = AI_TDM
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_aitdm" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TDM" )
#endif
GameMode_SetDesc( gameMode, "#PL_aitdm_hint" )
GameMode_SetIcon( gameMode, FFA_MODE_ICON )
GameMode_SetDefaultScoreLimits( gameMode, 1, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 3 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_GRUNT_KILLS", PGS_NPC_KILLS, 2 )
// GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
GameMode_SetColor( gameMode, [200, 40, 40, 255] )
gameMode = COLISEUM
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_coliseum" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" ) //TODO: This is just the mode name as opposed to instructions...
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" )
#endif
GameMode_SetDesc( gameMode, "#PL_coliseum_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
GameMode_SetDefaultScoreLimits( gameMode, 15, 2 )
GameMode_SetDefaultTimeLimits( gameMode, 0, 4.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_SetColor( gameMode, [151, 71, 175, 255] )
gameMode = PILOT_SKIRMISH
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_pilot_skirmish" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "pvp_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" )
#endif
GameMode_SetDesc( gameMode, "#PL_pilot_skirmish_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
GameMode_SetDefaultScoreLimits( gameMode, 100, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_ASSISTS", PGS_ASSISTS, 2 )
GameMode_SetColor( gameMode, [207, 191, 59, 255] )
gameMode = CAPTURE_THE_FLAG
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_capture_the_flag" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "ctf_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CTF" )
#endif
GameMode_SetDesc( gameMode, "#PL_capture_the_flag_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/ctf" )
GameMode_SetSuddenDeath( gameMode, true )
GameMode_SetDefaultScoreLimits( gameMode, 0, 5 )
GameMode_SetDefaultTimeLimits( gameMode, 0, 3.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_SetColor( gameMode, [61, 117, 193, 255] )
gameMode = FFA
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_ffa" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "ffa_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_FFA" )
#endif
GameMode_SetDesc( gameMode, "#PL_ffa_hint" )
GameMode_SetIcon( gameMode, FFA_MODE_ICON )
GameMode_SetDefaultScoreLimits( gameMode, 10, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 10, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
GameMode_SetColor( gameMode, [147, 204, 57, 255] )
gameMode = FREE_AGENCY
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_free_agents" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "freea_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_FREE_AGENCY" )
#endif
GameMode_SetDesc( gameMode, "#PL_free_agents_hint" )
GameMode_SetIcon( gameMode, FFA_MODE_ICON )
GameMode_SetDefaultScoreLimits( gameMode, 10, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
GameMode_SetColor( gameMode, [127, 127, 127, 255] )
gameMode = SPEEDBALL
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_speedball" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "gnrc_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_CTF" )
#endif
GameMode_SetDesc( gameMode, "#PL_speedball_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/ctf" )
GameMode_SetDefaultScoreLimits( gameMode, 0, 5 )
GameMode_SetDefaultTimeLimits( gameMode, 0, 1.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_FLAGS_SECURED", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
GameMode_SetColor( gameMode, [225, 141, 8, 255] )
gameMode = MARKED_FOR_DEATH
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_marked_for_death" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "mfd_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_MFD" )
#endif
GameMode_SetDesc( gameMode, "#PL_marked_for_death_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/mfd" )
GameMode_SetDefaultScoreLimits( gameMode, 10, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 10, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_MFD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_MFD_MARKS_OUTLASTED", PGS_DEFENSE_SCORE, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
GameMode_SetColor( gameMode, [127, 127, 127, 255] )
gameMode = TITAN_BRAWL
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_titan_brawl" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "lts_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_TTDM" )
#endif
GameMode_SetDesc( gameMode, "#PL_titan_brawl_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/lts" )
GameMode_SetDefaultScoreLimits( gameMode, 30, 0 )
GameMode_SetDefaultTimeLimits( gameMode, 15, 0.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
GameMode_SetColor( gameMode, [83, 212, 152, 255] )
gameMode = FD
GameMode_Create( gameMode )
GameMode_SetName( gameMode, "#PL_fd" )
#if FACTION_DIALOGUE_ENABLED
GameMode_SetGameModeAnnouncement( gameMode, "fd_modeDesc" )
#else
GameMode_SetGameModeAnnouncement( gameMode, "GameModeAnnounce_PS" )
#endif
GameMode_SetDesc( gameMode, "#PL_fd_hint" )
GameMode_SetIcon( gameMode, $"ui/menu/playlist/tdm" )
GameMode_SetSuddenDeath( gameMode, true )
GameMode_SetDefaultScoreLimits( gameMode, 0, 5 )
GameMode_SetDefaultTimeLimits( gameMode, 0, 5.0 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_TOTAL_SCORE", PGS_DETONATION_SCORE, 4 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_COMBAT_SCORE", PGS_ASSAULT_SCORE, 4 )
//GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_HEALING_SCORE", PGS_DISTANCE_SCORE, 3 )
GameMode_AddScoreboardColumnData( gameMode, "#SCOREBOARD_SUPPORT_SCORE", PGS_DEFENSE_SCORE, 4 )
#if DEVSCRIPTS
DevGameModes_Init()
#endif
#if SERVER || CLIENT
// add modes/maps/playlists to private lobby that aren't there by default
PrivateMatchModesInit()
InitCustomGamemodes() // do custom gamemode callbacks
GameModes_Init_SV_CL()
#endif
////
GameMode_VerifyModes()
}
// TODO: scoreboards
/*************************************************************
Setters
*************************************************************/
GamemodeSettings function GameMode_Create( string gameModeName )
{
Assert( !(gameModeName in file.gameModeDefs), "Gametype already defined!" )
GamemodeSettings settings
file.gameModeDefs[gameModeName] <- settings
return file.gameModeDefs[gameModeName]
}
void function GameMode_SetName( string gameModeName, string nameText )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut (" + gameModeName + ")" )
file.gameModeDefs[gameModeName].name_localized = nameText
}
void function GameMode_SetGameModeAnnouncement( string gameModeName, string gameModeAnnoucement ) //Note: Still need to register the conversation
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].gameModeAnnoucement = gameModeAnnoucement
}
void function GameMode_SetGameModeAttackAnnouncement( string gameModeName, string gameModeAttackAnnoucement ) //Note: Still need to register the conversation
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].gameModeAttackAnnoucement = gameModeAttackAnnoucement
}
void function GameMode_SetGameModeDefendAnnouncement( string gameModeName, string gameModeDefendAnnoucement )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" ) //Note: Still need to register the conversation
file.gameModeDefs[gameModeName].gameModeDefendAnnoucement = gameModeDefendAnnoucement
}
void function GameMode_SetDesc( string gameModeName, string descText )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].desc_localized = descText
}
void function GameMode_SetAttackDesc( string gameModeName, string descText )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].desc_attack = descText
}
void function GameMode_SetDefendDesc( string gameModeName, string descText )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].desc_defend = descText
}
void function GameMode_SetIcon( string gameModeName, asset icon )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].icon = icon
}
void function GameMode_SetColor( string gameModeName, array<int> color )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].color = color
}
void function GameMode_SetSuddenDeath( string gameModeName, bool state )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].suddenDeathEnabled = state
}
void function GameMode_AddServerInit( string gameModeName, void functionref() func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].serverInits.append( func )
}
void function GameMode_AddClientInit( string gameModeName, void functionref() func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].clientInits.append( func )
}
void function GameMode_AddSharedInit( string gameModeName, void functionref() func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].sharedInits.append( func )
}
void function GameMode_SetPilotSpawnpointsRatingFunc( string gameModeName, void functionref( int, array<entity>, int, entity ) func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc = func
}
void function GameMode_SetTitanSpawnpointsRatingFunc( string gameModeName, void functionref( int, array<entity>, int, entity ) func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc = func
}
void function GameMode_SetScoreCompareFunc( string gameModeName, int functionref( entity, entity ) func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].scoreCompareFunc = func
}
void function GameMode_SetDefaultScoreLimits( string gameModeName, int scoreLimit, int roundScoreLimit )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].defaultScoreLimit = scoreLimit
file.gameModeDefs[gameModeName].defaultRoundScoreLimit = roundScoreLimit
}
void function GameMode_SetDefaultTimeLimits( string gameModeName, int timeLimit, float roundTimeLimit )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].defaultTimeLimit = timeLimit
file.gameModeDefs[gameModeName].defaultRoundTimeLimit = roundTimeLimit
}
void function GameMode_AddScoreboardColumnData( string gameModeName, string title, int scoreType, int numDigits )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].scoreboardColumnTitles.append( title )
file.gameModeDefs[gameModeName].scoreboardColumnScoreTypes.append( scoreType )
file.gameModeDefs[gameModeName].scoreboardColumnNumDigits.append( numDigits )
}
void function GameMode_SetEvacEnabled( string gameModeName, bool value )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].evacEnabled = value
}
void function GameMode_SetGameEndingWarning( string gameModeName, string warning )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].gameModeEndingWarning = warning
}
void function GameMode_SetGameEndingConversation( string gameModeName, string conversation )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].gameModeEndingConversation = conversation
}
void function GameMode_SetCustomIntroAnnouncement( string gameModeName, void functionref(entity) func )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
file.gameModeDefs[gameModeName].customIntroAnnouncementFunc = func
}
/*************************************************************
Getters
*************************************************************/
int function GameMode_GetScoreLimit( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return GetCurrentPlaylistVarInt( "scorelimit", file.gameModeDefs[gameModeName].defaultScoreLimit )
}
int function GameMode_GetRoundScoreLimit( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return GetCurrentPlaylistVarInt( "roundscorelimit", file.gameModeDefs[gameModeName].defaultRoundScoreLimit )
}
int function GameMode_GetTimeLimit( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return GetCurrentPlaylistVarInt( "timelimit", file.gameModeDefs[gameModeName].defaultTimeLimit )
}
float function GameMode_GetRoundTimeLimit( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return GetCurrentPlaylistVarFloat( "roundtimelimit", file.gameModeDefs[gameModeName].defaultRoundTimeLimit )
}
string function GameMode_GetGameModeAnnouncement( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].gameModeAnnoucement
}
string function GameMode_GetGameModeAttackAnnouncement( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].gameModeAttackAnnoucement
}
string function GameMode_GetGameModeDefendAnnouncement( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].gameModeDefendAnnoucement
}
string function GameMode_GetDesc( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].desc_localized
}
string function GameMode_GetName( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].name_localized
}
asset function GameMode_GetIcon( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].icon
}
array<int> function GameMode_GetColor( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].color
}
string function GameMode_GetAttackDesc( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].desc_attack
}
string function GameMode_GetDefendDesc( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].desc_defend
}
void functionref( int, array<entity>, int, entity ) function GameMode_GetPilotSpawnpointsRatingFunc( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
Assert( file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc != null, "No respawn func set for " + gameModeName )
return file.gameModeDefs[gameModeName].pilotSpawnpointRatingFunc
}
void functionref( int, array<entity>, int, entity ) function GameMode_GetTitanSpawnpointsRatingFunc( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
Assert( file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc != null, "No respawn func set for " + gameModeName )
return file.gameModeDefs[gameModeName].titanSpawnpointRatingFunc
}
IntFromEntityCompare function GameMode_GetScoreCompareFunc( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].scoreCompareFunc
}
bool function GameMode_GetSuddenDeathEnabled( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].suddenDeathEnabled
}
bool function GameMode_GetEvacEnabled( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].evacEnabled
}
string function GameMode_GetGameEndingWarning( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].gameModeEndingWarning
}
string function GameMode_GetGameEndingConversation( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].gameModeEndingConversation
}
array<string> function GameMode_GetScoreboardColumnTitles( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].scoreboardColumnTitles
}
array<int> function GameMode_GetScoreboardColumnScoreTypes( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].scoreboardColumnScoreTypes
}
array<int> function GameMode_GetScoreboardColumnNumDigits( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].scoreboardColumnNumDigits
}
void functionref(entity) function GameMode_GetCustomIntroAnnouncement( string gameModeName )
{
Assert( gameModeName in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
return file.gameModeDefs[gameModeName].customIntroAnnouncementFunc
}
/*************************************************************
*************************************************************/
void function GameMode_RunServerInits()
{
Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
foreach ( initFunc in file.gameModeDefs[GAMETYPE].serverInits )
{
initFunc()
}
}
void function GameMode_RunClientInits()
{
Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
foreach ( initFunc in file.gameModeDefs[GAMETYPE].clientInits )
{
initFunc()
}
}
void function GameMode_RunSharedInits()
{
Assert( GAMETYPE in file.gameModeDefs, "No MP Gametype specified in _settings.nut" )
foreach ( initFunc in file.gameModeDefs[GAMETYPE].sharedInits )
{
initFunc()
}
}
void function GameMode_VerifyModes()
{
foreach ( gameModeName, gameModeData in file.gameModeDefs )
{
int gameModeId = GameMode_GetGameModeId( gameModeName )
bool foundGameModeIdString = false
foreach ( idString, gameModeEnumId in eGameModes )
{
if ( gameModeEnumId != gameModeId )
continue
foundGameModeIdString = true
break
}
Assert( foundGameModeIdString, "GAMEMODE not defined properly in eGameModes!" )
GAMETYPE_TEXT[gameModeName] <- gameModeData.name_localized
GAMETYPE_DESC[gameModeName] <- gameModeData.desc_localized
GAMETYPE_ICON[gameModeName] <- gameModeData.icon
GAMETYPE_COLOR[gameModeName] <- gameModeData.color
#if CLIENT
PrecacheHUDMaterial( GAMETYPE_ICON[gameModeName] )
#endif
}
}
int function GameMode_GetGameModeId( string gameModeName )
{
if ( gameModeName in gameModesStringToIdMap )
return gameModesStringToIdMap[gameModeName]
#if DEVSCRIPTS
if ( gameModeName in devGameModesStringToIdMap )
return devGameModesStringToIdMap[gameModeName]
#endif
Assert( false, "GAMEMODE " + gameModeName + " not defined in gameModesStringToIdMap" )
return 0
}
bool function GameMode_IsDefined( string gameModeName )
{
return (gameModeName in file.gameModeDefs)
}
float function GameMode_GetLoadoutSelectTime()
{
return GetCurrentPlaylistVarFloat( "pick_loadout_time", 5.0 )
}
|