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global function Hardpoints_Init
global function CapturePoint_GetStartProgress
global function CapturePoint_GetCappingTeam
global function CapturePoint_GetOwningTeam
global function CapturePoint_GetGoalProgress

global array<entity> HARDPOINTS

void function Hardpoints_Init()
{


}

float function CapturePoint_GetStartProgress( entity hardpoint )
{
	return 0.5
}

int function CapturePoint_GetCappingTeam( entity hardpoint )
{
	return 0
}

int function CapturePoint_GetOwningTeam( entity hardpoint )
{
	return 0
}

float function CapturePoint_GetGoalProgress( entity hardpoint )
{
	return 1.0
}