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global function Hardpoints_Init
global function CapturePoint_GetStartProgress
global function CapturePoint_GetCappingTeam
global function CapturePoint_GetOwningTeam
global function CapturePoint_GetGoalProgress
global array<entity> HARDPOINTS
void function Hardpoints_Init()
{
}
float function CapturePoint_GetStartProgress( entity hardpoint )
{
return 0.5
}
int function CapturePoint_GetCappingTeam( entity hardpoint )
{
return 0
}
int function CapturePoint_GetOwningTeam( entity hardpoint )
{
return 0
}
float function CapturePoint_GetGoalProgress( entity hardpoint )
{
return 1.0
}
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