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untyped
global function CodeCallback_RegisterClass_CTitanSoul
function CodeCallback_RegisterClass_CTitanSoul()
{
CTitanSoul.ClassName <- "CTitanSoul"
// all soul-specific vars should be created here
CTitanSoul.lastAttackInfo <- null
CTitanSoul.hijackProgress <- null
CTitanSoul.lastHijackTime <- null
CTitanSoul.capturable <- null
CTitanSoul.followOnly <- null
CTitanSoul.passives <- null
CTitanSoul.createTime <- null
CTitanSoul.rodeoRiderTracker <- null
CTitanSoul.doomedTime <- null
CTitanSoul.nextRegenTime <- 0.0
CTitanSoul.nextHealthRegenTime <- 0.0
CTitanSoul.rodeoReservedSlots <- null
// the functions below should not change
function CTitanSoul::constructor()
{
CBaseEntity.constructor()
this.lastAttackInfo = { time = 0 }
this.passives = arrayofsize( GetNumPassives(), false )
this.createTime = Time()
this.doomedTime = null
this.rodeoRiderTracker = {} // all players that rode this titan, so they cant get multiple score events
this.capturable = false
this.followOnly = false
this.rodeoReservedSlots = arrayofsize( PROTOTYPE_DEFAULT_TITAN_RODEO_SLOTS, null ) //hardcoded 3 slots for now!
}
// function SoulDeath()
function CTitanSoul::SoulDestroy()
{
// transfer the soul away from the last owner
entity titan = expect entity( this.GetTitan() )
foreach ( func in svGlobal.soulTransferFuncs )
{
func( expect entity( this ), null, titan )
}
}
}
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