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global function BurnMeter_Init
global function InitBurnMeterPersistentData
global function BurnMeter_GiveRewardDirect
global function RunBurnCardUseFunc
global function UseBurnCardWeapon
global function UseBurnCardWeaponInCriticalSection
global function GetBurnCardWeaponSkin
void function BurnMeter_Init()
{
}
void function InitBurnMeterPersistentData(entity player)
{
}
void function BurnMeter_GiveRewardDirect( entity player, string itemRef )
{
}
void function RunBurnCardUseFunc(entity player, string itemRef)
{
}
void function UseBurnCardWeapon( entity weapon, entity ownerPlayer )
{
}
void function UseBurnCardWeaponInCriticalSection( entity weapon, entity ownerPlayer )
{
}
int function GetBurnCardWeaponSkin(entity weapon)
{
return 0
}
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