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untyped
global function SetEntityVar
global function SetServerVar
global function SetNetworkVar
global function SyncServerVars
global function SyncEntityVars
function SetEntityVar( entity ent, varName, value )
{
Assert( IsServer() )
Assert( varName in _entityClassVars[ent.GetClassName()], "Entity " + ent + " does not have remote var " + varName )
Assert( varName in _entityClassVarsIsEnts[ent.GetClassName()] )
Assert( varName in _entityClassVarsSyncToAllClients[ent.GetClassName()] )
Assert( typeof value != "string" )
Assert( "_entityVars" in ent )
if ( ent._entityVars[varName] == value )
return
ent._entityVars[varName] = value
if ( _entityClassVarsIsEnts[ent.GetClassName()][varName] && value != null )
{
//printl( "SET NETWORK ENTITY VAR TO AN ENTITY. GETTING EHANDLE" )
value = value.GetEncodedEHandle()
}
local syncToAllPlayers = _entityClassVarsSyncToAllClients[ent.GetClassName()][varName]
// only sync "player" variables to that player
if ( ent.IsPlayer() && !ent.IsBot() && !syncToAllPlayers )
{
if ( !ent.p.clientScriptInitialized )
return
Remote_CallFunction_NonReplay( ent, "ServerCallback_SetEntityVar", ent.GetEncodedEHandle(), _entityClassVarHandles[varName], value )
}
else
{
array<entity> players = GetPlayerArray()
foreach ( player in players )
{
if ( player.IsBot() )
continue
if ( !player.p.clientScriptInitialized )
continue
Remote_CallFunction_NonReplay( player, "ServerCallback_SetEntityVar", ent.GetEncodedEHandle(), _entityClassVarHandles[varName], value )
}
}
}
function SetServerVar( varName, value )
{
Assert( IsServer() )
Assert( varName in _serverVars )
Assert( typeof value != "string" )
expect string( varName )
if ( _serverVars[varName] == value )
return
_serverVars[varName] = value
if ( varName in _serverEntityVars && value != null )
{
if ( IsValid( value ) )
value = value.GetEncodedEHandle()
else
value = null
}
// Run server script change callback if one exists
thread ServerVarChangedCallbacks( varName )
// Update the var on all clients
array<entity> players = GetPlayerArray()
foreach ( player in players )
{
if ( !player.p.clientScriptInitialized )
continue
Remote_CallFunction_NonReplay( player, "ServerCallback_SetServerVar", _serverVarHandles[varName], value )
}
}
function SetNetworkVar( obj, varName, value )
{
if ( obj == level )
{
return SetServerVar( varName, value )
}
else
{
expect entity( obj )
return SetEntityVar( obj, varName, value )
}
}
function SyncServerVars( entity player )
{
Assert( IsServer() )
foreach ( varName, value in _serverVars )
{
if ( varName in _serverEntityVars && value != null )
{
if ( IsValid( value ) )
value = value.GetEncodedEHandle()
else
value = null
}
Remote_CallFunction_NonReplay( player, "ServerCallback_SetServerVar", _serverVarHandles[varName], value )
}
}
function SyncEntityVars( entity player )
{
Assert( IsServer() )
foreach ( className, _ in _entityClassVars )
{
array<entity> entities
if ( className == "player" )
entities = GetPlayerArray()
else
entities = GetNPCArrayByClass( className )
foreach ( ent in entities )
{
if ( !IsValid( ent ) )
continue
foreach( varName, value in _entityClassVars[className] )
{
local entValue = ent._entityVars[varName]
if ( entValue == value )
continue
if ( !_entityClassVarsSyncToAllClients[className][varName] && ent != player )
{
Assert( className == "player" )
continue
}
//if ( className == "player" && !_entityClassVarsSyncToAllClients[className][varName] )
// continue
//
if ( _entityClassVarsIsEnts[className][varName] )
{
if ( !IsValid( entValue ) )
continue
// if this is an entity var, change over to e-handle
entValue = entValue.GetEncodedEHandle()
}
Assert( player.p.clientScriptInitialized )
Remote_CallFunction_NonReplay( player, "ServerCallback_SetEntityVar", ent.GetEncodedEHandle(), _entityClassVarHandles[varName], entValue )
}
}
}
}
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