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//todo figure out where these should be and move them to those places
global function Spotting_Init
global function FW_Border_GlobalInit
global function IsVDUTitan
global function PIN_PlayerRodeoedEnemyTitanToCompletion
global function PlayerProgressionAllowed

void function Spotting_Init()
{

}

void function FW_Border_GlobalInit()
{
	AddSpawnCallbackEditorClass( "func_brush", "func_brush_fw_territory_border", void function( entity e ) { GameModeRemove( e ) } )
}

bool function IsVDUTitan(entity titan)
{
	return false
}

void function PIN_PlayerRodeoedEnemyTitanToCompletion( entity player, entity titan, bool playerHadBattery )
{

}

bool function PlayerProgressionAllowed( entity player )
{
	return true
}