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npc_turret_sentry
{
HullType "HULL_CUSTOM"
AIClass small_turret
collideWithPlayer 1 [$sp]
collideWithPlayer 0 [$mp]
BodyType other
ArmorType heavy
title #NPC_TURRET_SENTRY
ui_targetinfo "ui/targetinfo_remote_turret" [$mp]
ui_targetinfo "" [$sp]
Health 600 [$sp]
Health 1200 [$mp]
mechanical 1
turret_explode_on_death 1
SmartAmmoLockType any
smartAmmoLockAttachmentName0 turret_player_use
BaseClass "npc_turret_sentry"
DefaultModelName "models/robots/turret_plasma/turret_plasma.mdl"
DefaultWeapon "mp_weapon_yh803_bullet"
DrawEnemyHealthBar 0
DrawTargetHealthBar 0
maxEnemyDist 2000
maxEnemyDistHeavyArmor 2000
maxEnemyDistForAttacker 8000
maxEnemyDistHeavyArmorForAttacker 8000
FOV_Vert_Offset -20
FOV_Near_Dist 180 // use near values up to this distance
FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
LookDistDefault_Idle 2500
LookDistDefault_Alert 3000
LookDistDefault_Combat 4000
FOV_Idle_Near_Horz 360
FOV_Idle_Near_Vert 270
FOV_Idle_Far_Horz 270
FOV_Idle_Far_Vert 180
FOV_Alert_Near_Horz 360
FOV_Alert_Near_Vert 270
FOV_Alert_Far_Horz 270
FOV_Alert_Far_Vert 180
FOV_Combat_Near_Horz 360
FOV_Combat_Near_Vert 270
FOV_Combat_Far_Horz 270
FOV_Combat_Far_Vert 180
MaxTurretYaw 90
YawSpeed 45
AimAngularSpeed 45
meleeable 1
suppressLSP_duration 10
magneticRange 90
sound0 "Boost_Card_SentryTurret_Scanning_Start_3P" // start up
sound1 "MegaTurret_Servos_Tilt_LP" // silent by design
sound2 "Boost_Card_SentryTurret_Scanning_Loop_3P" // yaw
}
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