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npc_turret_mega
{
HullType "HULL_CUSTOM" // use OBB as hull size
AIClass turret
collideWithPlayer 1
BodyType other
ArmorType heavy [$sp]
ArmorType heavy [$mp]
SmartAmmoLockType large
titanStompable 0
title #NPC_TURRET_HEAVY
ui_targetinfo "ui/targetinfo_titan" [$mp]
ui_targetinfo "" [$sp]
mechanical 1
BaseClass "npc_turret_mega"
DrawEnemyHealthBar 1
DrawTargetHealthBar 1
DefaultModelName "models/Robots/turret_heavy/turret_heavy.mdl"
DefaultWeapon "mp_weapon_turretlaser_mega"
maxEnemyDist 0
maxEnemyDistHeavyArmor 5000
maxEnemyDistForAttacker 16000
maxEnemyDistHeavyArmorForAttacker 16000
FOV_Vert_Offset -20
FOV_Near_Dist 180 // use near values up to this distance
FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
FOV_Idle_Near_Horz 180
FOV_Idle_Near_Vert 180
FOV_Idle_Far_Horz 180
FOV_Idle_Far_Vert 180
FOV_Alert_Near_Horz 180
FOV_Alert_Near_Vert 180
FOV_Alert_Far_Horz 180
FOV_Alert_Far_Vert 180
FOV_Combat_Near_Horz 180
FOV_Combat_Near_Vert 180
FOV_Combat_Far_Horz 180
FOV_Combat_Far_Vert 180
YawSpeed 25
AimAngularSpeed 30
meleeable 0
chasecamDistanceMax 500
chasecamMaxOrbitDepth 90
chasecamOffsetUp 75
chasecamOffsetRight 0
magneticRange 190
sound0 "MegaTurret_Laser_ClunkStart" // start sound
sound1 "MegaTurret_Laser_Servo" // pitch sound
sound2 "MegaTurret_Laser_Servo" // yaw sound
windup_time 0.0
start_active 0
}
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