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global function AddTitanXP
global function AddFDTitanXP
void function AddTitanXP( entity player, int amount )
{
string titan = GetActiveTitanLoadout( player ).titanClass
int oldLevel = TitanGetLevel( player, titan )
int TitanXPMatch = player.GetPersistentVarAsInt( "xp_match[" + XP_TYPE.TITAN_LEVELED + "]" )
// increment xp
player.SetPersistentVar( "titanXP[" + titan + "]", min( TitanGetXP( player, titan ) + amount, TitanGetMaxXP( titan ) ) )
Remote_CallFunction_NonReplay( player, "ServerCallback_TitanXPAdded", shTitanXP.titanClasses.find( titan ), TitanGetXP( player, titan ), amount )
// level up notif
if ( TitanGetLevel( player, titan ) != oldLevel )
{
Remote_CallFunction_NonReplay( player, "ServerCallback_TitanLeveledUp", shTitanXP.titanClasses.find( titan ), TitanGetGen( player, titan ), TitanGetLevel( player, titan ) )
AddPlayerScore( player, "TitanLevelUp" )
IncrementPlayerChallengeTitanLeveledUp( player )
player.SetPersistentVar( "xp_match[" + XP_TYPE.TITAN_LEVELED + "]", TitanXPMatch + 1 )
if( ProgressionEnabledForPlayer( player ) )
AwardRandomItemsForTitanLevels( player, titan, oldLevel, TitanGetLevel( player, titan ) )
}
}
void function AddFDTitanXP( entity player, int fdXPamount )
{
string titanRef = GetActiveTitanLoadout( player ).titanClass
player.SetPersistentVar( "fdTitanXP[" + titanRef + "]", FD_TitanGetPreviousXP( player, titanRef ) + fdXPamount )
int startingLevel = FD_TitanGetLevelForXP( titanRef, FD_TitanGetPreviousXP( player, titanRef ) )
int endingLevel = FD_TitanGetLevelForXP( titanRef, FD_TitanGetXP( player, titanRef ) )
Player_GiveFDUnlockPoints( player, endingLevel - startingLevel )
if( ProgressionEnabledForPlayer( player ) )
AwardRandomItemsForFDTitanLevels( player, titanRef, startingLevel, endingLevel )
}
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