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#if CLIENT
global function ServerToClientStringCommands_Init

global function AddServerToClientStringCommandCallback
global function NSClientCodeCallback_RecievedServerToClientStringCommand
#endif

#if SERVER
global function ServerToClientStringCommand
#endif

#if CLIENT
struct {
	table< string, array< void functionref( array<string> args ) > > callbacks
} file

void function ServerToClientStringCommands_Init()
{
	getroottable().rawset( "NSClientCodeCallback_RecievedServerToClientStringCommand", NSClientCodeCallback_RecievedServerToClientStringCommand )
}

void function AddServerToClientStringCommandCallback( string command, void functionref( array<string> args ) callback )
{
	if ( !( command in file.callbacks ) )
		file.callbacks[ command ] <- []

	file.callbacks[ command ].append( callback )
}

void function NSClientCodeCallback_RecievedServerToClientStringCommand( string cmd )
{
	array<string> args = split( cmd, " " )
	if ( args.len() == 0 )
		return

	string callbackName = args[ 0 ]
	args.remove( 0 )

	if ( callbackName in file.callbacks )
	{
		foreach ( void functionref( array<string> args ) callback in file.callbacks[ callbackName ] )
			callback( args )
	}
}
#endif

#if SERVER
void function ServerToClientStringCommand( entity player, string command )
{
	ClientCommand( player, "ns_script_servertoclientstringcommand " + command )
}
#endif