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global function SetupLiveFireMaps
// live fire maps don't support alot of things like intros and titans, this makes sure those things are disabled
void function SetupLiveFireMaps()
{
Riff_ForceTitanAvailability( eTitanAvailability.Never )
ClassicMP_SetLevelIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
// ClassicMP_ForceDisableEpilogue( true ) // don't do this because evac handles this now
}
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