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untyped
global function Score_Init
global function AddPlayerScore
global function ScoreEvent_PlayerKilled
global function ScoreEvent_TitanDoomed
global function ScoreEvent_TitanKilled
global function ScoreEvent_NPCKilled
global function ScoreEvent_MatchComplete
global function ScoreEvent_SetEarnMeterValues
global function ScoreEvent_SetupEarnMeterValuesForMixedModes
global function ScoreEvent_SetupEarnMeterValuesForTitanModes
struct {
bool firstStrikeDone = false
} file
void function Score_Init()
{
SvXP_Init()
AddCallback_OnClientConnected( InitPlayerForScoreEvents )
}
void function InitPlayerForScoreEvents( entity player )
{
player.s.currentKillstreak <- 0
player.s.lastKillTime <- 0.0
player.s.currentTimedKillstreak <- 0
player.s.lastKillTime_Mayhem <- 0.0
player.s.currentTimedKillstreak_Mayhem <- 0
player.s.lastKillTime_Onslaught <- 0.0
player.s.currentTimedKillstreak_Onslaught <- 0
}
void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity associatedEnt = null, string noideawhatthisis = "", int pointValueOverride = -1 )
{
ScoreEvent event = GetScoreEvent( scoreEventName )
if ( !event.enabled || !IsValid( targetPlayer ) || !targetPlayer.IsPlayer() )
return
var associatedHandle = 0
if ( associatedEnt != null )
associatedHandle = associatedEnt.GetEncodedEHandle()
if ( pointValueOverride != -1 )
event.pointValue = pointValueOverride
float scale = targetPlayer.IsTitan() ? event.coreMeterScalar : 1.0
float earnValue = event.earnMeterEarnValue * scale
float ownValue = event.earnMeterOwnValue * scale
PlayerEarnMeter_AddEarnedAndOwned( targetPlayer, earnValue * scale, ownValue * scale )
// PlayerEarnMeter_AddEarnedAndOwned handles this scaling by itself, we just need to do this for the visual stuff
float pilotScaleVar = ( expect string ( GetCurrentPlaylistVarOrUseValue( "earn_meter_pilot_multiplier", "1" ) ) ).tofloat()
float titanScaleVar = ( expect string ( GetCurrentPlaylistVarOrUseValue( "earn_meter_titan_multiplier", "1" ) ) ).tofloat()
if ( targetPlayer.IsTitan() )
{
earnValue *= titanScaleVar
ownValue *= titanScaleVar
}
else
{
earnValue *= pilotScaleVar
ownValue *= pilotScaleVar
}
Remote_CallFunction_NonReplay( targetPlayer, "ServerCallback_ScoreEvent", event.eventId, event.pointValue, event.displayType, associatedHandle, ownValue, earnValue )
if ( event.displayType & eEventDisplayType.CALLINGCARD ) // callingcardevents are shown to all players
{
foreach ( entity player in GetPlayerArray() )
{
if ( player == targetPlayer ) // targetplayer already gets this in the scorevent callback
continue
Remote_CallFunction_NonReplay( player, "ServerCallback_CallingCardEvent", event.eventId, associatedHandle )
}
}
if ( ScoreEvent_HasConversation( event ) )
PlayFactionDialogueToPlayer( event.conversation, targetPlayer )
HandleXPGainForScoreEvent( targetPlayer, event )
}
void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damageInfo )
{
// reset killstreaks and stuff
victim.s.currentKillstreak = 0
victim.s.lastKillTime = 0.0
victim.s.currentTimedKillstreak = 0
victim.p.numberOfDeathsSinceLastKill++ // this is reset on kill
victim.p.lastKiller = attacker
// have to do this early before we reset victim's player killstreaks
// nemesis when you kill a player that is dominating you
if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] >= NEMESIS_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Nemesis" )
// reset killstreaks on specific players
foreach ( entity killstreakPlayer, int numKills in victim.p.playerKillStreaks )
delete victim.p.playerKillStreaks[ killstreakPlayer ]
if ( victim.IsTitan() )
ScoreEvent_TitanKilled( victim, attacker, damageInfo )
if ( !attacker.IsPlayer() )
return
attacker.p.numberOfDeathsSinceLastKill = 0 // since they got a kill, remove the comeback trigger
// pilot kill
AddPlayerScore( attacker, "KillPilot", victim )
// headshot
if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_HEADSHOT )
AddPlayerScore( attacker, "Headshot", victim )
// first strike
if ( !file.firstStrikeDone )
{
file.firstStrikeDone = true
AddPlayerScore( attacker, "FirstStrike", attacker )
}
// comeback
if ( attacker.p.numberOfDeathsSinceLastKill >= COMEBACK_DEATHS_REQUIREMENT )
{
AddPlayerScore( attacker, "Comeback" )
attacker.p.numberOfDeathsSinceLastKill = 0
}
// revenge + quick revenge
if ( attacker.p.lastKiller == victim )
{
if ( Time() - GetPlayerLastRespawnTime( attacker ) < QUICK_REVENGE_TIME_LIMIT )
AddPlayerScore( attacker, "QuickRevenge" )
else
AddPlayerScore( attacker, "Revenge" )
}
// untimed killstreaks
attacker.s.currentKillstreak++
if ( attacker.s.currentKillstreak == KILLINGSPREE_KILL_REQUIREMENT )
AddPlayerScore( attacker, "KillingSpree" )
else if ( attacker.s.currentKillstreak == RAMPAGE_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Rampage" )
// increment untimed killstreaks against specific players
if ( !( victim in attacker.p.playerKillStreaks ) )
attacker.p.playerKillStreaks[ victim ] <- 1
else
attacker.p.playerKillStreaks[ victim ]++
// dominating
if ( attacker.p.playerKillStreaks[ victim ] >= DOMINATING_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Dominating" )
if ( Time() - attacker.s.lastKillTime > CASCADINGKILL_REQUIREMENT_TIME )
{
attacker.s.currentTimedKillstreak = 0 // reset first before kill
attacker.s.lastKillTime = Time()
}
// timed killstreaks
if ( Time() - attacker.s.lastKillTime <= CASCADINGKILL_REQUIREMENT_TIME )
{
attacker.s.currentTimedKillstreak++
if ( attacker.s.currentTimedKillstreak == DOUBLEKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "DoubleKill" )
else if ( attacker.s.currentTimedKillstreak == TRIPLEKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "TripleKill" )
else if ( attacker.s.currentTimedKillstreak >= MEGAKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "MegaKill", attacker )
}
attacker.s.lastKillTime = Time()
}
void function ScoreEvent_TitanDoomed( entity titan, entity attacker, var damageInfo )
{
// will this handle npc titans with no owners well? i have literally no idea
if ( titan.IsNPC() )
AddPlayerScore( attacker, "DoomAutoTitan", titan )
else
AddPlayerScore( attacker, "DoomTitan", titan )
}
void function ScoreEvent_TitanKilled( entity victim, entity attacker, var damageInfo )
{
// will this handle npc titans with no owners well? i have literally no idea
if ( !attacker.IsPlayer() )
return
if ( attacker.IsTitan() )
{
if( victim.GetBossPlayer() || victim.IsPlayer() ) // to confirm this is a pet titan or player titan
AddPlayerScore( attacker, "TitanKillTitan", attacker ) // this will show the "Titan Kill" callsign event
else
AddPlayerScore( attacker, "TitanKillTitan" )
}
else
{
if( victim.GetBossPlayer() || victim.IsPlayer() )
AddPlayerScore( attacker, "KillTitan", attacker )
else
AddPlayerScore( attacker, "KillTitan" )
}
entity soul = victim.GetTitanSoul()
if ( IsValid( soul ) )
{
table<int, bool> alreadyAssisted
foreach( DamageHistoryStruct attackerInfo in soul.e.recentDamageHistory )
{
if ( !IsValid( attackerInfo.attacker ) || !attackerInfo.attacker.IsPlayer() || attackerInfo.attacker == soul )
continue
bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
if( attackerInfo.attacker != attacker && !exists )
{
alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
AddPlayerScore(attackerInfo.attacker, "TitanAssist" )
Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), soul.GetEncodedEHandle(), attackerInfo.time )
}
}
}
if( !victim.IsNPC() ) // don't let killing a npc titan plays dialogue
KilledPlayerTitanDialogue( attacker, victim )
}
void function ScoreEvent_NPCKilled( entity victim, entity attacker, var damageInfo )
{
try
{
// have to trycatch this because marvins will crash on kill if we dont
AddPlayerScore( attacker, ScoreEventForNPCKilled( victim, damageInfo ), victim )
}
catch ( ex ) {}
if ( !attacker.IsPlayer() )
return
// mayhem/onslaught (timed killstreaks vs AI)
// reset before checking
if ( Time() - attacker.s.lastKillTime_Mayhem > MAYHEM_REQUIREMENT_TIME )
{
attacker.s.currentTimedKillstreak_Mayhem = 0
attacker.s.lastKillTime_Mayhem = Time()
}
if ( Time() - attacker.s.lastKillTime_Mayhem <= MAYHEM_REQUIREMENT_TIME )
{
attacker.s.currentTimedKillstreak_Mayhem++
if ( attacker.s.currentTimedKillstreak_Mayhem == MAYHEM_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "Mayhem" )
}
// reset before checking
if ( Time() - attacker.s.lastKillTime_Onslaught > ONSLAUGHT_REQUIREMENT_TIME )
{
attacker.s.currentTimedKillstreak_Onslaught = 0
attacker.s.lastKillTime_Onslaught = Time()
}
if ( Time() - attacker.s.lastKillTime_Onslaught <= ONSLAUGHT_REQUIREMENT_TIME )
{
attacker.s.currentTimedKillstreak_Onslaught++
if ( attacker.s.currentTimedKillstreak_Onslaught == ONSLAUGHT_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "Onslaught" )
}
}
void function ScoreEvent_MatchComplete( int winningTeam )
{
foreach( entity player in GetPlayerArray() )
{
AddPlayerScore( player, "MatchComplete" )
if ( player.GetTeam() == winningTeam )
AddPlayerScore( player, "MatchVictory" )
}
}
void function ScoreEvent_SetEarnMeterValues( string eventName, float earned, float owned, float coreScale = 1.0 )
{
ScoreEvent event = GetScoreEvent( eventName )
event.earnMeterEarnValue = earned
event.earnMeterOwnValue = owned
event.coreMeterScalar = coreScale
}
void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in this case means modes with both pilots and titans
{
// todo needs earn/overdrive values
// player-controlled stuff
ScoreEvent_SetEarnMeterValues( "KillPilot", 0.07, 0.15 )
ScoreEvent_SetEarnMeterValues( "KillTitan", 0.0, 0.15 )
ScoreEvent_SetEarnMeterValues( "TitanKillTitan", 0.0, 0.0 ) // unsure
ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 ) // this actually just doesn't have overdrive in vanilla even
ScoreEvent_SetEarnMeterValues( "Headshot", 0.0, 0.02 )
ScoreEvent_SetEarnMeterValues( "FirstStrike", 0.0, 0.05 )
ScoreEvent_SetEarnMeterValues( "PilotBatteryApplied", 0.0, 0.35 )
// ai
ScoreEvent_SetEarnMeterValues( "KillGrunt", 0.02, 0.02, 0.5 )
ScoreEvent_SetEarnMeterValues( "KillSpectre", 0.02, 0.02, 0.5 )
ScoreEvent_SetEarnMeterValues( "LeechSpectre", 0.02, 0.02 )
ScoreEvent_SetEarnMeterValues( "KillStalker", 0.02, 0.02, 0.5 )
ScoreEvent_SetEarnMeterValues( "KillSuperSpectre", 0.0, 0.1, 0.5 )
}
void function ScoreEvent_SetupEarnMeterValuesForTitanModes()
{
// relatively sure we don't have to do anything here but leaving this function for consistency
}
// faction dialogue
void function KilledPlayerTitanDialogue( entity attacker, entity victim )
{
if( !attacker.IsPlayer() )
return
entity titan
if ( victim.IsTitan() )
titan = victim
if( !IsValid( titan ) )
return
string titanCharacterName = GetTitanCharacterName( titan )
switch( titanCharacterName )
{
case "ion":
PlayFactionDialogueToPlayer( "kc_pilotkillIon", attacker )
return
case "tone":
PlayFactionDialogueToPlayer( "kc_pilotkillTone", attacker )
return
case "legion":
PlayFactionDialogueToPlayer( "kc_pilotkillLegion", attacker )
return
case "scorch":
PlayFactionDialogueToPlayer( "kc_pilotkillScorch", attacker )
return
case "ronin":
PlayFactionDialogueToPlayer( "kc_pilotkillRonin", attacker )
return
case "northstar":
PlayFactionDialogueToPlayer( "kc_pilotkillNorthstar", attacker )
return
default:
PlayFactionDialogueToPlayer( "kc_pilotkilltitan", attacker )
return
}
}
|