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global function CodeCallback_MatchIsOver

void function CodeCallback_MatchIsOver()
{
	if ( !IsPrivateMatch() && IsMatchmakingServer() )
		SetUIVar( level, "putPlayerInMatchmakingAfterDelay", true )
	else
		SetUIVar( level, "putPlayerInMatchmakingAfterDelay", false )

	if ( ShouldReturnToLobby() )
	{
		SetCurrentPlaylist( "private_match" ) // needed for private lobby to load
		
		if ( IsSingleplayer() )
			GameRules_ChangeMap( "mp_lobby", "tdm" ) // need to change back to mp playlist or loadouts will break in lobby
		else
			GameRules_ChangeMap( "mp_lobby", GAMETYPE )
	}

#if DEV
	if ( !IsMatchmakingServer() )
		GameRules_ChangeMap( "mp_lobby", GAMETYPE )
#endif // #if DEV
}