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global function Sv_ItemInventory_Init
global function SvPlayerInventory_ItemCount
global function PlayerInventory_CountTurrets
global function PlayerInventory_RefreshEquippedState
global function PlayerInventory_StartCriticalSection
global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame

void function Sv_ItemInventory_Init()
{

}

int function SvPlayerInventory_ItemCount( entity player )
{
	return 0
}

int function PlayerInventory_CountTurrets( entity player )
{
	return 0
}

void function PlayerInventory_RefreshEquippedState( entity player )
{

}

void function PlayerInventory_StartCriticalSection( entity player )
{

}

void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity player )
{

}