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global function Sv_ItemInventory_Init
global function PIN_Init
global function SvPlayerInventory_ItemCount
global function PlayerInventory_StartCriticalSection
global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame
global function PlayerInventory_CountTurrets
global function PIN_PlayerAbility
global function PIN_PlayerAbilityReady
global function PIN_DamageDone
global function PlayerInventory_RefreshEquippedState

void function Sv_ItemInventory_Init()
{

}

void function PIN_Init()
{

}

int function SvPlayerInventory_ItemCount(entity player)
{
	return 0
}

void function PlayerInventory_StartCriticalSection(entity player)
{

}

void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player)
{

}

int function PlayerInventory_CountTurrets(entity owner)
{
	return 0
}

void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0)
{

}

void function PIN_PlayerAbilityReady(entity player, string action)
{

}

void function PIN_DamageDone(entity player, entity victim, var damageInfo)
{

}

void function PlayerInventory_RefreshEquippedState( entity player )
{

}