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global function FFA_Init
void function FFA_Init()
{
ClassicMP_ForceDisableEpilogue( true )
AddCallback_OnPlayerKilled( OnPlayerKilled )
}
void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
{
AddTeamScore( attacker.GetTeam(), 1 )
attacker.AddToPlayerGameStat( PGS_SCORE, 1 )
}
}
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