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global function AddFactionXP
void function AddFactionXP( entity player, int amount )
{
string faction = GetFactionChoice( player )
// increment xp
player.SetPersistentVar( "factionXP[" + faction + "]", min( FactionGetXP( player, faction ) + amount, FactionGetMaxXP( faction ) ) )
// note: no notif for faction level up
}
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