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global function AddFactionXP
void function AddFactionXP( entity player, int amount )
{
string faction = GetFactionChoice( player )
int oldLevel = FactionGetLevel( player, faction )
int FactionXPMatch = player.GetPersistentVarAsInt( "xp_match[" + XP_TYPE.FACTION_LEVELED + "]" )
// increment xp
player.SetPersistentVar( "factionXP[" + faction + "]", min( FactionGetXP( player, faction ) + amount, FactionGetMaxXP( faction ) ) )
// note: no notif for faction level up
if ( FactionGetLevel( player, faction ) != oldLevel )
{
AddPlayerScore( player, "FactionLevelUp" )
IncrementPlayerChallengeFactionLeveledUp( player )
player.SetPersistentVar( "xp_match[" + XP_TYPE.FACTION_LEVELED + "]", FactionXPMatch + 1 )
if( ProgressionEnabledForPlayer( player ) )
AwardRandomItemsForFactionLevels( player, faction, oldLevel, FactionGetLevel( player, faction ) )
}
}
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