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global function Sv_EarnMeter_Init
global function PlayerEarnMeter_SoftReset
global function PlayerEarnMeter_SetOwnedFrac
global function PlayerEarnMeter_Reset
global function PlayerEarnMeter_Empty
global function PlayerEarnMeter_AddEarnedFrac
global function PlayerEarnMeter_AddOwnedFrac
global function PlayerEarnMeter_AddEarnedAndOwned
global function PlayerEarnMeter_SetMode
global function PlayerEarnMeter_SetRewardFrac

global function PlayerEarnMeter_GetPilotMultiplier
global function PlayerEarnMeter_GetPilotOverdriveEnum

global function PlayerEarnMeter_RefreshGoal

global function PlayerEarnMeter_SetReward
global function PlayerEarnMeter_SetGoal

global function PlayerEarnMeter_SetGoalUsed
global function PlayerEarnMeter_EnableGoal
global function PlayerEarnMeter_DisableGoal

global function PlayerEarnMeter_SetRewardUsed
global function PlayerEarnMeter_DisableReward
global function PlayerEarnMeter_EnableReward

global function PlayerEarnMeter_CanEarn

global function SetCallback_EarnMeterGoalEarned
global function SetCallback_EarnMeterRewardEarned

global function AddEarnMeterThresholdEarnedCallback

global function JFS_PlayerEarnMeter_CoreRewardUpdate
global function GiveOffhandElectricSmoke

global function SharedEarnMeter_AddEarnedAndOwned
global function PlayerEarnMeter_SetEnabled
global function PlayerEarnMeter_Enabled

global function PlayerEarnMeter_SetBoostByRef

global struct EarnMeterThresholdEarnedStruct
{
	float threshold
	bool triggerFunctionOnFullEarnMeter = false
	void functionref( entity player ) thresholdEarnedCallback
}

struct
{
	void functionref( entity player ) goalEarnedCallback
	void functionref( entity player ) rewardEarnedCallback
	array<EarnMeterThresholdEarnedStruct> thresholdEarnedCallbacks

	float earn_meter_pilot_multiplier
	int earn_meter_pilot_overdrive // ePilotOverdrive
	bool earnMeterEnabled = true
} file

void function Sv_EarnMeter_Init()
{
	if ( !EARNMETER_ENABLED )
		return

	RegisterSignal( "EarnMeterDecayThink" )

	SetCallback_EarnMeterGoalEarned( DummyGoalEarnedCallback )
	SetCallback_EarnMeterRewardEarned( DummyRewardEarnedCallback )

	file.earn_meter_pilot_multiplier = PlayerEarnMeter_GetPilotMultiplier()
	file.earn_meter_pilot_overdrive = PlayerEarnMeter_GetPilotOverdriveEnum()
}

float function PlayerEarnMeter_GetPilotMultiplier()
{
	return GetCurrentPlaylistVarFloat( "earn_meter_pilot_multiplier", 1.0 )
}

int function PlayerEarnMeter_GetPilotOverdriveEnum()
{
	return GetCurrentPlaylistVarInt( "earn_meter_pilot_overdrive", ePilotOverdrive.Enabled )
}

void function AddEarnMeterThresholdEarnedCallback( float thresholdForCallback, void functionref( entity player ) callbackFunc, bool triggerFunctionOnFullEarnMeter = false )
{
	EarnMeterThresholdEarnedStruct thresholdStruct
	thresholdStruct.threshold = thresholdForCallback
	thresholdStruct.thresholdEarnedCallback = callbackFunc
	thresholdStruct.triggerFunctionOnFullEarnMeter = triggerFunctionOnFullEarnMeter

	Assert( !AlreadyContainsThresholdCallback( thresholdStruct ), "Already added " + string( callbackFunc ) + " with threshold " + thresholdForCallback )
	file.thresholdEarnedCallbacks.append( thresholdStruct )
}

bool function AlreadyContainsThresholdCallback( EarnMeterThresholdEarnedStruct thresholdStruct )
{
	foreach( existingThresholdStruct in file.thresholdEarnedCallbacks  )
	{
		if ( existingThresholdStruct.threshold != thresholdStruct.threshold )
			continue

		if ( existingThresholdStruct.thresholdEarnedCallback != thresholdStruct.thresholdEarnedCallback )
			continue

		 if ( existingThresholdStruct.triggerFunctionOnFullEarnMeter != thresholdStruct.triggerFunctionOnFullEarnMeter )
			continue

		return true
	}

	return false
}

void function SetCallback_EarnMeterGoalEarned( void functionref( entity player ) callback )
{
	if ( file.goalEarnedCallback == null || file.goalEarnedCallback == DummyGoalEarnedCallback )
		file.goalEarnedCallback = callback
}

void function SetCallback_EarnMeterRewardEarned( void functionref( entity player ) callback )
{
	if ( file.rewardEarnedCallback == null || file.rewardEarnedCallback == DummyRewardEarnedCallback )
		file.rewardEarnedCallback = callback
}


void function PlayerEarnMeter_SetMode( entity player, int mode )
{
	player.SetPlayerNetInt( EARNMETER_MODE, mode )
}


void function PlayerEarnMeter_AddEarnedFrac( entity player, float earnedFrac )
{
	PlayerEarnMeter_AddEarnedAndOwned( player, earnedFrac, 0.0 )
}


void function PlayerEarnMeter_AddOwnedFrac( entity player, float addValue )
{
	PlayerEarnMeter_AddEarnedAndOwned( player, 0.0, addValue )
}


bool function PlayerEarnMeter_CanEarn( entity player )
{
	if ( PlayerEarnMeter_GetMode( player ) != eEarnMeterMode.DEFAULT || player.IsTitan() || IsValid( player.GetPetTitan() ) )
		return false

	return file.earnMeterEnabled
}

void function SharedEarnMeter_AddEarnedAndOwned( entity player, float addOverdriveValue, float addOwnedValue )
{
	int teamShareEarnMeter = Riff_TeamShareEarnMeter()
	Assert( teamShareEarnMeter != eTeamShareEarnMeter.Disabled )

	float sharedEarnMeterScale = GetCurrentPlaylistVarFloat( "riff_team_share_earn_meter_scale", 0.5 )

	float overdriveValue = addOverdriveValue * sharedEarnMeterScale
	float ownedValue = addOwnedValue * sharedEarnMeterScale

	array<entity> teamPlayers = GetPlayerArrayOfTeam_Alive( player.GetTeam() )
	foreach ( teamPlayer in teamPlayers )
	{
		if ( teamPlayer == player )
			continue

		if ( !PlayerEarnMeter_CanEarn( teamPlayer ) )
			continue

		if ( teamShareEarnMeter == eTeamShareEarnMeter.Enabled )
			PlayerEarnMeter_AddEarnedAndOwned( teamPlayer, overdriveValue, ownedValue )
		else if ( teamShareEarnMeter == eTeamShareEarnMeter.OwnedOnly )
			PlayerEarnMeter_AddOwnedFrac( teamPlayer, ownedValue )
		else if ( teamShareEarnMeter == eTeamShareEarnMeter.OverdriveOnly )
			PlayerEarnMeter_AddEarnedFrac( teamPlayer, overdriveValue )
	}
}

void function PlayerEarnMeter_AddEarnedAndOwned( entity player, float addOverdriveValue, float addOwnedValue )
{
	// TODO: Core Meter should be unified with earn meter so this can go away and we keep the hot streak concept for Titan Cores.
	if ( player.IsTitan() )
	{
		AddCreditToTitanCoreBuilder( player, addOwnedValue )
		return
	}

	if ( !PlayerEarnMeter_CanEarn( player ) )
		return

	if ( addOverdriveValue == 0 && addOwnedValue == 0 )
		return

	if ( file.earn_meter_pilot_overdrive == ePilotOverdrive.Only )
		addOwnedValue = 0.0

	if ( file.earn_meter_pilot_overdrive == ePilotOverdrive.Disabled )
		addOverdriveValue = 0.0

	float startingOverdriveValue = PlayerEarnMeter_GetEarnedFrac( player )
	float startingOwnedValue = PlayerEarnMeter_GetOwnedFrac( player )
	float startingOverdriveDiff = max( 0, startingOverdriveValue - startingOwnedValue )

	float multipliedOwnedValue = addOwnedValue * file.earn_meter_pilot_multiplier
	float newOwnedValue = min( startingOwnedValue + multipliedOwnedValue, 1.0 )
	PlayerEarnMeter_SetOwnedFrac( player, min( newOwnedValue, 1.0 ) )

	float multipliedOverdriveValue = addOverdriveValue * file.earn_meter_pilot_multiplier
	float newOverdriveValue = max( min( newOwnedValue + startingOverdriveDiff + multipliedOverdriveValue, 1.0 ), 0.0 )
	PlayerEarnMeter_SetEarnedFrac( player, newOverdriveValue )

	if ( newOverdriveValue > startingOverdriveValue )
		thread EarnMeterDecayThink( player )

	foreach( thresholdStruct in file.thresholdEarnedCallbacks  )
	{
		if ( newOverdriveValue <  thresholdStruct.threshold ) //We're not past the threshold yet, don't run the function
			continue

		if ( startingOverdriveValue >= thresholdStruct.threshold ) //This isn't the first time we're past the threshold, don't run the function
			continue

		if ( newOwnedValue == 1.0 && thresholdStruct.triggerFunctionOnFullEarnMeter == false ) //We've earned enough earn meter to just fill out the bar, we should just run whatever functionality
			continue

		thresholdStruct.thresholdEarnedCallback( player )
	}

	if ( PlayerEarnMeter_IsRewardEnabled( player ) )
	{
		float rewardFrac = PlayerEarnMeter_GetRewardFrac( player )

		// If we earned our reward
		if ( (startingOverdriveValue < rewardFrac && newOverdriveValue >= rewardFrac) || (startingOwnedValue < rewardFrac && newOwnedValue >= rewardFrac) )
		{
			//if ( newOwnedValue < rewardFrac ) // if the owned portion isn't already maxed out, do so
			//	PlayerEarnMeter_SetOwnedFrac( player, rewardFrac )

			PlayerEarnMeter_TryMakeRewardAvailable( player )
		}
	}

	// If we earned our goal
	if ( (startingOverdriveValue < 1.0 && newOverdriveValue >= 1.0) || (startingOwnedValue < 1.0 && newOwnedValue >= 1.0) )
	{
		if ( newOwnedValue < 1.0 ) // if the owned portion isn't already maxed out, do so
			PlayerEarnMeter_SetOwnedFrac( player, 1.0 )

		PlayerEarnMeter_TryMakeGoalAvailable( player )
	}

	//#if MP
	//	Remote_CallFunction_NonReplay( player, "ServerCallback_EarnMeterAwarded", addOverdriveValue, addOwnedValue )
	//#endif
}


void function PlayerEarnMeter_RefreshGoal( entity player )
{
	if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE )
	{
		file.goalEarnedCallback( player )
	}
}


void function PlayerEarnMeter_SetEarnedFrac( entity player, float value )
{
	player.p.earnMeterOverdriveFrac = value
	player.SetPlayerNetFloat( EARNMETER_EARNEDFRAC, value )
}


void function PlayerEarnMeter_SetOwnedFrac( entity player, float value )
{
	player.p.earnMeterOwnedFrac = value
	player.SetPlayerNetFloat( EARNMETER_OWNEDFRAC, value )
}


void function PlayerEarnMeter_SetRewardFrac( entity player, float value )
{
	player.p.earnMeterRewardFrac = value
	player.SetPlayerNetFloat( EARNMETER_REWARDFRAC, value )
}


void function PlayerEarnMeter_SoftReset( entity player )
{
	float ownedFrac = PlayerEarnMeter_GetOwnedFrac( player )
	PlayerEarnMeter_SetEarnedFrac( player, ownedFrac )
}


void function PlayerEarnMeter_Reset( entity player )
{
	player.Signal( "EarnMeterDecayThink" )

	PlayerEarnMeter_SetEarnedFrac( player, 0.0 )
	PlayerEarnMeter_SetOwnedFrac( player, 0.0 )
	PlayerEarnMeter_SetRewardFrac( player, 0.0 )

	player.SetPlayerNetInt( "goalState", eRewardState.DISABLED )
	player.SetPlayerNetInt( "rewardState", eRewardState.DISABLED )
}

void function PlayerEarnMeter_Empty( entity player )
{
	player.Signal( "EarnMeterDecayThink" )

	PlayerEarnMeter_SetEarnedFrac( player, 0.0 )
	PlayerEarnMeter_SetOwnedFrac( player, 0.0 )
	PlayerEarnMeter_SetRewardFrac( player, 0.0 )
}


void function EarnMeterDecayThink( entity player )
{
	player.EndSignal( "OnDeath" )
	player.Signal( "EarnMeterDecayThink" )
	player.EndSignal( "EarnMeterDecayThink" )

	if ( EarnMeter_DecayHold() < 0 )
		return

	wait EarnMeter_DecayHold()

	float earnedValue = PlayerEarnMeter_GetEarnedFrac( player )
	float ownedValue = PlayerEarnMeter_GetOwnedFrac( player )

	// 10% over 20 seconds
	float decayRate = 1.0 / 135.0

	//float startTime = Time()
	while ( earnedValue > ownedValue )
	{
		//float frameTime = Time() - startTime
		//startTime = Time()

		PlayerEarnMeter_AddEarnedFrac( player, -(decayRate * 0.25) )

		wait 0.25

		earnedValue = PlayerEarnMeter_GetEarnedFrac( player )
		ownedValue = PlayerEarnMeter_GetOwnedFrac( player )
	}
}


bool function PlayerEarnMeter_TryMakeGoalAvailable( entity player )
{
	if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.USED )
		return false

	if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.DISABLED )
		return false

	if ( player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE )
		return false

	player.SetPlayerNetInt( "goalState", eRewardState.AVAILABLE )

	file.goalEarnedCallback( player )

	return true
}


void function PlayerEarnMeter_DisableReward( entity player )
{
	player.SetPlayerNetInt( "rewardState", eRewardState.DISABLED )
}


void function PlayerEarnMeter_EnableReward( entity player )
{
	player.SetPlayerNetInt( "rewardState", eRewardState.UNAVAILABLE )
}


void function PlayerEarnMeter_SetRewardUsed( entity player )
{
	player.SetPlayerNetInt( "rewardState", eRewardState.USED )
}


void function PlayerEarnMeter_DisableGoal( entity player )
{
	player.SetPlayerNetInt( "goalState", eRewardState.DISABLED )
}


void function PlayerEarnMeter_EnableGoal( entity player )
{
	player.SetPlayerNetInt( "goalState", eRewardState.UNAVAILABLE )
}


void function PlayerEarnMeter_SetGoalUsed( entity player )
{
	player.SetPlayerNetInt( "goalState", eRewardState.USED )
}


bool function PlayerEarnMeter_TryMakeRewardAvailable( entity player )
{
	if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.USED )
		return false

	if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.DISABLED )
		return false

	if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.AVAILABLE )
		return false

	player.SetPlayerNetInt( "rewardState", eRewardState.AVAILABLE )

	file.rewardEarnedCallback( player )
	return true
}


void function PlayerEarnMeter_SetReward( entity player, EarnObject earnObject )
{
	Assert( earnObject.id > -1 )
	Assert( earnObject.earnType == "REWARD" )

	player.SetPlayerNetInt( EARNMETER_REWARDID, earnObject.id )
}

void function PlayerEarnMeter_SetGoal( entity player, EarnObject earnObject )
{
	Assert( earnObject.id > -1 )
	//Assert( earnObject.earnType == "GOAL" )

	player.SetPlayerNetInt( EARNMETER_GOALID, earnObject.id )
}


void function DummyRewardEarnedCallback( entity player )
{
	Assert( false, "Must set a reward earned callback with SetCallback_EarnMeterRewardEarned() if rewards are in use" )
}


void function DummyGoalEarnedCallback( entity player )
{
	Assert( false, "Must set a goal earned callback with SetCallback_EarnMeterGoalEarned() if meter is in use" )
}

// Hook into the existing core system until it can be replaced.
void function JFS_PlayerEarnMeter_CoreRewardUpdate( entity titan, float startingCoreValue, float newCoreValue )
{
	#if ANTI_RODEO_SMOKE_ENABLED
	if ( startingCoreValue < CORE_SMOKE_FRAC && newCoreValue >= CORE_SMOKE_FRAC )
	{
		GiveOffhandElectricSmoke( titan )

		if ( titan.IsPlayer() )
			Remote_CallFunction_NonReplay( titan, "ServerCallback_RewardReadyMessage", (Time() - GetPlayerLastRespawnTime( titan )) )

		if ( titan.IsPlayer() )
			 PlayerEarnMeter_SetRewardUsed( titan )
	}
	#endif
}

void function GiveOffhandElectricSmoke( entity titan )
{
	entity soul = titan.GetTitanSoul()
	bool hasAntiRodeoKit = IsValid( soul ) && SoulHasPassive( soul, ePassives.PAS_ANTI_RODEO )
	if ( titan.GetOffhandWeapon( OFFHAND_INVENTORY ) != null )
	{
		entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY )
		if ( hasAntiRodeoKit )
			weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 2 )
		else
			weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 1 )
	}
	else
	{
		titan.GiveOffhandWeapon( CORE_SMOKE_WEAPON, OFFHAND_INVENTORY )
		entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY )
		if ( hasAntiRodeoKit )
		{
			weapon.SetWeaponPrimaryAmmoCount( weapon.GetWeaponPrimaryAmmoCount() + 1 )
		}
		if ( soul.GetTitanSoulNetInt( "upgradeCount" ) >= 2 && SoulHasPassive( soul, ePassives.PAS_VANGUARD_CORE5 ) )
		{
			entity weapon = titan.GetOffhandWeapon( OFFHAND_INVENTORY )
			array<string> mods = weapon.GetMods()
			mods.append( "maelstrom" )
			weapon.SetMods( mods )
		}
	}
}

void function PlayerEarnMeter_SetEnabled( bool enabled )
{
	file.earnMeterEnabled = enabled
}

bool function PlayerEarnMeter_Enabled()
{
	return file.earnMeterEnabled
}

void function PlayerEarnMeter_SetBoostByRef( entity player, string boostRef ) {
	EarnObject earnobject = EarnObject_GetByRef( boostRef )
	BurnReward burncard = BurnReward_GetByRef( boostRef )

	if ( Riff_BoostAvailability() != eBoostAvailability.Disabled )
	{
		PlayerEarnMeter_SetReward( player, earnobject ) // pretty sure this works?
		PlayerEarnMeter_SetRewardFrac( player, burncard.cost )
		PlayerEarnMeter_EnableReward( player )
	}

	if ( EarnMeterMP_IsTitanEarnGametype() )
	{
		PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
		PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly
	}
	else
		PlayerEarnMeter_SetGoal( player, earnobject )
}