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global function SpectreChatter_MP_Init
global function PlaySpectreChatterMPLine
void function SpectreChatter_MP_Init()
{
//ShSpectreChatter_MP_Init()
}
void function PlaySpectreChatterMPLine( entity spectre, string conversationType )
{
#if !SPECTRE_CHATTER_MP_ENABLED
return
#endif
foreach ( entity player in GetPlayerArray() )
if ( ShouldPlaySpectreChatterMPLine( conversationType, player, spectre ) )
Remote_CallFunction_NonReplay( player, "ServerCallback_PlaySpectreChatterMP", GetConversationIndex( conversationType ), spectre.GetEncodedEHandle() )
}
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