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global function GruntChatter_MP_Init
global function PlayGruntChatterMPLine
void function GruntChatter_MP_Init()
{
//ShGruntChatter_MP_Init()
}
void function PlayGruntChatterMPLine( entity grunt, string conversationType )
{
#if !GRUNT_CHATTER_MP_ENABLED
return
#endif
foreach ( entity player in GetPlayerArray() )
if ( ShouldPlayGruntChatterMPLine( conversationType, player, grunt ) )
Remote_CallFunction_Replay( player, "ServerCallback_PlayGruntChatterMP", GetConversationIndex( conversationType ), grunt.GetEncodedEHandle() )
}
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