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global function MenuCallbacks_Init
void function MenuCallbacks_Init()
{
AddClientCommandCallback( "LeaveMatch", ClientCommandCallback_LeaveMatch )
}
bool function ClientCommandCallback_LeaveMatch( entity player, array<string> args )
{
// todo: ideally, it'd be nice to get clients to return to lobby here, rather than just dcing them
// kind of a pain tho, since we'd have to get it to call script code without a remote func, since that'd break compatibility
ClientCommand( player, "disconnect" )
//ClientCommand( player, "setplaylist tdm; map mp_lobby" )
return true
}
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