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untyped
globalize_all_functions
enum eChatMessageType
{
CHAT = 1,
WHISPER = 2
}
// Displays a chat message as if the player sent it.
void function Chat_Impersonate(entity player, string text, bool isTeamChat) {
NSSendMessage(player.GetPlayerIndex(), text, isTeamChat)
}
// Sends a whisper message from one player that is only shown to another. Will be shown as a whisper if whisper is set.
void function Chat_PrivateMessage(entity fromPlayer, entity toPlayer, string text, bool whisper) {
NSBroadcastMessage(
fromPlayer.GetPlayerIndex(),
toPlayer.GetPlayerIndex(),
text,
false,
false,
whisper ? eChatMessageType.WHISPER : eChatMessageType.CHAT
)
}
// Broadcasts a message from the server to all players.
void function Chat_ServerBroadcast(string text)
{
NSBroadcastMessage(
-1,
-1,
text,
false,
false,
eChatMessageType.CHAT
)
}
// Sends a message from the server to one player. Will be shown as a whisper if whisper is set.
void function Chat_ServerPrivateMessage(entity toPlayer, string text, bool whisper)
{
NSBroadcastMessage(
-1,
toPlayer.GetPlayerIndex(),
text,
false,
false,
whisper ? eChatMessageType.WHISPER : eChatMessageType.CHAT
)
}
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