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path: root/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
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ns_server_name "Unnamed Northstar Server" // server name
ns_server_desc "Default server description" // server description
ns_server_password "" // server password
ns_report_server_to_masterserver 1 // whether this server should report itself to the masterserver
ns_report_sp_server_to_masterserver 0 // whether this server should report itself to the masterserver if started on a singleplayer map

ns_auth_allow_insecure 0 // keep this to 0 unless you want to allow people to join without masterserver auth/persistence
ns_erase_auth_info 1 // keep this to 1 unless you're testing and crashing alot, so you don't have to go through the northstar lobby to reauth
ns_player_auth_port 8081 // this can be whatever, make sure it's portforwarded over tcp

ns_masterserver_hostname "https://northstar.tf" // masterserver hostname
everything_unlocked 1 // unlock everything

// gameserver settings
net_chan_limit_mode 1 // kick clients that go over limits
net_chan_limit_msec_per_sec 20 // number of milliseconds of server netchan processing time clients can use per second before getting kicked
base_tickinterval_mp 0.016666667 // default tickrate: 60 tick
sv_updaterate_mp 20 // default updaterate: 20 tick
sv_max_snapshots_multiplayer 300 // this needs to be updaterate * 15, or clients will dc in killreplay