1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
// this script only exists to create the fw gamemode
// all client/shared gamelogic is still done in the gamemode's respective client and shared scripts
// these scripts are shipped with the game's official build so no need to recreate these
// their paths are gamemodes/cl_gamemode_fw.nut and gamemodes/sh_gamemode_fw.nut, respectively
global function SHCreateGamemodeFW_Init
void function SHCreateGamemodeFW_Init()
{
AddCallback_OnCustomGamemodesInit( CreateGamemodeFW )
AddCallback_OnRegisteringCustomNetworkVars( FWOnRegisteringNetworkVars )
}
void function CreateGamemodeFW()
{
// we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
// best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually
GameMode_Create( FORT_WAR )
GameMode_SetName( FORT_WAR, "#GAMEMODE_fw" )
GameMode_SetDesc( FORT_WAR, "#PL_fw_desc" )
GameMode_SetGameModeAnnouncement( FORT_WAR, "ffa_modeDesc" ) // fw lines are unfortunately not registered to faction dialogue
#if SERVER
//GameMode_AddServerInit( FORT_WAR, GamemodeFW_Init ) // doesn't exist yet lol
#elseif CLIENT
GameMode_AddClientInit( FORT_WAR, CLGamemodeFW_Init )
#endif
#if !UI
GameMode_AddSharedInit( FORT_WAR, SHGamemodeFW_Init )
#endif
}
void function FWOnRegisteringNetworkVars()
{
if ( GAMETYPE != FORT_WAR )
return
RegisterNetworkedVariable( "turretSite1", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite2", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite3", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite4", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite5", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite6", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite7", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite8", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretSite9", SNDC_GLOBAL, SNVT_ENTITY )
RegisterNetworkedVariable( "turretStateFlags1", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags2", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags3", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags4", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags5", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags6", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags7", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags8", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "turretStateFlags9", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "imcTowerThreatLevel", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "milTowerThreatLevel", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "fwCampAlertA", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "fwCampStressA", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
RegisterNetworkedVariable( "fwCampAlertB", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "fwCampStressB", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
RegisterNetworkedVariable( "fwCampAlertC", SNDC_GLOBAL, SNVT_INT )
RegisterNetworkedVariable( "fwCampStressC", SNDC_GLOBAL, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
#if CLIENT
CLFortWar_RegisterNetworkFunctions()
#endif
}
|