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global function ClGamemodeKR_Init

global function ShowTimeGainOnKill
global function ServerCallback_FlagSpawnIncoming
global function ServerCallback_NewKillRacer
global function ServerCallback_EndKillrace

struct {
	var currentTimeRui
	var currentTimeAdditionRui
	var flagRui
	var flagIncomingRui
	var killRacerRui
	
	bool isCurrentlyInRace = false
	float currentTimeAmount
	float currentTimeLastAdditionTime
	float currentTimeAdditionCombined
} file

void function ClGamemodeKR_Init()
{
	// add ffa gamestate asset
	ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )

	// add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )

	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )

	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )

	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )

	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )

	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
	RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
	
	AddCallback_OnClientScriptInit( CreateKRUI )
	AddCreateCallback( "item_flag", OnFlagCreated )
	AddDestroyCallback( "item_flag", OnFlagDestroyed )
	
	AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
}

void function CreateKRUI( entity player )
{
	file.currentTimeRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
	RuiSetInt( file.currentTimeRui, "lineNum", 1 )
	RuiSetGameTime( file.currentTimeRui, "startTime", 0.0 )
	UpdateCurrentTimeAmount()
	
	file.flagRui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 )
	RuiSetBool( file.flagRui, "playerIsCarrying", false )
	RuiSetBool( file.flagRui, "isCarried", false )
			
	file.killRacerRui = CreateCockpitRui( $"ui/mfd_target_marker.rpak", 200 )
	RuiSetBool( file.killRacerRui, "isVisible", false )
	RuiSetImage( file.killRacerRui, "markedIcon", $"rui/hud/gametype_icons/mfd/mfd_enemy" )
	RuiSetBool( file.killRacerRui, "isMarked", true )
}

void function OnFlagCreated( entity flag )
{
	RuiDestroyIfAlive( file.flagIncomingRui )
	RuiSetBool( file.flagRui, "isVisible", true )
	RuiTrackFloat3( file.flagRui, "pos", flag, RUI_TRACK_OVERHEAD_FOLLOW )
}

void function OnFlagDestroyed( entity flag )
{
	RuiDestroyIfAlive( file.flagIncomingRui )
	RuiSetBool( file.flagRui, "isVisible", false )
}

void function ShowTimeGainOnKill( entity player, float oldVal, float newVal, bool actuallyChanged )
{	
	if ( file.isCurrentlyInRace || player != GetLocalClientPlayer() || !actuallyChanged )
		return

	if ( newVal > oldVal ) // time increase: likely given on kill
	{
		float amount = newVal - oldVal
	
		// show a combined number on the addition rui if last addition was recent enough
		float additionShowAmount = amount
		file.currentTimeAdditionCombined += amount
		if ( Time() - file.currentTimeLastAdditionTime < 1.25 )
			amount = file.currentTimeAdditionCombined
		else
		{
			file.currentTimeAdditionRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
			RuiSetInt( file.currentTimeAdditionRui, "lineNum", 2 )
			file.currentTimeAdditionCombined = amount
		}
	
		RuiSetString( file.currentTimeAdditionRui, "displayString", "+" + amount + "s 00ms " ) // formatted so that it lines up with other rui
		RuiSetGameTime( file.currentTimeAdditionRui, "startTime", Time() )
		RuiSetGameTime( file.currentTimeAdditionRui, "endTime", Time() + 1.5 )
		
		file.currentTimeLastAdditionTime = Time()
		
		thread UpdateFullTimeAmountAfterAdditionDone( file.currentTimeLastAdditionTime )
	}
	else // time decrease either a reset or 
		UpdateCurrentTimeAmount()
}

void function UpdateFullTimeAmountAfterAdditionDone( float previousAdditionTime )
{
	wait 1.25
	
	if ( previousAdditionTime == file.currentTimeLastAdditionTime ) // if not, there's been another addition since this was last updated and we'll wait for that instead
		UpdateCurrentTimeAmount()
}

void function UpdateCurrentTimeAmount( float overrideTime = -1 )
{
	if ( overrideTime == -1 )
		file.currentTimeAmount = GetLocalClientPlayer().GetPlayerNetTime( "killRaceTime" )
	else	
		file.currentTimeAmount = overrideTime
	
	string currentTimeString 
	int seconds = file.currentTimeAmount.tointeger()
	
	string secondsString = seconds.tostring()
	if ( secondsString.len() < 2 ) // pad to 2 chars
		secondsString = "0" + secondsString
	currentTimeString += secondsString + "s "
	
	string msString = ( ( file.currentTimeAmount - file.currentTimeAmount.tointeger() ) * 100 ).tostring()
	if ( msString.len() < 2 ) // pad to 2 chars
		msString = "0" + msString
	currentTimeString += msString.slice( 0, 2 ) + "ms "
	
	RuiSetString( file.currentTimeRui, "displayString", currentTimeString )
	RuiSetGameTime( file.currentTimeRui, "endTime", Time() + 99999.0 ) // arbitrarily large number so this doesn't disappear
}

void function ServerCallback_FlagSpawnIncoming( float x, float y, float z , float spawnTime )
{
	print( "flagspawn: < " + x + ", " + y + ", " + z + " > in " + ( spawnTime - Time() ) + " seconds" )
	
	AnnouncementData announcement = Announcement_Create( Localize( "#KR_FLAG_INCOMING", spawnTime.tostring() ) )
	Announcement_SetSubText( announcement, "#KR_COLLECT_FLAG" )
	Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
	Announcement_SetPurge( announcement, true )
	Announcement_SetPriority( announcement, 200 )
	Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
	Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
	AnnouncementFromClass( GetLocalClientPlayer(), announcement )
	
	RuiSetFloat3( file.flagRui, "pos", < x, y, z > )
	RuiSetBool( file.flagRui, "isVisible", true )
	
	file.flagIncomingRui = RuiCreate( $"ui/titanfall_timer.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 )
	RuiTrackFloat3( file.flagIncomingRui, "playerPos", GetLocalClientPlayer(), RUI_TRACK_ABSORIGIN_FOLLOW )
	RuiSetFloat3( file.flagIncomingRui, "pos", < x, y, z > + < 0, 0, 48 > )
	RuiSetGameTime( file.flagIncomingRui, "impactTime", spawnTime )
}

void function ServerCallback_NewKillRacer( int playerHandle, float endTime )
{
	entity player = GetEntityFromEncodedEHandle( playerHandle )
	
	string announcementMessage = Localize( "#KR_NEW_RACER", player.GetPlayerName() )
	string announcementSubMessage
	if ( player == GetLocalClientPlayer() )
	{
		file.isCurrentlyInRace = true
		thread LerpTimeDuringRace( endTime )
		
		StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
		EmitSoundOnEntity( player, "UI_InGame_MarkedForDeath_PlayerMarked"  )
		HideEventNotification()
		
		announcementMessage = "#KR_YOU_ARE_NEW_RACER"
		announcementSubMessage = "#KR_YOU_SET_NEW_RECORD"
	}
	else
	{
		// mark the player
		RuiTrackFloat3( file.killRacerRui, "pos", player, RUI_TRACK_OVERHEAD_FOLLOW )
		RuiSetBool( file.killRacerRui, "isVisible", true )
	}
	
	AnnouncementData announcement = Announcement_Create( announcementMessage )
	Announcement_SetSubText( announcement, announcementSubMessage )
	Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
	Announcement_SetPurge( announcement, true )
	Announcement_SetPriority( announcement, 200 )
	Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
	Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
	AnnouncementFromClass( GetLocalClientPlayer(), announcement )
}

void function LerpTimeDuringRace( float endTime )
{
	GetLocalClientPlayer().EndSignal( "OnDeath" )

	OnThreadEnd( function() : ()
	{
		UpdateCurrentTimeAmount( 0.0 )
		file.isCurrentlyInRace = false
	})

	while ( Time() < endTime )
	{
		// manually update this here so we can get more frequent updates than what we'd get with networked vars
		UpdateCurrentTimeAmount( endTime - Time() )
		WaitFrame()
	}
}

void function ServerCallback_EndKillrace( int playerHandle, int score )
{
	entity player = GetEntityFromEncodedEHandle( playerHandle )
	
	vector colour = < 0, 0, 1 >
	string announcementMessage = Localize( "#KR_ENEMY_KILLRACE_OVER", player.GetPlayerName() )
	string announcementSubMessage
	if ( player == GetLocalClientPlayer() )
	{
		StartParticleEffectOnEntity( GetLocalClientPlayer().GetCockpit(), GetParticleSystemIndex( $"P_MFD_unmark" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
		colour = < 1, 0, 0 >
		announcementMessage = "#KR_YOUR_KILLRACE_OVER"
		announcementSubMessage = Localize( "#KR_YOUR_KILLRACE_SCORE", score )
	}		
	
	AnnouncementData announcement = Announcement_Create( announcementMessage )
	Announcement_SetSubText( announcement, announcementSubMessage ) 
	Announcement_SetTitleColor( announcement, colour )
	Announcement_SetPurge( announcement, true )
	Announcement_SetPriority( announcement, 200 )
	Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
	Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
	AnnouncementFromClass( GetLocalViewPlayer(), announcement )
	
	RuiSetBool( file.killRacerRui, "isVisible", false )
}