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global function Cl_EarnMeter_Init
global function Cl_EarnMeter_RegisterNetworkFunctions

global function Cl_EarnMeter_ShowRewardHint
global function Cl_EarnMeter_SetLastHintTime

global function Cl_EarnMeter_UpdateHint

global function ServerCallback_EarnMeterAwarded

#if SP
global function Cl_SP_UpdateCoreIcon
#endif

global function EarnMeter_Update

const float FILL_ANIM_DURATION = 0.7

struct EarnChangeData
{
	float startValue = 0.0
	float endValue = 0.0
	float updateTime = 0.0
}

struct
{
	EarnChangeData lastEarnedData
	EarnChangeData lastOwnedData

	var earnMeterRui
	var rewardRui

	var meterHintRui

	float lastHintTime
} file

void function Cl_EarnMeter_Init()
{
	if ( !EARNMETER_ENABLED )
		return

	AddCallback_OnClientScriptInit( Cl_EarnMeter_AddClient )
	AddCallback_KillReplayStarted( KillReplayStarted )
	AddCallback_KillReplayEnded( KillReplayEnded )
	AddFirstPersonSpectateStartedCallback( FirstPersonSpectate_UpdateEarnMeter )
	AddFirstPersonSpectateEndedCallback( FirstPersonSpectate_UpdateEarnMeter )
	AddCallback_OnPlayerLifeStateChanged( Callback_PlayerLifestateChanged )
	AddCallback_OnPetTitanModeChanged( Callback_PetTitanModeChanged )
	AddCallback_OnPetTitanChanged( Callback_PetTitanChanged )

	RegisterSignal( "Callback_PetTitanChanged" )

	var rui = CreateCockpitRui( $"ui/earn_meter.rpak" )
	RuiSetFloat( rui, "fillAnimDuration", FILL_ANIM_DURATION )
	RuiSetGameTime( rui, "lastEarnChangeTime", RUI_BADGAMETIME )
	RuiSetGameTime( rui, "lastOwnChangeTime", RUI_BADGAMETIME )
	RuiSetFloat( rui, "earnedStartFrac", 0.0 )
	RuiSetFloat( rui, "ownedStartFrac", 0.0 )

	file.earnMeterRui = rui

	file.meterHintRui = CreateCockpitRui( $"ui/meter_hint.rpak" )

	{
		//var rui = CreateCockpitRui( $"ui/reward_hud.rpak" )
		//file.rewardRui = rui
	}
}


void function Cl_EarnMeter_RegisterNetworkFunctions()
{
	RegisterNetworkedVariableChangeCallback_float( EARNMETER_EARNEDFRAC, EarnedFracUpdate )
	RegisterNetworkedVariableChangeCallback_float( EARNMETER_OWNEDFRAC, OwnedFracUpdate )

	RegisterNetworkedVariableChangeCallback_float( "coreAvailableFrac", CoreFracUpdate )

	RegisterNetworkedVariableChangeCallback_int( EARNMETER_GOALID, GoalIdUpdate )
	RegisterNetworkedVariableChangeCallback_int( EARNMETER_REWARDID, RewardIdUpdate )
	RegisterNetworkedVariableChangeCallback_int( EARNMETER_MODE, ModeUpdate )
	RegisterNetworkedVariableChangeCallback_int( "rewardState", RewardStateUpdate )
	RegisterNetworkedVariableChangeCallback_int( "goalState", GoalStateUpdate )
}


void function Cl_EarnMeter_AddClient( entity player )
{
	EarnMeter_Update()
	thread EarnMeter_Ping()
}


void function EarnedFracUpdate( entity player, float oldValue, float newValue, bool actuallyChanged )
{
	if ( !actuallyChanged )
		return

	float currentValue = Cl_EarnMeter_GetCurrentMeterValue( file.lastEarnedData )
	RuiSetGameTime( file.earnMeterRui, "lastEarnChangeTime", Time() )
	RuiSetFloat( file.earnMeterRui, "earnedStartFrac", currentValue )

	file.lastEarnedData.startValue = oldValue
	file.lastEarnedData.endValue = newValue
	file.lastEarnedData.updateTime = Time()
}


void function OwnedFracUpdate( entity player, float oldValue, float newValue, bool actuallyChanged )
{
	if ( !actuallyChanged )
		return

	float currentValue = Cl_EarnMeter_GetCurrentMeterValue( file.lastOwnedData )
	RuiSetGameTime( file.earnMeterRui, "lastOwnChangeTime", Time() )
	RuiSetFloat( file.earnMeterRui, "ownedStartFrac", currentValue )

	file.lastOwnedData.startValue = oldValue
	file.lastOwnedData.endValue = newValue
	file.lastOwnedData.updateTime = Time()
}


void function CoreFracUpdate( entity player, float oldValue, float newValue, bool actuallyChanged )
{
	// net var lives on soul, which is global to all players
	if ( player != GetLocalViewPlayer() )
		return

	if ( !actuallyChanged )
		return

	float currentValue = Cl_EarnMeter_GetCurrentMeterValue( file.lastOwnedData )
	RuiSetGameTime( file.earnMeterRui, "lastOwnChangeTime", Time() )
	RuiSetFloat( file.earnMeterRui, "ownedStartFrac", currentValue )

	file.lastOwnedData.startValue = oldValue
	file.lastOwnedData.endValue = newValue
	file.lastOwnedData.updateTime = Time()
}


float function Cl_EarnMeter_GetCurrentMeterValue( EarnChangeData earnData )
{
	float elapsedTime = Time() - earnData.updateTime
	float delta = earnData.endValue - earnData.startValue
	return earnData.endValue - (delta * EaseIn( GraphCapped( elapsedTime, 0.0, FILL_ANIM_DURATION, 1.0, 0.0 ) ) )
}


void function RewardStateUpdate( entity player, int oldValue, int newValue, bool actuallyChanged )
{
	if ( player != GetLocalViewPlayer() )
		return

	//if ( newValue == eRewardState.AVAILABLE )
	//	RuiSetBool( file.rewardRui, "isVisible", true )
	//else
	//	RuiSetBool( file.rewardRui, "isVisible", false )

	file.lastHintTime = 0
	if ( newValue == eRewardState.AVAILABLE )
		Cl_EarnMeter_ShowRewardHint()

	RuiSetInt( file.earnMeterRui, "rewardState", newValue )
}


void function GoalStateUpdate( entity player, int oldValue, int newValue, bool actuallyChanged )
{
	if ( player != GetLocalViewPlayer() )
		return

	file.lastHintTime = 0
	if ( newValue == eRewardState.AVAILABLE )
		Cl_EarnMeter_ShowRewardHint()

	RuiSetInt( file.earnMeterRui, "goalState", newValue )
}


void function ModeUpdate( entity player, int oldValue, int newValue, bool actuallyChanged )
{
	file.lastOwnedData.startValue = 0.0
	file.lastOwnedData.endValue = 0.0
	file.lastOwnedData.updateTime = 0.0

	EarnMeter_Update()
}

void function GoalIdUpdate( entity player, int oldValue, int newValue, bool actuallyChanged )
{
	EarnMeter_Update()
}

void function RewardIdUpdate( entity player, int oldValue, int newValue, bool actuallyChanged )
{
	EarnMeter_Update()
}

void function KillReplayStarted()
{
	EarnMeter_Update()
}


void function KillReplayEnded()
{
	EarnMeter_Update()
}

void function FirstPersonSpectate_UpdateEarnMeter( entity clientPlayer, entity observerTarget )
{
	EarnMeter_Update()
}

void function Cl_EarnMeter_ShowRewardHint()
{
	entity player = GetLocalViewPlayer()

	if ( player == null )
		return

	if ( PlayerEarnMeter_GetMode( player ) == eEarnMeterMode.DEFAULT || PlayerEarnMeter_GetMode( player ) == eEarnMeterMode.CORE )
	{
		if ( Time() - file.lastHintTime > 30.0 )
		{
			RuiSetGameTime( file.earnMeterRui, "lastHintTime", Time() )
			file.lastHintTime = Time()
			#if MP
			if ( PlayerEarnMeter_GetMode( player ) == eEarnMeterMode.DEFAULT )
			{
				TitanReadyMessage( 0.0, true )
			}
			#endif
		}
	}
}


void function EarnMeter_Update()
{
	entity player = GetLocalViewPlayer()
	if ( player == null )
		return

	if ( file.earnMeterRui == null )
		return

	switch ( PlayerEarnMeter_GetMode( player ) )
	{
		case eEarnMeterMode.DISABLED:
			break

		case eEarnMeterMode.DEFAULT:
			EarnObject earnReward = PlayerEarnMeter_GetReward( player )
			EarnObject earnGoal = PlayerEarnMeter_GetGoal( player )

			//RuiTrackFloat( file.meterHintRui, "earnedFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( EARNMETER_EARNEDFRAC ) )
			//RuiTrackFloat( file.meterHintRui, "ownedFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( EARNMETER_OWNEDFRAC ) )

			RuiTrackFloat( file.earnMeterRui, "earnedFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( EARNMETER_EARNEDFRAC ) )
			RuiTrackFloat( file.earnMeterRui, "ownedFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( EARNMETER_OWNEDFRAC ) )
			RuiTrackFloat( file.earnMeterRui, "rewardFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( EARNMETER_REWARDFRAC ) )
			RuiSetImage( file.earnMeterRui, "goalBuildingIcon", earnGoal.buildingImage )
			RuiSetImage( file.earnMeterRui, "goalReadyIcon", earnGoal.readyImage )
			RuiSetInt( file.earnMeterRui, "goalState", player.GetPlayerNetInt( "goalState" ) )
			RuiSetInt( file.earnMeterRui, "goalSubState", 0 )

			RuiSetImage( file.earnMeterRui, "rewardBuildingIcon", earnReward.buildingImage )
			RuiSetImage( file.earnMeterRui, "rewardReadyIcon", earnReward.readyImage )
			RuiSetString( file.earnMeterRui, "rewardString", earnReward.localizedName )
			RuiSetInt( file.earnMeterRui, "rewardState", player.GetPlayerNetInt( "rewardState" ) )
			break

		case eEarnMeterMode.CORE:
			if ( !IsValid( player.GetTitanSoul() ) )
				break

			entity soul = player.GetTitanSoul()
			entity core = player.GetOffhandWeapons()[3]
			string coreName = core.GetWeaponClassName()
			array<string> coreMods = core.GetMods()

			#if SP
			RuiTrackFloat( file.earnMeterRui, "earnedFrac", soul, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "coreAvailableFrac" ) )
			RuiTrackFloat( file.earnMeterRui, "ownedFrac", soul, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "coreAvailableFrac" ) )
			RuiSetFloat( file.earnMeterRui, "rewardFrac", 0.0 )
			RuiSetString( file.earnMeterRui, "rewardString", "" )

			Cl_SP_UpdateCoreIcon( -1 )

			RuiSetInt( file.earnMeterRui, "rewardState", eRewardState.DISABLED )
			RuiSetInt( file.earnMeterRui, "goalSubState", 0 )
			#endif

			#if MP
			RuiTrackFloat( file.earnMeterRui, "earnedFrac", soul, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "coreAvailableFrac" ) )
			RuiTrackFloat( file.earnMeterRui, "ownedFrac", soul, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "coreAvailableFrac" ) )
			RuiTrackFloat( file.earnMeterRui, "rewardFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( EARNMETER_REWARDFRAC ) )
            
			if ( coreName == "mp_titancore_upgrade" )
			{
				RuiSetImage( file.earnMeterRui, "goalBuildingIcon", GetVanguardCoreIcon( player ) )
				RuiSetImage( file.earnMeterRui, "goalReadyIcon", GetVanguardCoreIcon( player ) )
			}
			else
			{
				RuiSetImage( file.earnMeterRui, "goalBuildingIcon", GetWeaponInfoFileKeyFieldAsset_WithMods_Global( coreName, coreMods, "hud_icon" ) )
				RuiSetImage( file.earnMeterRui, "goalReadyIcon", GetWeaponInfoFileKeyFieldAsset_WithMods_Global( coreName, coreMods, "hud_icon" ) )
			}

			EarnObject earnReward = PlayerEarnMeter_GetReward( player )
			RuiSetImage( file.earnMeterRui, "rewardBuildingIcon", earnReward.buildingImage )
			RuiSetImage( file.earnMeterRui, "rewardReadyIcon", earnReward.readyImage )
			RuiSetString( file.earnMeterRui, "rewardString", earnReward.localizedName )
			RuiSetInt( file.earnMeterRui, "rewardState", player.GetPlayerNetInt( "rewardState" ) )

			RuiSetInt( file.earnMeterRui, "goalSubState", 0 )
			#endif
			break

		case eEarnMeterMode.CORE_ACTIVE:
			if ( !IsValid( player.GetTitanSoul() ) )
				break

			entity soul = player.GetTitanSoul()
			entity core = player.GetOffhandWeapons()[3]
			string coreName = core.GetWeaponClassName()
			array<string> coreMods = core.GetMods()

			#if SP
			Cl_SP_UpdateCoreIcon( -1 )
			#endif

			#if MP
			if ( coreName == "mp_titancore_upgrade" )
			{
				RuiSetImage( file.earnMeterRui, "goalBuildingIcon", GetVanguardCoreIcon( player, 1 ) )
				RuiSetImage( file.earnMeterRui, "goalReadyIcon", GetVanguardCoreIcon( player, 1 ) )
			}
			else
			{
				RuiSetImage( file.earnMeterRui, "goalBuildingIcon", GetWeaponInfoFileKeyFieldAsset_WithMods_Global( coreName, coreMods, "hud_icon" ) )
				RuiSetImage( file.earnMeterRui, "goalReadyIcon", GetWeaponInfoFileKeyFieldAsset_WithMods_Global( coreName, coreMods, "hud_icon" ) )
			}
			#endif

			RuiTrackFloat( file.earnMeterRui, "earnedFrac", soul, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "coreExpireFrac" ) )
			RuiTrackFloat( file.earnMeterRui, "ownedFrac", soul, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "coreExpireFrac" ) )
			RuiSetFloat( file.earnMeterRui, "rewardFrac", 0.0 )
			RuiSetString( file.earnMeterRui, "rewardString", "" )
			RuiSetInt( file.earnMeterRui, "rewardState", eRewardState.DISABLED )
			RuiSetInt( file.earnMeterRui, "goalSubState", 0 )

			break

		case eEarnMeterMode.PET:
			if ( !IsValid( player.GetPetTitan() ) )
				break

			entity titan = player.GetPetTitan()
			string settingsName = PlayerSettingsIndexToName( titan.GetTitanSoul().GetPlayerSettingsNum() )

			RuiSetBool( file.earnMeterRui, "isPetDoomed", titan.GetTitanSoul().IsDoomed() )
			RuiTrackFloat( file.earnMeterRui, "earnedFrac", titan, RUI_TRACK_HEALTH )
			RuiTrackFloat( file.earnMeterRui, "ownedFrac", titan, RUI_TRACK_HEALTH )
			RuiSetFloat( file.earnMeterRui, "rewardFrac", 0.0 )
			RuiSetString( file.earnMeterRui, "rewardString", "" )
			RuiSetImage( file.earnMeterRui, "goalBuildingIcon", Dev_GetPlayerSettingAssetByKeyField_Global( settingsName, "hud_follow_icon" ) )
			RuiSetImage( file.earnMeterRui, "goalReadyIcon", Dev_GetPlayerSettingAssetByKeyField_Global( settingsName, "hud_guard_icon" ) )
			RuiSetInt( file.earnMeterRui, "rewardState", eRewardState.DISABLED )
			RuiSetInt( file.earnMeterRui, "goalSubState", player.GetPetTitanMode() )
			break
	}

	RuiSetInt( file.earnMeterRui, "meterMode", PlayerEarnMeter_GetMode( player ) )

	Cl_EarnMeter_UpdateHint( player )
}

asset function GetVanguardCoreIcon( entity player, int countOffset = 0 )
{
	Assert( player.IsTitan() )

	if ( !IsConnected() ) //Persistence isn't available when we disconnect
		return $""

	if ( player != GetLocalClientPlayer() ) //Client Persistence doesn't know about other players.
		return Dev_GetPlayerSettingAssetByKeyField_Global( "titan_atlas_vanguard", "core_building_icon" )

	#if MP
	TitanLoadoutDef loadout = GetActiveTitanLoadout( player )

	entity soul = player.GetTitanSoul()
	if ( !IsValid( soul ) )
		return $""

	int upgradeCount = soul.GetTitanSoulNetInt( "upgradeCount" ) - countOffset
	if ( upgradeCount == 0 && loadout.passive4 != "" )
	{
		return GetItemImage( loadout.passive4 )
	}
	else if ( upgradeCount == 1 && loadout.passive5 != "" )
	{
		return GetItemImage( loadout.passive5 )
	}
	else if ( upgradeCount == 2 && loadout.passive6 != "" )
	{
		return GetItemImage( loadout.passive6 )
	}
	else
	{
		return Dev_GetPlayerSettingAssetByKeyField_Global( "titan_atlas_vanguard", "core_building_icon" )
	}
	#endif

	return $""
}

void function Cl_EarnMeter_UpdateHint( entity player )
{
	if ( GetConVarInt( "hud_setting_showButtonHints" ) == 0 )
		RuiSetString( file.earnMeterRui, "buttonHintText", "" )
	else
		RuiSetString( file.earnMeterRui, "buttonHintText", "%ability 1%" )
}


void function Callback_PetTitanModeChanged( entity player )
{
	EarnMeter_Update()
}

void function Callback_PetTitanChanged( entity player )
{
	if ( IsValid( player.GetPetTitan() ) )
		thread PetTitan_MeterUpdateThink( player, player.GetPetTitan() )

	EarnMeter_Update()
}


void  function PetTitan_MeterUpdateThink( entity player, entity titan )
{
	titan.EndSignal( "OnDeath" )
	titan.EndSignal( "OnDestroy" )

	player.Signal( "Callback_PetTitanChanged" )
	player.EndSignal( "Callback_PetTitanChanged" )

	titan.EnableHealthChangedCallback()

	while ( true )
	{
		WaitSignal( titan, "Doomed", "HealthChanged" )
		EarnMeter_Update()
	}
}


void function Callback_PlayerLifestateChanged( entity player, int oldLifeState, int newLifeState )
{
	if ( player != GetLocalViewPlayer() )
		return

	if ( newLifeState == LIFE_ALIVE )
	{
		EarnMeter_Update()
		Cl_EarnMeter_ShowRewardHint()
	}
}

void function EarnMeter_Ping()
{
	while ( true )
	{
		entity player = GetLocalClientPlayer()

		switch ( PlayerEarnMeter_GetMode( player ) )
		{
			case eEarnMeterMode.DEFAULT:
				if ( player.GetPlayerNetInt( "rewardState" ) == eRewardState.AVAILABLE || player.GetPlayerNetInt( "goalState" ) == eRewardState.AVAILABLE )
					Cl_EarnMeter_ShowRewardHint()
				break

			case eEarnMeterMode.CORE:
				if ( !IsValid( player.GetTitanSoul() ) )
					break

				entity soul = player.GetTitanSoul()
				if ( soul.GetTitanSoulNetFloat( "coreAvailableFrac" ) == 1.0 )
					Cl_EarnMeter_ShowRewardHint()
				break

		}


		wait 5.0
	}
}

void function Cl_EarnMeter_SetLastHintTime( float time )
{
	file.lastHintTime = time
}


#if SP
void function Cl_SP_UpdateCoreIcon( int loadoutIndex )
{
	#if SP
	string primaryWeaponName

	entity player = GetLocalViewPlayer()
	if ( player == null )
		return

	if ( !player.IsTitan() )
		return

	if ( loadoutIndex == -1 )
	{
		array<entity> weapons = player.GetMainWeapons()

		if ( weapons.len() <= 0 ) // JFS
			return

		entity primaryWeapon = weapons[0]
		primaryWeaponName = primaryWeapon.GetWeaponClassName()
	}
	else
	{
		primaryWeaponName = GetSPTitanLoadoutForIndex_PrimaryWeapon( loadoutIndex )
	}

	asset coreBuildingIcon = SP_GetIconForTitanWeapon( primaryWeaponName, "coreBuildingIcon" )
	asset coreReadyIcon = SP_GetIconForTitanWeapon( primaryWeaponName, "coreReadyIcon" )

	RuiSetImage( file.earnMeterRui, "goalBuildingIcon", coreBuildingIcon )
	RuiSetImage( file.earnMeterRui, "goalReadyIcon", coreReadyIcon )
	#endif
}


asset function SP_GetIconForTitanWeapon( string weaponName, string iconName )
{
	var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
	int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "primary" ), weaponName )

	#if DEV
	// Art uses a weapon_cubemap that breaks the Assert below, so just make it a warning in dev
	if ( row == -1 )
	{
		CodeWarning( "No loadout for weapon " + weaponName )
		return $""
	}
	#endif

	Assert( row != -1, "No loadout for weapon " + weaponName )

	asset icon = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, iconName ) )
	return icon
}

#endif


void function ServerCallback_EarnMeterAwarded( float addedEarnedFrac, float addedOwnedFrac )
{
	printt( "ServerCallback_EarnMeterAwarded", addedEarnedFrac, addedOwnedFrac )
}