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global function AddNorthstarServerBrowserMenu
global function ThreadedAuthAndConnectToServer
const int BUTTONS_PER_PAGE = 15
struct {
int page = 0
int lastSelectedServer = 0
} file
void function AddNorthstarServerBrowserMenu()
{
AddMenu( "ServerBrowserMenu", $"resource/ui/menus/server_browser.menu", InitServerBrowserMenu, "#MENU_SERVER_BROWSER" )
}
void function InitServerBrowserMenu()
{
var menu = GetMenu( "ServerBrowserMenu" )
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnServerBrowserMenuOpened )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
AddMenuFooterOption( menu, BUTTON_Y, "#Y_REFRESH_SERVERS", "#REFRESH_SERVERS", RefreshServers )
AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleServersBack )
AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleServersForward )
foreach ( var button in GetElementsByClassname( GetMenu( "ServerBrowserMenu" ), "ServerButton" ) )
{
AddButtonEventHandler( button, UIE_GET_FOCUS, OnServerFocused )
AddButtonEventHandler( button, UIE_CLICK, OnServerSelected )
}
}
void function OnServerBrowserMenuOpened()
{
Hud_SetText( Hud_GetChild( GetMenu( "ServerBrowserMenu" ), "Title" ), "#MENU_TITLE_SERVER_BROWSER" )
UI_SetPresentationType( ePresentationType.KNOWLEDGEBASE_MAIN )
file.page = 0
// dont rerequest if we came from the connect menu
if ( !NSIsRequestingServerList() && uiGlobal.lastMenuNavDirection != MENU_NAV_BACK )
{
NSClearRecievedServerList()
NSRequestServerList()
}
thread WaitForServerListRequest()
}
void function RefreshServers( var button )
{
if ( NSIsRequestingServerList() )
return
file.page = 0
NSClearRecievedServerList()
NSRequestServerList()
thread WaitForServerListRequest()
}
void function CycleServersBack( var button )
{
if ( file.page == 0 )
return
file.page--
UpdateShownPage()
}
void function CycleServersForward( var button )
{
if ( ( file.page + 1 ) * BUTTONS_PER_PAGE >= NSGetServerCount() )
return
file.page++
UpdateShownPage()
}
void function WaitForServerListRequest()
{
var menu = GetMenu( "ServerBrowserMenu" )
array<var> serverButtons = GetElementsByClassname( menu, "ServerButton" )
foreach ( var button in serverButtons )
{
Hud_SetEnabled( button, false )
Hud_SetVisible( button, false )
}
Hud_SetVisible( Hud_GetChild( menu, "LabelDetails" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), false )
Hud_SetEnabled( serverButtons[ 0 ], true )
Hud_SetVisible( serverButtons[ 0 ], true )
SetButtonRuiText( serverButtons[ 0 ], "#NS_SERVERBROWSER_WAITINGFORSERVERS" )
// wait for request to complete
while ( NSIsRequestingServerList() )
WaitFrame()
if ( !NSMasterServerConnectionSuccessful() )
SetButtonRuiText( serverButtons[ 0 ], "#NS_SERVERBROWSER_CONNECTIONFAILED" )
else
UpdateShownPage()
}
void function UpdateShownPage()
{
var menu = GetMenu( "ServerBrowserMenu" )
// hide old ui elements
array<var> serverButtons = GetElementsByClassname( menu, "ServerButton" )
foreach ( var button in serverButtons )
{
Hud_SetEnabled( button, false )
Hud_SetVisible( button, false )
}
Hud_SetFocused( serverButtons[ serverButtons.len() - 1 ] )
Hud_SetVisible( Hud_GetChild( menu, "LabelDetails" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), false )
Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), false )
for ( int i = 0; ( file.page * BUTTONS_PER_PAGE ) + i < NSGetServerCount() - 1 && i < serverButtons.len(); i++ )
{
int serverIndex = ( file.page * BUTTONS_PER_PAGE ) + i
Hud_SetEnabled( serverButtons[ i ], true )
Hud_SetVisible( serverButtons[ i ], true )
SetButtonRuiText( serverButtons[ i ], NSGetServerName( serverIndex ) )
}
if ( NSGetServerCount() == 0 )
{
Hud_SetEnabled( serverButtons[ 0 ], true )
Hud_SetVisible( serverButtons[ 0 ], true )
SetButtonRuiText( serverButtons[ 0 ], "#NS_SERVERBROWSER_NOSERVERS" )
}
}
void function OnServerFocused( var button )
{
if ( NSIsRequestingServerList() || !NSMasterServerConnectionSuccessful() || NSGetServerCount() == 0 )
return
var menu = GetMenu( "ServerBrowserMenu" )
int serverIndex = file.page * BUTTONS_PER_PAGE + int ( Hud_GetScriptID( button ) )
// text panel
Hud_SetVisible( Hud_GetChild( menu, "LabelDetails" ), true )
var textRui = Hud_GetRui( Hud_GetChild( menu, "LabelDetails" ) )
RuiSetGameTime( textRui, "startTime", -99999.99 ) // make sure it skips the whole animation for showing this
RuiSetString( textRui, "messageText", FormatServerDescription( serverIndex ) )
// map name/image
string map = NSGetServerMap( serverIndex )
Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), true )
RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextMapImage" ) ), "basicImage", GetMapImageForMapName( map ) )
Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), true )
Hud_SetText( Hud_GetChild( menu, "NextMapName" ), GetMapDisplayName( map ) )
// mode name/image
string mode = NSGetServerPlaylist( serverIndex )
Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), true )
RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextModeIcon" ) ), "basicImage", GetPlaylistThumbnailImage( mode ) )
Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), true )
string displayName = GetGameModeDisplayName( mode )
if ( displayName.len() != 0 )
Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), displayName )
else
Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), "#NS_SERVERBROWSER_UNKNOWNMODE" )
}
string function FormatServerDescription( int server )
{
string ret = "\n\n\n\n"
ret += NSGetServerName( server ) + "\n"
ret += format( "%i/%i players\n", NSGetServerPlayerCount( server ), NSGetServerMaxPlayerCount( server ) )
ret += NSGetServerDescription( server ) + "\n\n"
ret += "Required Mods: \n"
for ( int i = 0; i < NSGetServerRequiredModsCount( server ); i++ )
ret += " " + NSGetServerRequiredModName( server, i ) + " v" + NSGetServerRequiredModVersion( server, i ) + "\n"
return ret
}
void function OnServerSelected( var button )
{
if ( NSIsRequestingServerList() || !NSMasterServerConnectionSuccessful() || NSGetServerCount() == 0 )
return
int serverIndex = file.page * BUTTONS_PER_PAGE + int ( Hud_GetScriptID( button ) )
file.lastSelectedServer = serverIndex
// check mods
for ( int i = 0; i < NSGetServerRequiredModsCount( serverIndex ); i++ )
{
if ( !NSGetModNames().contains( NSGetServerRequiredModName( serverIndex, i ) ) )
{
DialogData dialogData
dialogData.header = "#ERROR"
dialogData.message = "Missing mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i )
dialogData.image = $"ui/menu/common/dialog_error"
#if PC_PROG
AddDialogButton( dialogData, "#DISMISS" )
AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
#endif // PC_PROG
AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
OpenDialog( dialogData )
return
}
else
{
// this uses semver https://semver.org
array<string> serverModVersion = split( NSGetServerRequiredModVersion( serverIndex, i ), "." )
array<string> clientModVersion = split( NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) ), "." )
bool semverFail = false
// if server has invalid semver don't bother checking
if ( serverModVersion.len() == 3 )
{
// bad client semver
if ( clientModVersion.len() != serverModVersion.len() )
semverFail = true
// major version, don't think we should need to check other versions
else if ( clientModVersion[ 0 ] != serverModVersion[ 0 ] )
semverFail = true
}
if ( semverFail )
{
DialogData dialogData
dialogData.header = "#ERROR"
dialogData.message = "Server has mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i ) + " while we have v" + NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) )
dialogData.image = $"ui/menu/common/dialog_error"
#if PC_PROG
AddDialogButton( dialogData, "#DISMISS" )
AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
#endif // PC_PROG
AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
OpenDialog( dialogData )
return
}
}
}
if ( NSServerRequiresPassword( serverIndex ) )
AdvanceMenu( GetMenu( "ConnectWithPasswordMenu" ) )
else
thread ThreadedAuthAndConnectToServer()
}
void function ThreadedAuthAndConnectToServer( string password = "" )
{
if ( NSIsAuthenticatingWithServer() )
return
print( "trying to authenticate with server " + NSGetServerName( file.lastSelectedServer ) + " with password " + password )
NSTryAuthWithServer( file.lastSelectedServer, password )
while ( NSIsAuthenticatingWithServer() )
WaitFrame()
if ( NSWasAuthSuccessful() )
{
bool modsChanged
array<string> requiredMods
for ( int i = 0; i < NSGetServerRequiredModsCount( file.lastSelectedServer ); i++ )
requiredMods.append( NSGetServerRequiredModName( file.lastSelectedServer, i ) )
// unload mods we don't need, load necessary ones and reload mods before connecting
foreach ( string mod in NSGetModNames() )
{
if ( NSIsModRequiredOnClient( mod ) )
{
modsChanged = modsChanged || NSIsModEnabled( mod ) != requiredMods.contains( mod )
NSSetModEnabled( mod, requiredMods.contains( mod ) )
}
}
// only actually reload if we need to since the uiscript reset on reload lags hard
if ( modsChanged )
ReloadMods()
NSConnectToAuthedServer()
}
else
{
DialogData dialogData
dialogData.header = "#ERROR"
dialogData.message = "Authentication Failed"
dialogData.image = $"ui/menu/common/dialog_error"
#if PC_PROG
AddDialogButton( dialogData, "#DISMISS" )
AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
#endif // PC_PROG
AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
OpenDialog( dialogData )
}
}
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