1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
untyped
int highestScore = 0
int secondHighestScore = 0
int ourScore = 0
globalize_all_functions
void function OnPrematchStart()
{
if (GetServerVar( "roundBased" ))
NSUpdateTimeInfo( level.nv.roundEndTime - Time() )
else
NSUpdateTimeInfo( level.nv.gameEndTime - Time() )
}
void function NSUpdateGameStateClientStart()
{
#if MP
AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
#endif
thread NSUpdateGameStateLoopClient()
OnPrematchStart()
}
void function NSUpdateGameStateLoopClient()
{
while ( true )
{
if(GetConVarString( "mp_gamemode" ) == "solo")
{
NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), 1, 1, 1, GetServerVar( "roundBased" ), 1 )
wait 1.0
}
else
{
foreach ( player in GetPlayerArray() )
{
if ( GameRules_GetTeamScore( player.GetTeam() ) >= highestScore )
{
highestScore = GameRules_GetTeamScore( player.GetTeam() )
}
else if ( GameRules_GetTeamScore( player.GetTeam() ) > secondHighestScore )
{
secondHighestScore = GameRules_GetTeamScore( player.GetTeam() )
}
}
if ( GetLocalClientPlayer() != null )
{
ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
}
int limit = GetServerVar( "roundBased" ) ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )
NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), ourScore, secondHighestScore, highestScore, GetServerVar( "roundBased" ), limit )
OnPrematchStart()
wait 1.0
}
}
}
|