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global struct GameStateStruct {
string map
string mapDisplayname
string playlist
string playlistDisplayname
int currentPlayers
int maxPlayers
int ownScore
int otherHighestScore
int maxScore
float timeEnd
}
global struct UIPresenceStruct {
bool isLoading
bool isLobby
string loadingLevel
string loadedLevel
}
global struct RequiredModInfo
{
string name
string version
}
global struct ServerInfo
{
int index
string id
string name
string description
string map
string playlist
int playerCount
int maxPlayerCount
bool requiresPassword
string region
array< RequiredModInfo > requiredMods
}
global struct MasterServerAuthResult
{
bool success
string errorCode
string errorMessage
}
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