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path: root/Northstar.Client/mod/scripts/vscripts/_custom_codecallbacks_client.gnut
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untyped

global function AddCallback_OnReceivedSayTextMessage

// this is global due to squirrel bridge v3 making native not be able to find non-global funcs properly
// temp fix (surely it will get replaced), do not use this function please (although there isnt rly a downside to it?)
global function CHudChat_ProcessMessageStartThread

global struct ClClient_MessageStruct {
	string message
	entity player
    string playerName
	bool isTeam
    bool isDead
    bool isWhisper
	bool shouldBlock
    bool noServerTag
}

struct {
	array< ClClient_MessageStruct functionref( ClClient_MessageStruct ) > OnReceivedSayTextMessageCallbacks
} NsCustomCallbacksClient

void function OnReceivedMessage(ClClient_MessageStruct localMessage) {

    if ( IsWatchingReplay() )
        return

    if (localMessage.player != null)
    {
        foreach (callbackFunc in NsCustomCallbacksClient.OnReceivedSayTextMessageCallbacks)
        {
            ClClient_MessageStruct returnStruct = callbackFunc(localMessage)
            localMessage.message = returnStruct.message
            localMessage.playerName = returnStruct.playerName
            localMessage.isTeam = returnStruct.isTeam
            localMessage.isDead = returnStruct.isDead
            localMessage.isWhisper = returnStruct.isWhisper
            localMessage.shouldBlock = localMessage.shouldBlock || returnStruct.shouldBlock
            localMessage.noServerTag = returnStruct.noServerTag
        }
    }

    if (localMessage.shouldBlock)
    {
        return
    }

    NSChatWriteRaw(1, "\n")

    if (localMessage.player == null)
    {
        if (!localMessage.noServerTag || localMessage.isWhisper)
        {
            NSChatWrite(1, "\x1b[95m")
        }
    } 
    else
    {
        bool isFriendly = localMessage.player.GetTeam() == GetLocalClientPlayer().GetTeam()

        if (isFriendly) NSChatWrite(1, "\x1b[111m")
        else NSChatWrite(1, "\x1b[112m")
    }

    if (localMessage.isWhisper) NSChatWriteRaw(1, Localize("#HUD_CHAT_WHISPER_PREFIX"))
    if (localMessage.isDead) NSChatWriteRaw(1, Localize("#HUD_CHAT_DEAD_PREFIX"))
    if (localMessage.isTeam) NSChatWriteRaw(1, Localize("#HUD_CHAT_TEAM_PREFIX"))

    if (localMessage.player == null)
    {
        if (!localMessage.noServerTag)
        {
            NSChatWriteRaw(1, Localize("#HUD_CHAT_SERVER_PREFIX") + " ")
        }
    }
    else 
    {
        NSChatWriteRaw(1, localMessage.playerName)
        NSChatWriteRaw(1, ": ")
    }

    if (localMessage.player != null || !localMessage.noServerTag || localMessage.isWhisper) NSChatWrite(1, "\x1b[0m")
    NSChatWrite(1, localMessage.message)
}

void function CHudChat_ProcessMessageStartThread(int playerIndex, string message, bool isTeam, bool isDead, int messageType)
{
	thread CHudChat_OnReceivedSayTextMessageCallback(playerIndex, message, isTeam, isDead, messageType)
}

void function CHudChat_OnReceivedSayTextMessageCallback(int fromPlayerIndex, string message, bool isTeam, bool isDead, int messageType)
{
    entity fromPlayer = null
    string fromPlayerName = ""

    if (fromPlayerIndex >= 0 && fromPlayerIndex <= 128)
    {
        fromPlayer = GetEntByIndex(fromPlayerIndex + 1)
        if (fromPlayer == null) {
            print("Ignored chat message from invalid player index " + fromPlayerIndex + ": " + message)
            return
        }

        fromPlayerName = fromPlayer.GetPlayerNameWithClanTag()
    }

    // Null player + isTeam == true: Server with no tag.

    if (messageType == 0 || messageType == 1)
    {
        ClClient_MessageStruct localMessage
        localMessage.message = message
        localMessage.player = fromPlayer
        localMessage.playerName = fromPlayerName
        localMessage.isTeam = fromPlayer != null && isTeam
        localMessage.isDead = isDead
        localMessage.isWhisper = false
        localMessage.shouldBlock = false
        localMessage.noServerTag = fromPlayer == null && isTeam
        OnReceivedMessage(localMessage)
        return
    }

    if (messageType == 2)
    {
        ClClient_MessageStruct localMessage
        localMessage.message = message
        localMessage.player = fromPlayer
        localMessage.playerName = fromPlayerName
        localMessage.isTeam = fromPlayer != null && isTeam
        localMessage.isDead = isDead
        localMessage.isWhisper = true
        localMessage.shouldBlock = false
        localMessage.noServerTag = fromPlayer == null && isTeam
        OnReceivedMessage(localMessage)
        return
    }
}

void function AddCallback_OnReceivedSayTextMessage( ClClient_MessageStruct functionref (ClClient_MessageStruct) callbackFunc )
{
	NsCustomCallbacksClient.OnReceivedSayTextMessageCallbacks.append(callbackFunc)
}