Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-01 | Fix Homestead Respawn crash | RoyalBlue1 | |
position is still not correct but does not crash anymore | |||
2022-08-01 | Dropship spawn | RoyalBlue1 | |
Broken on Homestead | |||
2022-07-31 | [FD]Fix unlimited ammo setting (#459) | zxcPandora | |
* Fix unlimited ammo setting | |||
2022-07-30 | [FD] AI proficiency (#463) | Jack | |
* Set AI proficiency properly maybe * This might be wrong but whatever | |||
2022-07-29 | [FD] UI things + general cleanup (#458) | Jack | |
* use team titan select menu * show and hide the earn meter * general cleanup and fixes | |||
2022-07-29 | fix potential crash where player leaves while being wave mvp (#460) | Jack | |
2022-07-29 | Fix issue where cloak drones dont get removed from the UI (#462) | Jack | |
2022-07-27 | [FD] Drones fix + formatting (#457) | Jack | |
* nav improvements * formatting kodai events * formatting spawnSmoke * remove redundant section | |||
2022-07-27 | Fix RespawnAsTitan not triggering FirstToFall (#427) | GeckoEidechse | |
Co-authored-by: x3Karma <juliuslimck@gmail.com> | |||
2022-07-27 | [FD] Warning events, smoke changes, and improved kodai events (#456) | Jack | |
* Add check to ensure spectre's weapon belongs to the spectre * Create CreateWarningEvent function * kodai event improvements (smoke + warnings) * what the hell * improve smokes a bit | |||
2022-07-24 | [FD]Formatting Frontier Defense Gamemode Files (#439) | Maya | |
* Formatting Frontier Defense Gamemode Files Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: x3Karma <juliuslimck@gmail.com> | |||
2022-07-23 | [FD] Forwardbase Kodai improvements + attempt to stop AI from clipping into ↵ | Jack | |
the harvester (#452) * Change Kodai to use weighted events and cloak drones * Set Kodai drones to not loop their route * Stop AI from clipping into the harvester Not perfect, but now at least they clip into it less, and dont stay in it | |||
2022-07-23 | [FD] Tick Improvements (#450) | Jack | |
* Format SpawnTick and disable flag that broke stuff * Fixed ticks not counting down on death * Make ticks more aggressive towards players | |||
2022-07-22 | [FD] More Mortar Spectre fixes (#449) | Jack | |
* Some more IsValid checks for mortar spectres * check to make sure spectre actually has a weapon | |||
2022-07-22 | Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2 | Maya | |
2022-07-22 | potentially fix nuke titan crash? (#445) | Jack | |
2022-07-22 | Fix Turret dying | RoyalBlue1 | |
Fix Turret when Damage was exactly Health Some Formatting fixes | |||
2022-07-22 | [FD] Fixing another mortar spectre crash (#444) | Jack | |
2022-07-21 | [FD] Quick mortar spectre fix (#443) | Jack | |
2022-07-21 | Add mortar spectre logic (no anims) (#441) | Jack | |
2022-07-21 | replaced shield captains with "shield captains" to match vanilla (#442) | Jack | |
2022-07-21 | Prevent crashing when an NPC titan kills a player or tries to earn score in ↵v1.9.2-rc1 | x3Karma | |
Attrition (#425) * Small Fix towards Attrition * Update again after having more thoughts | |||
2022-07-18 | Revert BurnMeter_getLimitedRewardCount changes | RoyalBlue1 | |
2022-07-18 | Merge remote-tracking branch 'upsteam/permanent-amped-weapons-fix-pr' into ↵ | RoyalBlue1 | |
gamemode_fd | |||
2022-07-17 | dont remove amped weapons after entering titans | BobTheBob9 | |
2022-07-17 | Fixed stalkers running with missing leg(s) | RoyalBlue1 | |
2022-07-17 | Fix d0f226b23eae12e3b27199db673d45f37708d5fc | RoyalBlue1 | |
2022-07-17 | Check if NPC is still valid in wait events | RoyalBlue1 | |
Fixes #429 | |||
2022-07-17 | Add Revive to Turrets | RoyalBlue1 | |
2022-07-16 | Add missing bracket in mp_rise_fd | RoyalBlue1 | |
2022-07-15 | why is there an extra } (#426) | x3Karma | |
2022-07-15 | Merge remote-tracking branch 'upsteam/main' into gamemode_fd | RoyalBlue1 | |
2022-07-14 | call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1 | BobTheBob | |
clear unwanted stuff (#424) | |||
2022-07-13 | Basic Rise waves and Fix Nuke Titans doing Team Damage | RoyalBlue1 | |
2022-07-13 | [FD] Drone improvements + move homestead to use Weighted wait functions (#423) | Jack | |
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead * fix race condition and stuff | |||
2022-07-12 | [FD] Drone event functionality (#422) | Jack | |
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead | |||
2022-07-12 | set weapon.e.burnReward when giving a burn reward (#417) | Jack | |
2022-07-12 | improve nav + a couple other things (#421) | Jack | |
2022-07-12 | Bunch of small fixes | RoyalBlue1 | |
-reset wave Executed on lose -Weighted WaitUntilAlive Event -don't count militia npcs in wait events -wait so all NPCs are spawned before final wait -add ticks to spawnedNPCs so the are counted correctly -give money and set titan to full on connect -set titan to full on wave restart | |||
2022-07-11 | Update homestead events | RoyalBlue1 | |
2022-07-11 | Add Generated Events for homestead | RoyalBlue1 | |
also fix mapinit not being called on some maps | |||
2022-07-10 | Spelling Fix (#418) | x3Karma | |
2022-07-10 | Prevent Harvester explosion fx when all players out of render range | RoyalBlue1 | |
2022-07-10 | require sv_cheats for kill and explode commands (#414)v1.9.1-rc2 | BobTheBob | |
2022-07-10 | Add code generated forward base codai complete waves | RoyalBlue1 | |
2022-07-10 | Fix check to set loadout to callback version (#405) | Dinorush | |
2022-07-10 | Renamed Event Functions and added Drone event | RoyalBlue1 | |
2022-07-09 | highlight friendly players through walls (#413) | Jack | |
2022-07-09 | [FD] General Small Changes (#411) | Jack | |
* Remove AssaultSetFightRadius * Remove damage scaling for self damage * scip -> skip * Change to use 0 AssaultSetFightRadius | |||
2022-07-08 | [FD] Give grunts shield captains and anti titan weapons based on difficulty ↵ | Jack | |
(#412) * Create function for spawning a shield captain * give grunts anti titan weapons and captains on higher difficulties * Add default values to GetCurrentPlaylistVarInt usage |