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2022-08-01Fix Homestead Respawn crashRoyalBlue1
position is still not correct but does not crash anymore
2022-08-01Dropship spawnRoyalBlue1
Broken on Homestead
2022-07-31[FD]Fix unlimited ammo setting (#459)zxcPandora
* Fix unlimited ammo setting
2022-07-30[FD] AI proficiency (#463)Jack
* Set AI proficiency properly maybe * This might be wrong but whatever
2022-07-29[FD] UI things + general cleanup (#458)Jack
* use team titan select menu * show and hide the earn meter * general cleanup and fixes
2022-07-29fix potential crash where player leaves while being wave mvp (#460)Jack
2022-07-29Fix issue where cloak drones dont get removed from the UI (#462)Jack
2022-07-27[FD] Drones fix + formatting (#457)Jack
* nav improvements * formatting kodai events * formatting spawnSmoke * remove redundant section
2022-07-27Fix RespawnAsTitan not triggering FirstToFall (#427)GeckoEidechse
Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-27[FD] Warning events, smoke changes, and improved kodai events (#456)Jack
* Add check to ensure spectre's weapon belongs to the spectre * Create CreateWarningEvent function * kodai event improvements (smoke + warnings) * what the hell * improve smokes a bit
2022-07-24[FD]Formatting Frontier Defense Gamemode Files (#439)Maya
* Formatting Frontier Defense Gamemode Files Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-23[FD] Forwardbase Kodai improvements + attempt to stop AI from clipping into ↵Jack
the harvester (#452) * Change Kodai to use weighted events and cloak drones * Set Kodai drones to not loop their route * Stop AI from clipping into the harvester Not perfect, but now at least they clip into it less, and dont stay in it
2022-07-23[FD] Tick Improvements (#450)Jack
* Format SpawnTick and disable flag that broke stuff * Fixed ticks not counting down on death * Make ticks more aggressive towards players
2022-07-22[FD] More Mortar Spectre fixes (#449)Jack
* Some more IsValid checks for mortar spectres * check to make sure spectre actually has a weapon
2022-07-22Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2Maya
2022-07-22potentially fix nuke titan crash? (#445)Jack
2022-07-22Fix Turret dying RoyalBlue1
Fix Turret when Damage was exactly Health Some Formatting fixes
2022-07-22[FD] Fixing another mortar spectre crash (#444)Jack
2022-07-21[FD] Quick mortar spectre fix (#443)Jack
2022-07-21Add mortar spectre logic (no anims) (#441)Jack
2022-07-21replaced shield captains with "shield captains" to match vanilla (#442)Jack
2022-07-21Prevent crashing when an NPC titan kills a player or tries to earn score in ↵v1.9.2-rc1x3Karma
Attrition (#425) * Small Fix towards Attrition * Update again after having more thoughts
2022-07-18Revert BurnMeter_getLimitedRewardCount changesRoyalBlue1
2022-07-18Merge remote-tracking branch 'upsteam/permanent-amped-weapons-fix-pr' into ↵RoyalBlue1
gamemode_fd
2022-07-17dont remove amped weapons after entering titansBobTheBob9
2022-07-17Fixed stalkers running with missing leg(s)RoyalBlue1
2022-07-17Fix d0f226b23eae12e3b27199db673d45f37708d5fcRoyalBlue1
2022-07-17Check if NPC is still valid in wait eventsRoyalBlue1
Fixes #429
2022-07-17Add Revive to TurretsRoyalBlue1
2022-07-16Add missing bracket in mp_rise_fdRoyalBlue1
2022-07-15why is there an extra } (#426)x3Karma
2022-07-15Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue1
2022-07-14call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1BobTheBob
clear unwanted stuff (#424)
2022-07-13Basic Rise waves and Fix Nuke Titans doing Team DamageRoyalBlue1
2022-07-13[FD] Drone improvements + move homestead to use Weighted wait functions (#423)Jack
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead * fix race condition and stuff
2022-07-12[FD] Drone event functionality (#422)Jack
* improve nav + a couple other things * Add drone nav function and give drones routes in homestead
2022-07-12set weapon.e.burnReward when giving a burn reward (#417)Jack
2022-07-12improve nav + a couple other things (#421)Jack
2022-07-12Bunch of small fixesRoyalBlue1
-reset wave Executed on lose -Weighted WaitUntilAlive Event -don't count militia npcs in wait events -wait so all NPCs are spawned before final wait -add ticks to spawnedNPCs so the are counted correctly -give money and set titan to full on connect -set titan to full on wave restart
2022-07-11Update homestead eventsRoyalBlue1
2022-07-11Add Generated Events for homesteadRoyalBlue1
also fix mapinit not being called on some maps
2022-07-10Spelling Fix (#418)x3Karma
2022-07-10Prevent Harvester explosion fx when all players out of render rangeRoyalBlue1
2022-07-10require sv_cheats for kill and explode commands (#414)v1.9.1-rc2BobTheBob
2022-07-10Add code generated forward base codai complete wavesRoyalBlue1
2022-07-10Fix check to set loadout to callback version (#405)Dinorush
2022-07-10Renamed Event Functions and added Drone eventRoyalBlue1
2022-07-09highlight friendly players through walls (#413)Jack
2022-07-09[FD] General Small Changes (#411)Jack
* Remove AssaultSetFightRadius * Remove damage scaling for self damage * scip -> skip * Change to use 0 AssaultSetFightRadius
2022-07-08[FD] Give grunts shield captains and anti titan weapons based on difficulty ↵Jack
(#412) * Create function for spawning a shield captain * give grunts anti titan weapons and captains on higher difficulties * Add default values to GetCurrentPlaylistVarInt usage