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2023-05-12Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue
2023-05-11Fix attrition freezing and killing servers sometimes (#642)v1.14.2-rc1v1.14.2Jack
Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
2023-05-01Add Bounty Hunt (#634)v1.14.0-rc1v1.14.0F1F7Y
* Unlock bountyhunt in mode select menu * Initial push * Go through bank functions * Bug spotting * dissolve droppods faster * better camp hack solution * Revert wave start to 1st wave * Small formatting cleanup * Limit score to max playlist allows * Try to make ai camps work * Potentially fix winner not being set * metal pipe falling sound effect * Acteally document change * Better fix for match not properly ending * Add MVP dialogue (#631) * MVP dialogue and small audio fix * maybe better AI movement * revert accidental change * Remove comment about a already fixed issue * Revert froce assault point waitsignal * Don't reward player for ejecting * Don't reward for killing player npc titan * Don't allow titans to run banking thread * Bored npcs cleanup logic * Remove lefover whitespace changes * Metal pipe falling sound 2x * One day my brain will start properly functioning * Include reapers in bored check * Add bored check to other droppod func * Revert testing change * Fix typo * Remove debug prints * Debug log stuck AI for future navmesh debugging Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Fix formatting * [BH] Lock scores after game end (#635) * stop awarding score after game is ended --------- Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
2023-04-28Improve AI spawn functions (#626)DBmaoha
* initial commit * remove modded contents * Update _ai_gamemodes.gnut * restore HandleScoreEvent() checks * fix squad minimap icon * fix compile error * Update _gamemode_aitdm.nut * update formatting as requested changes * add missing reaper highlight * Formatting * Newline test * Did this work? --------- Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
2023-04-23Bump mods version to `1.13.0` (#627)GeckoEidechse
2023-04-22Revert "Revert 'Hardpoint UI Fixes (#416)' (#618)" (#619)v1.13.1-rc1v1.13.1v1.13.0-rc2v1.13.0-rc1v1.13.0x3Karma
* fixed not showing Auto-Titans death in killfeed * revert indents * revert indents again * bug fix * Hardpoint Fixes * "fixed" spacing for like one line the rest of the file is kinda oof tho but not related to my pr * 69 spacing * SetPlayerNetInt is placed inside a player entity check
2023-04-20Revert "Hardpoint UI Fixes (#416)" (#618)GeckoEidechse
This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73. As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
2023-04-14lolololol server crasher hehe hooo (#614)ScureX
* why dont we have this fucking file * the actual fix * why is it fukcing formatted liek taht
2023-03-12Bump version number (#602)GeckoEidechse
2023-03-10Hardpoint UI Fixes (#416)x3Karma
* fixed not showing Auto-Titans death in killfeed * bug fix * Hardpoint Fixes
2023-03-09Add support for entity final damage callbacks (#578)Dinorush
* Add support for entity final damage callbacks * Add final damage callback for non-Players/NPCs * Remove accidental duplicate code * Remove other unnecessary (duplicated) code * Implement uniboi suggestion
2023-03-02Fix GameTime_TimeLeftSeconds() not tracking time correctly (#447)v1.12.6-rc1v1.12.6v1.12.5-rc1x3Karma
Co-authored-by: EladNLG <44613424+EladNLG@users.noreply.github.com>
2023-03-02Clean Team Score After Player Disconnecting in FFA (#589)DBmaoha
* Update _gamemode_ffa.nut * delete the player struct after disconnecting * force struct start from 0 * fix compile error * remove useless structs * Update _gamemode_ffa.nut * Update _gamemode_ffa.nut
2023-02-19[FD] Properly initialise mp_thaw.nut (#592)Jack
make map init function global
2023-02-07[FD]New features and fix bug (#548)zxcPandora
* Allow player pick up turret Allow player pick up turret * Register Signal Register Signal * Update for match vanilla Update for match vanilla * Update _ai_turret.gnut * bug fix valid player check * player score event player score event * Valid player check Valid player check * Update _gamemode_fd.nut * Update _gamemode_fd.nut * valid check * sniper titan enemy check sniper titan enemy check * Do a crash protect when wait delay * change harvester check way to vanilla * remove temporary fix * clear invalid turret * check the player during the animation * protect dropship from enemy ai before all player dropped
2023-01-24[FD]New features and bug fix (#566)zxcPandora
* Correction of variable type Correction of variable type * weapon type check idk why Respawn use weapon.GetWeaponType(),it doesn't work for actually anti-titan weapon.(Because they didn't have this key value) * fix wrong reaper icon fix wrong reaper icon * Show store in the minimap during buy time Show store in the minimap during buy time * ping store test ping store test * Add missing event and correct error event Add missing event and correct error event * Add turret repair tip Add turret repair tip * Add wave restart event Add wave restart event * fix bug return when titan can get heal without battery. Example:Vanguard * Track entity deployed by player 1.Track entity deployed by player 2.Destroy player deployed entity this round after wave lost 3.Don't destroy those entities not deployed in this round * use untyped use untyped * update for #565 update for #565
2023-01-24Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue1
2023-01-24Add a function to take away all inventory item (#565)zxcPandora
2023-01-17Fix missing struct values from mergeRoyalBlue1
2023-01-15Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue1
2023-01-13Fortwar fixes from #564 with my requested changes (#571)v1.12.1-rc1v1.12.1v1.12.0-rc5v1.12.0Maya
* Initial commit * add playlistvar "fw_harvester_regen_time" * adding friendly highlights * Scale Damage before shield Health but let other damage callbacks run * Make Gamemode 8v8 again * Fix NotifyEnterEnemyArea Callback Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
2023-01-08[FD] Allow players to change loadouts between waves (#461)Jack
* Added condition for FD next wave loadout changes * custom function setting for loadout change requests
2023-01-06[GAMEMODE] Add gamemode_fw (#545)v1.12.0-rc2DBmaoha
* Initial commit Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add customized scripts Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com> * add royal as co-worker Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com> * reset harvester.gnut * Update _gamemode_fw.nut * no need to update alertLevel right after clear * hacked natural turret receives less health * change consts name * update HACK_ForceDestroyNPCs() * update battery port's usePrompts * batteryPort useHint update * should do a check for titans * disable cloak while applying battery * add debounce for turret notifications * fix escalate * fix complex crash * late spawn camp trackers * defensive fix after havester destroyed * nerf salvo core and titan's earn meter * edit rodeo_titan in Northstar.Custom * make settings controllable by playlistvars * use tabs for indenting use tabs for indenting * Move game mode specific behaviour to callback use post damage callback * Move FW specific code out of _battery_port.gnut Also Split Damage Callbacks to onDamage and onPostDamage * Fix globalizing same function twice * Adding vars back to HarvesterStruct * use tabs for indenting use tabs for indenting Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com> Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com> Co-authored-by: zxcPandora <1158500986@qq.com>
2023-01-05Add sh_powerup.gnut from englishclient_mp_commonRespawn
2023-01-03Fixed Multiple Amped Weapons Timers (#500)GalacticMoblin
* Add files via upload * Delete _burnmeter.gnut * Add files via upload Fixed multiple Amped Weapon uses not resetting the timer * Add eject quotes (#527) * Upload cl_titan_cockpit.nut * Add eject string in script * Moved to client * index issue + removed else so always returns * Apply suggestions from code review Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Rest of the suggestions because github makes me want to cry * Commit suggestions from review GitHub really hates batching suggestions Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Add files via upload * Delete _burnmeter.gnut * Rename _burnmeter.gnut.txt to _burnmeter.gnut * Update _burnmeter.gnut * Update _burnmeter.gnut * Update _burnmeter.gnut * Update _burnmeter.gnut Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
2023-01-02[FD]Bug fix and new feature (#556)zxcPandora
* Correction of variable type Correction of variable type * weapon type check idk why Respawn use weapon.GetWeaponType(),it doesn't work for actually anti-titan weapon.(Because they didn't have this key value) * fix wrong reaper icon fix wrong reaper icon * Show store in the minimap during buy time Show store in the minimap during buy time * ping store test ping store test
2023-01-02Add Harvester File (#546)Maya
Moved out of the fd branch because it was needed for fw
2022-12-30[FD] Fix compile errors (#558)Jack
* mimic changes in CustomServers into Custom * fix compile errors due to int -> float stuff * remove unimplmented function causing compile error
2022-12-15[FD]Player Data Collect (#465)zxcPandora
* Player Data Collect Player Data Collect * Compare time Compare time * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Specification and support more callback Specification and support more callback * Add Battery Heal Callback Add Battery Heal Callback * Add Battery Heal Collect Add Battery Heal Collect * Add files via upload * Update _gamemode_fd.nut * Update mp_titanweapon_stun_laser.nut * Improve AddSmokeHealCallback Improve AddSmokeHealCallback * Add Smoke Heal Collect Add Smoke Heal Collect * Check the battery owner Check the battery owner * Update mp_titanability_smoke.nut * Delete mp_titanability_smoke.nut * Delete mp_titanweapon_stun_laser.nut * Adapt to new code 1.Adapt to new code:heals,timeNearHarvester,SetUsedCoreCallback 2.Add data collect:turretKills * Update _gamemode_fd.nut * Add score for heal teammate(test) Add score for heal teammate * Add Heal Score Add Heal Score * Update _gamemode_fd.nut * Update _rodeo_titan.gnut * Update _gamemode_fd.nut * Update _gamemode_fd.nut * Update _gamemode_fd.nut * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update _gamemode_fd.nut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-12-13[FD]Set Persistent Var (#547)zxcPandora
Set FD Persistent Vars for Endgame Medals
2022-12-05Fix calling `TitanEject` without arguments crashing server (#538)v1.11.0-rc1ScureX
2022-12-01Remove unnecessary root table setting and make functions global (#534)Jack
* fix for CHudChat_ProcessMessageStartThread not working in native * remove unneeded NSSetupChathooksClient callback * fix for CServerGameDLL_ProcessMessageStartThread not working in native * remove unneeded NSSetupChathooksServer callback * remove root table setting for ServerToClientStringCommands_Init * remove unneeded ServerToClientStringCommands_Init callback * remove global function
2022-11-21Add entity functions for reading userinfo cvars to CPlayer class (#521)BobTheBob
* add entity functions for reading userinfo cvars to CPlayer class * fix formatting * update to use new functions from launcher pr
2022-11-13Prevent crash when playing with more than 4 playersRoyalBlue1
end game will now only show 4 awards even if more players are in the game
2022-11-12Add support for hiding the [SERVER] tag in server messages (#506)Erlite
2022-11-12Fixed Burn Cards Animations (#511)DBmaoha
* Fixed Burn Cards Animations Burn cards no longer taken right after using * commit fix * adding EndSignal() * Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
2022-11-06Bump version number (#526)v1.10.8-rc3v1.10.8-rc2v1.10.8-rc1v1.10.8v1.10.7-rc1v1.10.7GeckoEidechse
2022-10-31Better Decloaking Check to Support Modding (#514)DBmaoha
* Better Decloaking Check to Support Modding Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak * commit fix
2022-10-31add datatables (dumped from rpak) (#517)BobTheBob
* add datatables (dumped from rpak) * add datatables that accidentally weren't included
2022-10-31Fixed ctf Sound Events and Flag Icon (#515)DBmaoha
* Fixed ctf Sound Events and Flag Icon Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags * commit fix
2022-10-23Set end game awards as epilogueRoyalBlue1
2022-10-22Rework game end awardsRoyalBlue1
2022-10-21Fixed Evac Visual and Sound (#466)DBmaoha
* Fixed Evac Visual and Sound Fix evac intro visual, flying sound and leaving visual * Removed Unnecessary comments Added better comments * Added IsValid() Check Added IsValid() check after a wait * Added EndSignal and Default Situation for ShipSetting
2022-10-21Fixed EarnMeter OverDrive not reset after player died (#486)v1.10.6-rc1v1.10.6DBmaoha
2022-10-21Added Music and Dialogue Event (#469)DBmaoha
* Added Music and Dialogue Event Added Music based on score event and time. Added Dialogue event based on score comparation and after killing a player's titan * Changed Filter Type to Only DM Gamemodes Only vanilla gamemodes those have unlimited respawns will automatically plays music * Added a ! omg * Removed Music Event Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut * Changed mods.json * Changed RoundBased Gamemodes Check not hardcoded right now * Moved Killing Titan Dialogue to _score.nut dialogue is now together with scoreevent
2022-10-21Added Callsign Event for Core Earned And Titan Kill (#495)DBmaoha
* Added Callsign Event to Core Earned and Titan Kill Callsign event from vanilla * No Associate Entity for NPC Titan Kill * Added Check to Player Titans
2022-10-21add CUSTOMIZE_LOADOUT achievement (#489)cat_or_not
2022-10-21allow server scripts to compile with -dev or developer 1 (#492)BobTheBob
2022-10-21Fixed SuddenDeath Based Modes Stuck (#496)DBmaoha
* Fixed SuddenDeath Based Modes Stuck Added checks so sudden death based gamemodes won't stuck if there ain't any players in server * Make scripts able to run
2022-10-21Fix server crash from demigod setting health over max health. (#509)Erlite
* Fix server crash from demigod set health > max health * Add the incredible optimization. :^) Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>