Age | Commit message (Collapse) | Author |
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Would occur when NPCs would try to find somewhere to attack after all enemy NPCs nearby were dead
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* Unlock bountyhunt in mode select menu
* Initial push
* Go through bank functions
* Bug spotting
* dissolve droppods faster
* better camp hack solution
* Revert wave start to 1st wave
* Small formatting cleanup
* Limit score to max playlist allows
* Try to make ai camps work
* Potentially fix winner not being set
* metal pipe falling sound effect
* Acteally document change
* Better fix for match not properly ending
* Add MVP dialogue (#631)
* MVP dialogue and small audio fix
* maybe better AI movement
* revert accidental change
* Remove comment about a already fixed issue
* Revert froce assault point waitsignal
* Don't reward player for ejecting
* Don't reward for killing player npc titan
* Don't allow titans to run banking thread
* Bored npcs cleanup logic
* Remove lefover whitespace changes
* Metal pipe falling sound 2x
* One day my brain will start properly functioning
* Include reapers in bored check
* Add bored check to other droppod func
* Revert testing change
* Fix typo
* Remove debug prints
* Debug log stuck AI for future navmesh debugging
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Fix formatting
* [BH] Lock scores after game end (#635)
* stop awarding score after game is ended
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Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* initial commit
* remove modded contents
* Update _ai_gamemodes.gnut
* restore HandleScoreEvent() checks
* fix squad minimap icon
* fix compile error
* Update _gamemode_aitdm.nut
* update formatting as requested changes
* add missing reaper highlight
* Formatting
* Newline test
* Did this work?
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Co-authored-by: F1F7Y <64418963+F1F7Y@users.noreply.github.com>
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* fixed not showing Auto-Titans death in killfeed
* revert indents
* revert indents again
* bug fix
* Hardpoint Fixes
* "fixed" spacing
for like one line the rest of the file is kinda oof tho but not related to my pr
* 69 spacing
* SetPlayerNetInt is placed inside a player entity check
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* why dont we have this fucking file
* the actual fix
* why is it fukcing formatted liek taht
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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* Add support for entity final damage callbacks
* Add final damage callback for non-Players/NPCs
* Remove accidental duplicate code
* Remove other unnecessary (duplicated) code
* Implement uniboi suggestion
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Co-authored-by: EladNLG <44613424+EladNLG@users.noreply.github.com>
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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make map init function global
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* Allow player pick up turret
Allow player pick up turret
* Register Signal
Register Signal
* Update for match vanilla
Update for match vanilla
* Update _ai_turret.gnut
* bug fix
valid player check
* player score event
player score event
* Valid player check
Valid player check
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* valid check
* sniper titan enemy check
sniper titan enemy check
* Do a crash protect when wait delay
* change harvester check way to vanilla
* remove temporary fix
* clear invalid turret
* check the player during the animation
* protect dropship from enemy ai before all player dropped
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* Correction of variable type
Correction of variable type
* weapon type check
idk why Respawn use weapon.GetWeaponType(),it doesn't work for actually anti-titan weapon.(Because they didn't have this key value)
* fix wrong reaper icon
fix wrong reaper icon
* Show store in the minimap during buy time
Show store in the minimap during buy time
* ping store test
ping store test
* Add missing event and correct error event
Add missing event and correct error event
* Add turret repair tip
Add turret repair tip
* Add wave restart event
Add wave restart event
* fix bug
return when titan can get heal without battery.
Example:Vanguard
* Track entity deployed by player
1.Track entity deployed by player
2.Destroy player deployed entity this round after wave lost
3.Don't destroy those entities not deployed in this round
* use untyped
use untyped
* update for #565
update for #565
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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* Added condition for FD next wave loadout changes
* custom function setting for loadout change requests
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Add files via upload
* Delete _burnmeter.gnut
* Add files via upload
Fixed multiple Amped Weapon uses not resetting the timer
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add files via upload
* Delete _burnmeter.gnut
* Rename _burnmeter.gnut.txt to _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Correction of variable type
Correction of variable type
* weapon type check
idk why Respawn use weapon.GetWeaponType(),it doesn't work for actually anti-titan weapon.(Because they didn't have this key value)
* fix wrong reaper icon
fix wrong reaper icon
* Show store in the minimap during buy time
Show store in the minimap during buy time
* ping store test
ping store test
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Moved out of the fd branch because it was needed for fw
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* mimic changes in CustomServers into Custom
* fix compile errors due to int -> float stuff
* remove unimplmented function causing compile error
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* Player Data Collect
Player Data Collect
* Compare time
Compare time
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Specification and support more callback
Specification and support more callback
* Add Battery Heal Callback
Add Battery Heal Callback
* Add Battery Heal Collect
Add Battery Heal Collect
* Add files via upload
* Update _gamemode_fd.nut
* Update mp_titanweapon_stun_laser.nut
* Improve AddSmokeHealCallback
Improve AddSmokeHealCallback
* Add Smoke Heal Collect
Add Smoke Heal Collect
* Check the battery owner
Check the battery owner
* Update mp_titanability_smoke.nut
* Delete mp_titanability_smoke.nut
* Delete mp_titanweapon_stun_laser.nut
* Adapt to new code
1.Adapt to new code:heals,timeNearHarvester,SetUsedCoreCallback
2.Add data collect:turretKills
* Update _gamemode_fd.nut
* Add score for heal teammate(test)
Add score for heal teammate
* Add Heal Score
Add Heal Score
* Update _gamemode_fd.nut
* Update _rodeo_titan.gnut
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* Update _gamemode_fd.nut
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update _gamemode_fd.nut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Set FD Persistent Vars for Endgame Medals
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* add entity functions for reading userinfo cvars to CPlayer class
* fix formatting
* update to use new functions from launcher pr
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end game will now only show 4 awards even if more players are in the game
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* Fixed Burn Cards Animations
Burn cards no longer taken right after using
* commit fix
* adding EndSignal()
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* Better Decloaking Check to Support Modding
Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak
* commit fix
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* add datatables (dumped from rpak)
* add datatables that accidentally weren't included
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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* Fixed Evac Visual and Sound
Fix evac intro visual, flying sound and leaving visual
* Removed Unnecessary comments
Added better comments
* Added IsValid() Check
Added IsValid() check after a wait
* Added EndSignal and Default Situation for ShipSetting
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* Added Music and Dialogue Event
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan
* Changed Filter Type to Only DM Gamemodes
Only vanilla gamemodes those have unlimited respawns will automatically plays music
* Added a !
omg
* Removed Music Event
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
* Changed mods.json
* Changed RoundBased Gamemodes Check
not hardcoded right now
* Moved Killing Titan Dialogue to _score.nut
dialogue is now together with scoreevent
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* Added Callsign Event to Core Earned and Titan Kill
Callsign event from vanilla
* No Associate Entity for NPC Titan Kill
* Added Check to Player Titans
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* Fixed SuddenDeath Based Modes Stuck
Added checks so sudden death based gamemodes won't stuck if there ain't any players in server
* Make scripts able to run
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* Fix server crash from demigod set health > max health
* Add the incredible optimization.
:^)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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