Age | Commit message (Collapse) | Author |
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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* Fixed Phase Rewind not Behaving Well
Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla
Map Hack won't show sonar pulse to other players anymore, also be like in vanilla
* No need to make last node Specific
* Compared vanilla and nearfed
vanilla phase rewind don't works so well, I found this one is better
* Apply suggestions from code review
* little fix for my next pr
* Make rewind smoother
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* Update _northstar_cheatcommands.nut
* Cleaner Check
* Apply suggestions
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* Ronin NoTarget Bug fix
it'll case a Ronin Bug;Common in Frontier Defense
Npc will ignore the player and other team player in the this titan
Here's test log
Normal:
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
After trigger bug:
Start Phase Shift: ent.GetNoTarget() = false
Start No target before: ent.GetNoTarget() = false
Start No target after: ent.GetNoTarget() = true
Start Phase Shift: ent.GetNoTarget() = true
Start No target before: ent.GetNoTarget() = true
Start No target after: ent.GetNoTarget() = true
End Phase Shift: ent.GetNoTarget() = false
End Phase Shift: ent.GetNoTarget() = true
* carry over the old state between phases
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut
thx
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add convar "ns_use_phase_fix"
make this toggleable through a convar, default to fixing ronin phase shift problem
allow people to turn off the fix if they wanted
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
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hotfixes respawn crash exploit
Co-authored-by: ScureX <multiaccshop@web.de>
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Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
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* Added Killer Outline
Added killer outline: highlight the killer after being killed
* Changed to _base_gametype_mp.gnut
Not using a single script right now
* Removed IsNPC() Check
Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
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position is still not correct but does not crash anymore
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Broken on Homestead
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* Fix unlimited ammo setting
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* Set AI proficiency properly maybe
* This might be wrong but whatever
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* use team titan select menu
* show and hide the earn meter
* general cleanup and fixes
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* nav improvements
* formatting kodai events
* formatting spawnSmoke
* remove redundant section
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Co-authored-by: x3Karma <juliuslimck@gmail.com>
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* Add check to ensure spectre's weapon belongs to the spectre
* Create CreateWarningEvent function
* kodai event improvements (smoke + warnings)
* what the hell
* improve smokes a bit
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* Formatting Frontier Defense Gamemode Files
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: x3Karma <juliuslimck@gmail.com>
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the harvester (#452)
* Change Kodai to use weighted events and cloak drones
* Set Kodai drones to not loop their route
* Stop AI from clipping into the harvester
Not perfect, but now at least they clip into it less, and dont stay in it
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* Format SpawnTick and disable flag that broke stuff
* Fixed ticks not counting down on death
* Make ticks more aggressive towards players
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* Some more IsValid checks for mortar spectres
* check to make sure spectre actually has a weapon
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Fix Turret when Damage was exactly Health
Some Formatting fixes
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Attrition (#425)
* Small Fix towards Attrition
* Update again after having more thoughts
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gamemode_fd
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Fixes #429
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