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2022-10-20Fix calling wrong function RoyalBlue1
2022-10-20Add game end awardsRoyalBlue1
2022-10-18Merge remote-tracking branch 'upsteam/main' into gamemode_fdRoyalBlue1
2022-10-18Fix respawn as titanRoyalBlue1
2022-10-17Use refactor's updated miscserverscript defs (#519)v1.10.5-rc2v1.10.5-rc1v1.10.5v1.10.4-rc1v1.10.4v1.10.3-rc1v1.10.3v1.10.2-rc1v1.10.2v1.10.1-rc1v1.10.1v1.10.0-rc5v1.10.0-rc4v1.10.0-rc3v1.10.0-rc2v1.10.0-rc1v1.10.0BobTheBob
2022-10-08Added ReaperFall Marks and Reapers' Outlines (#468)DBmaoha
* Added ReaperFall Marks and Reapers' Outlines Added red mark for reaperfall points and outline after landing * Fixed RoundEndCleanUp Crash * Better Outline Function
2022-10-08Fix crash when final killcam entity becomes invalid (#516)Dinorush
2022-09-27Fixed Phase Rewind not Behaving Well (#505)DBmaoha
* Fixed Phase Rewind not Behaving Well Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla Map Hack won't show sonar pulse to other players anymore, also be like in vanilla * No need to make last node Specific * Compared vanilla and nearfed vanilla phase rewind don't works so well, I found this one is better * Apply suggestions from code review * little fix for my next pr * Make rewind smoother
2022-09-25Refuse noclipping while player is setparented (#487)DBmaoha
* Update _northstar_cheatcommands.nut * Cleaner Check * Apply suggestions
2022-09-13[FD]Ronin Phase Shift fix (#473)zxcPandora
* Ronin NoTarget Bug fix it'll case a Ronin Bug;Common in Frontier Defense Npc will ignore the player and other team player in the this titan Here's test log Normal: Start Phase Shift: ent.GetNoTarget() = false Start No target before: ent.GetNoTarget() = false Start No target after: ent.GetNoTarget() = true End Phase Shift: ent.GetNoTarget() = false Start Phase Shift: ent.GetNoTarget() = false Start No target before: ent.GetNoTarget() = false Start No target after: ent.GetNoTarget() = true End Phase Shift: ent.GetNoTarget() = false After trigger bug: Start Phase Shift: ent.GetNoTarget() = false Start No target before: ent.GetNoTarget() = false Start No target after: ent.GetNoTarget() = true Start Phase Shift: ent.GetNoTarget() = true Start No target before: ent.GetNoTarget() = true Start No target after: ent.GetNoTarget() = true End Phase Shift: ent.GetNoTarget() = false End Phase Shift: ent.GetNoTarget() = true * carry over the old state between phases * Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Update Northstar.CustomServers/mod/scripts/vscripts/weapons/sh_phase_shift.gnut thx Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Add convar "ns_use_phase_fix" make this toggleable through a convar, default to fixing ronin phase shift problem allow people to turn off the fix if they wanted Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-08-27Add alive checks (#491)GeckoEidechse
hotfixes respawn crash exploit Co-authored-by: ScureX <multiaccshop@web.de>
2022-08-27Remove bad loadout validation properties for pilot and titan (#493)BobTheBob
2022-08-11Swap EVAC_WAIT_TIME to waitTime in _evac.gnut (#482)x3Karma
2022-08-11adding win achievement (#481)cat_or_not
2022-08-07Fix race condition crash when boarding dropship as it explodes (#438)GeckoEidechse
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-08-07fix DelayedGamemodeAnnouncement (#471)cat_or_not
2022-08-06Fixed Turret Visual (#467)DBmaoha
Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
2022-08-02Added Killer Outline (#470)DBmaoha
* Added Killer Outline Added killer outline: highlight the killer after being killed * Changed to _base_gametype_mp.gnut Not using a single script right now * Removed IsNPC() Check Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
2022-08-01Merge remote-tracking branch 'upsteam/gamemode_fd' into gamemode_fdRoyalBlue1
2022-08-01Fix Homestead Respawn crashRoyalBlue1
position is still not correct but does not crash anymore
2022-08-01Dropship spawnRoyalBlue1
Broken on Homestead
2022-07-31[FD]Fix unlimited ammo setting (#459)zxcPandora
* Fix unlimited ammo setting
2022-07-30[FD] AI proficiency (#463)Jack
* Set AI proficiency properly maybe * This might be wrong but whatever
2022-07-29[FD] UI things + general cleanup (#458)Jack
* use team titan select menu * show and hide the earn meter * general cleanup and fixes
2022-07-29fix potential crash where player leaves while being wave mvp (#460)Jack
2022-07-29Fix issue where cloak drones dont get removed from the UI (#462)Jack
2022-07-27[FD] Drones fix + formatting (#457)Jack
* nav improvements * formatting kodai events * formatting spawnSmoke * remove redundant section
2022-07-27Fix RespawnAsTitan not triggering FirstToFall (#427)GeckoEidechse
Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-27[FD] Warning events, smoke changes, and improved kodai events (#456)Jack
* Add check to ensure spectre's weapon belongs to the spectre * Create CreateWarningEvent function * kodai event improvements (smoke + warnings) * what the hell * improve smokes a bit
2022-07-24[FD]Formatting Frontier Defense Gamemode Files (#439)Maya
* Formatting Frontier Defense Gamemode Files Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-23[FD] Forwardbase Kodai improvements + attempt to stop AI from clipping into ↵Jack
the harvester (#452) * Change Kodai to use weighted events and cloak drones * Set Kodai drones to not loop their route * Stop AI from clipping into the harvester Not perfect, but now at least they clip into it less, and dont stay in it
2022-07-23[FD] Tick Improvements (#450)Jack
* Format SpawnTick and disable flag that broke stuff * Fixed ticks not counting down on death * Make ticks more aggressive towards players
2022-07-22[FD] More Mortar Spectre fixes (#449)Jack
* Some more IsValid checks for mortar spectres * check to make sure spectre actually has a weapon
2022-07-22Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2Maya
2022-07-22potentially fix nuke titan crash? (#445)Jack
2022-07-22Fix Turret dying RoyalBlue1
Fix Turret when Damage was exactly Health Some Formatting fixes
2022-07-22[FD] Fixing another mortar spectre crash (#444)Jack
2022-07-21[FD] Quick mortar spectre fix (#443)Jack
2022-07-21Add mortar spectre logic (no anims) (#441)Jack
2022-07-21replaced shield captains with "shield captains" to match vanilla (#442)Jack
2022-07-21Prevent crashing when an NPC titan kills a player or tries to earn score in ↵v1.9.2-rc1x3Karma
Attrition (#425) * Small Fix towards Attrition * Update again after having more thoughts
2022-07-18Revert BurnMeter_getLimitedRewardCount changesRoyalBlue1
2022-07-18Merge remote-tracking branch 'upsteam/permanent-amped-weapons-fix-pr' into ↵RoyalBlue1
gamemode_fd
2022-07-17dont remove amped weapons after entering titansBobTheBob9
2022-07-17Fixed stalkers running with missing leg(s)RoyalBlue1
2022-07-17Fix d0f226b23eae12e3b27199db673d45f37708d5fcRoyalBlue1
2022-07-17Check if NPC is still valid in wait eventsRoyalBlue1
Fixes #429
2022-07-17Add Revive to TurretsRoyalBlue1
2022-07-16Add missing bracket in mp_rise_fdRoyalBlue1
2022-07-15why is there an extra } (#426)x3Karma