Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-07 | Fix RespawnAsTitan not triggering FirstToFall (#427) | GeckoEidechse | |
Co-authored-by: x3Karma <juliuslimck@gmail.com> | |||
2022-07-22 | Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2 | Maya | |
2022-07-21 | Prevent crashing when an NPC titan kills a player or tries to earn score in ↵v1.9.2-rc1 | x3Karma | |
Attrition (#425) * Small Fix towards Attrition * Update again after having more thoughts | |||
2022-07-14 | call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1 | BobTheBob | |
clear unwanted stuff (#424) | |||
2022-07-10 | require sv_cheats for kill and explode commands (#414)v1.9.1-rc2 | BobTheBob | |
2022-07-10 | Fix check to set loadout to callback version (#405) | Dinorush | |
2022-06-27 | Bump version number (#403)v1.9.1-rc1 | uniboi | |
2022-06-22 | Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc1 | F1F7Y | |
2022-06-22 | allow titan loadouts to be modified in script through callbacks (#316) | BobTheBob | |
2022-06-22 | somewhat better marvins on wargames and deck (#323) | BobTheBob | |
2022-06-01 | Bump version numberv1.8.0 | GeckoEidechse | |
2022-06-01 | Fixed Auto-Titan deaths not showing up in Obituary (#371) | x3Karma | |
* fixed not showing Auto-Titans death in killfeed | |||
2022-05-05 | Bump version numberv1.8.0-rc1 | GeckoEidechse | |
2022-05-03 | Fixed dice roll only giving one tick (again) (#313) | ASpoonPlaysGames | |
* added second parameter to BurnMeter_GetLimitedRewardCount * fixed some weird shit happening | |||
2022-04-29 | Update _classic_mp_dropship_intro.gnut (#329) | BobTheBob | |
2022-04-29 | Bring frontline spawns more in line with vanilla functionality (#318) | BobTheBob | |
2022-04-29 | Add Attrition (#321) | F1F7Y | |
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | |||
2022-04-17 | allow modes to not use the match timer, and clear timer on match end (#310) | BobTheBob | |
2022-04-15 | Add core meter gain exceptions (#284) | Dinorush | |
2022-04-14 | move devcommands to northstar.customservers (#300) | BobTheBob | |
2022-04-12 | Restrict and log message sending on connect (#299) | Emma Miler | |
* Restrict message sending on connect Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat. * Log messages on receive * Fix issue with private lobbies | |||
2022-04-10 | don't run killreplay if epilogue is active (#296) | BobTheBob | |
2022-04-06 | fix evac issues on colony (#288) | BobTheBob | |
2022-03-31 | Various CTF fixes (#282) | ASpoonPlaysGames | |
Fixing the following: - Various crashes - Being able to capture flags during epilogue and halftime - Weird flag spawning stuff | |||
2022-03-30 | Bump version number | GeckoEidechse | |
2022-03-29 | Fix servercrash because batteryContainer entity is null (#267) | RomeoCantCode | |
...when respawning as titan | |||
2022-03-29 | Fix Game Crash when player not in capperArray (#279)v1.6.1-rc1v1.6.1v1.6.0-rc5v1.6.0 | Maya | |
2022-03-15 | Map hack bug fixes and adjustments (#257)v1.6.0-rc2v1.6.0-rc1 | Dinorush | |
* Map hack fixes and adjustments * Added length variable | |||
2022-03-11 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-03-11 | script api for server=>client stringcmds | BobTheBob | |
2022-03-11 | Additional scoring fixes (#261) | x3Karma | |
* Fix Assists being granted to the victim * Show attacker callsign on MegaKill * adds battery titan meter gain and fix some AI meter gain | |||
2022-03-06 | Add function to update vortex shield ignored weapons (#250) | JMM889901 | |
2022-03-04 | rotate spawnzones if players die within their spawnzone | BobTheBob | |
2022-03-04 | prevent crash if offhand slot is not found when using Tactikill (#255) | x3Karma | |
2022-03-03 | cleanup respawn and script prediction management code | BobTheBob | |
2022-03-03 | spectator refactor and private match spectator support | BobTheBob | |
2022-03-01 | added IsTitan() and IsPlayerDisembarking() checks for evac (#253) | ASpoonPlaysGames | |
* added IsTitan() and IsPlayerDisembarking() checks for evac * Moved checks, and changed to use ContextAction_IsBusy() | |||
2022-02-27 | prevent titans from attempting to evac | BobTheBob | |
2022-02-23 | Add E-Smoke reward to Core Meter (#212) | Dinorush | |
2022-02-23 | Fixes Kodai + Angel battery spawns (#224) | Dinorush | |
2022-02-22 | fix broken battle chatter check | BobTheBob | |
2022-02-21 | Advanced chat: custom messages and client hooks (#217) | Tom Barham | |
Co-authored-by: EmmaM <27428383+emma-miler@users.noreply.github.com> | |||
2022-02-21 | Change PlayBattleChatterLine to only play to friendlies (#221) | ASpoonPlaysGames | |
2022-02-20 | Update hardpoint pilot cap strength | Barichello | |
2022-02-19 | Implement hardpoint amp/unamp animations | Barichello | |
2022-02-19 | Refactor hardpoint chevron logic | Barichello | |
2022-02-19 | Refactor capper data structures in hardpoint think | Barichello | |
2022-02-19 | Update OnHardpointLeft player removal | Barichello | |
2022-02-19 | Add FindAndRemove utility | Barichello | |
2022-02-19 | Add helper function SetScoreLimit | Barichello | |