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2022-01-16Add DEV functions to amped hardpointBarichello
2022-01-16Titans now only capture Point when Pilot insideRoyalBlue1
Also fix missing brackets from last commit
2022-01-16Fix Red Blinking not showing CorrectlyRoyalBlue1
The Hardpoint Icons now blink red only when enemy is on Hardpoint
2022-01-16Another Fix to Amped Hardpoint after PlaytestingRoyalBlue1
Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped
2022-01-16Scoring block when point is contestedRoyalBlue1
Not Playtested
2022-01-16Bug fixRoyalBlue1
now only Players count as capper (ticks worked before)
2022-01-16new Amped Hardpoint LogicRoyalBlue1
Logic in line with base game
2022-01-15GetTimeLimit_ForGameMode() is no longer a stubJack Bolton
2022-01-15fix compile error loading singleplayerBobTheBob
2022-01-12fix angel city skybox fogBobTheBob
2022-01-12fix WaittillAnimOver issue when swapping loadouts in dropship introBobTheBob
2022-01-12fix pilot voicesBobTheBob
2022-01-10Fix registering kills during epilogue (#82)x3Karma
* Fix Pilots vs Pilots registering kills during epilogue * Fix Skirmish counting kills uring epilogue * Fix Titan Brawl counting score during epilogue (if available)
2022-01-09Set weapon clip to full on ampWill Castro
2022-01-09Change == sign to >= sign for Nemesis triggerx3Karma
2022-01-09Additional kill score fixesx3Karma
- Reset number of deaths since last kill when the attacker gets a kill (to prevent dying once and immediately get a Comeback medal) - Change == sign to >= sign for Dominating killstreaks - Change == sign to >= sign for Mega Kills
2022-01-09Add flag carrier scoring to Live Fire Arena (#88)RoyalBlue1
* Add Flag Scoring to Live Fire Arena Adds a Point to the assault score of the player who carries the Flag at round end. This is the behaviour I observed in youtube videos, but there are not enough for me to determine if this is the correct behaviour
2022-01-08proper pvp spawnpoint rating algorithm implementationBobTheBob
2022-01-08Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-01-08add GetWinningTeamWithFFASupport for timeout winning checksBobTheBob
2022-01-08Merge pull request #81 from x3Karma/patch-5BobTheBob
ClearLastAttacker added after respawning
2022-01-07ClearLastAttacker added after respawningx3Karma
to prevent any method of suicide to continue crediting the previous killer.
2022-01-05Hide death from scoreboard when playerDeathHidden is trueUnknown
This fixes the scoreboard showing a death when player survived a round in roundbased gamemodes
2022-01-05Merge pull request #71 from connieprice/mainBobTheBob
Boost Fixes Redux
2022-01-05prevent spectator velocity from increasing due to gravityBobTheBob
2022-01-05Boost Fixes ReduxConnie Price
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )`
2022-01-04Merge pull request #66 from x3Karma/patch-2BobTheBob
Resets killstreak first before calculating kills.
2022-01-04Big Boost/Earn Meter Fixes!Connie Price
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
2022-01-05Resets killstreak first before calculating kills.x3Karma
2022-01-03Merge pull request #46 from connieprice/mainBarichello
Added a pro screen check to titan to pilot loadout retrieval.
2022-01-04Update _ai_mp.gnutx3Karma
minor spelling mistake
2022-01-03Merge pull request #38 from 0neGal/mainBarichello
fix incorrectly formatted JSON
2022-01-02fix potential crash in ttdm introBobTheBob
2022-01-01fix dropship intro using the wrong team's spawnsBobTheBob
2022-01-01fix race condition with games being won in a death callback for roundwinning ↵BobTheBob
killreplays
2021-12-31add fd boost shop boostsBobTheBob
2021-12-31Merge pull request #45 from abarichello/fix/wargames-intro-offhand-weaponBobTheBob
Disable offhand weapons during wargames intro
2021-12-31Sync wargames intro animationsBarichello
2021-12-31allow lf to work on non-lf mapsBobTheBob
2021-12-30Added a pro screen check to titan to pilot loadout retrieval.Connie Price
Just like the normal loadout "giver", prevents an error when a weapon is not properly setup to use the proscreen, but has been given as part of a loadout.
2021-12-30Disable offhand weapons during wargames introBarichello
2021-12-30somehow missed this one0neGal
2021-12-30fixed incorrectly formatted JSON0neGal
2021-12-30adds timeout checker to PvPx3Karma
2021-12-30wrong file fuck me this is a backupx3Karma
2021-12-30adds time out check for all of thesex3Karma
2021-12-30Merge branch 'R2Northstar:main' into mainx3Karma
2021-12-30fixes map hack issuesx3Karma
2021-12-29Fix #17Barichello
2021-12-30Merge pull request #22 from x3Karma/mainBobTheBob
General Gamemodes Improvement