Age | Commit message (Collapse) | Author |
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This reverts commit 28d444c26a1da5496d1cf3f7610a261cd739ef73.
As it causes crash as explained in https://github.com/R2Northstar/NorthstarMods/pull/416#pullrequestreview-1392973121
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* why dont we have this fucking file
* the actual fix
* why is it fukcing formatted liek taht
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* fixed not showing Auto-Titans death in killfeed
* bug fix
* Hardpoint Fixes
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Co-authored-by: EladNLG <44613424+EladNLG@users.noreply.github.com>
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* Update _gamemode_ffa.nut
* delete the player struct after disconnecting
* force struct start from 0
* fix compile error
* remove useless structs
* Update _gamemode_ffa.nut
* Update _gamemode_ffa.nut
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* Initial commit
* add playlistvar "fw_harvester_regen_time"
* adding friendly highlights
* Scale Damage before shield Health but let other damage callbacks run
* Make Gamemode 8v8 again
* Fix NotifyEnterEnemyArea Callback
Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com>
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* Initial commit
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add customized scripts
Co-Authored-By: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-Authored-By: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
* add royal as co-worker
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* reset harvester.gnut
* Update _gamemode_fw.nut
* no need to update alertLevel right after clear
* hacked natural turret receives less health
* change consts name
* update HACK_ForceDestroyNPCs()
* update battery port's usePrompts
* batteryPort useHint update
* should do a check for titans
* disable cloak while applying battery
* add debounce for turret notifications
* fix escalate
* fix complex crash
* late spawn camp trackers
* defensive fix after havester destroyed
* nerf salvo core and titan's earn meter
* edit rodeo_titan in Northstar.Custom
* make settings controllable by playlistvars
* use tabs for indenting
use tabs for indenting
* Move game mode specific behaviour to callback use post damage callback
* Move FW specific code out of _battery_port.gnut
Also Split Damage Callbacks to onDamage and onPostDamage
* Fix globalizing same function twice
* Adding vars back to HarvesterStruct
* use tabs for indenting
use tabs for indenting
Co-authored-by: Ghroth-follower <45908037+Ghroth-follower@users.noreply.github.com>
Co-authored-by: zxcPandora <81985226+zxcPandora@users.noreply.github.com>
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
Co-authored-by: zxcPandora <1158500986@qq.com>
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* Add files via upload
* Delete _burnmeter.gnut
* Add files via upload
Fixed multiple Amped Weapon uses not resetting the timer
* Add eject quotes (#527)
* Upload cl_titan_cockpit.nut
* Add eject string in script
* Moved to client
* index issue + removed else so always returns
* Apply suggestions from code review
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Rest of the suggestions
because github makes me want to cry
* Commit suggestions from review
GitHub really hates batching suggestions
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
* Add files via upload
* Delete _burnmeter.gnut
* Rename _burnmeter.gnut.txt to _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
* Update _burnmeter.gnut
Co-authored-by: JMM889901 <41163714+JMM889901@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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Moved out of the fd branch because it was needed for fw
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* fix for CHudChat_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksClient callback
* fix for CServerGameDLL_ProcessMessageStartThread not working in native
* remove unneeded NSSetupChathooksServer callback
* remove root table setting for ServerToClientStringCommands_Init
* remove unneeded ServerToClientStringCommands_Init callback
* remove global function
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* add entity functions for reading userinfo cvars to CPlayer class
* fix formatting
* update to use new functions from launcher pr
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* Fixed Burn Cards Animations
Burn cards no longer taken right after using
* commit fix
* adding EndSignal()
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* Update Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
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* Better Decloaking Check to Support Modding
Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak
* commit fix
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* add datatables (dumped from rpak)
* add datatables that accidentally weren't included
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* Fixed ctf Sound Events and Flag Icon
Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags
* commit fix
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* Fixed Evac Visual and Sound
Fix evac intro visual, flying sound and leaving visual
* Removed Unnecessary comments
Added better comments
* Added IsValid() Check
Added IsValid() check after a wait
* Added EndSignal and Default Situation for ShipSetting
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* Added Music and Dialogue Event
Added Music based on score event and time.
Added Dialogue event based on score comparation and after killing a player's titan
* Changed Filter Type to Only DM Gamemodes
Only vanilla gamemodes those have unlimited respawns will automatically plays music
* Added a !
omg
* Removed Music Event
Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut
* Changed mods.json
* Changed RoundBased Gamemodes Check
not hardcoded right now
* Moved Killing Titan Dialogue to _score.nut
dialogue is now together with scoreevent
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* Added Callsign Event to Core Earned and Titan Kill
Callsign event from vanilla
* No Associate Entity for NPC Titan Kill
* Added Check to Player Titans
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* Fixed SuddenDeath Based Modes Stuck
Added checks so sudden death based gamemodes won't stuck if there ain't any players in server
* Make scripts able to run
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* Fix server crash from demigod set health > max health
* Add the incredible optimization.
:^)
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com>
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
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* Added ReaperFall Marks and Reapers' Outlines
Added red mark for reaperfall points and outline after landing
* Fixed RoundEndCleanUp Crash
* Better Outline Function
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* Fixed Phase Rewind not Behaving Well
Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla
Map Hack won't show sonar pulse to other players anymore, also be like in vanilla
* No need to make last node Specific
* Compared vanilla and nearfed
vanilla phase rewind don't works so well, I found this one is better
* Apply suggestions from code review
* little fix for my next pr
* Make rewind smoother
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* Update _northstar_cheatcommands.nut
* Cleaner Check
* Apply suggestions
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hotfixes respawn crash exploit
Co-authored-by: ScureX <multiaccshop@web.de>
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Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
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Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
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* Added Killer Outline
Added killer outline: highlight the killer after being killed
* Changed to _base_gametype_mp.gnut
Not using a single script right now
* Removed IsNPC() Check
Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
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Co-authored-by: x3Karma <juliuslimck@gmail.com>
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Attrition (#425)
* Small Fix towards Attrition
* Update again after having more thoughts
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clear unwanted stuff (#424)
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