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2022-11-06Bump version number (#526)v1.10.8-rc3v1.10.8-rc2v1.10.8-rc1v1.10.8v1.10.7-rc1v1.10.7GeckoEidechse
2022-10-31Better Decloaking Check to Support Modding (#514)DBmaoha
* Better Decloaking Check to Support Modding Respawn hardcoded decloaking which messed up many things, this will make vanilla cloak to behave properly in any offhand slot and have a better support for modded cloak * commit fix
2022-10-31add datatables (dumped from rpak) (#517)BobTheBob
* add datatables (dumped from rpak) * add datatables that accidentally weren't included
2022-10-31Fixed ctf Sound Events and Flag Icon (#515)DBmaoha
* Fixed ctf Sound Events and Flag Icon Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags * commit fix
2022-10-21Fixed Evac Visual and Sound (#466)DBmaoha
* Fixed Evac Visual and Sound Fix evac intro visual, flying sound and leaving visual * Removed Unnecessary comments Added better comments * Added IsValid() Check Added IsValid() check after a wait * Added EndSignal and Default Situation for ShipSetting
2022-10-21Fixed EarnMeter OverDrive not reset after player died (#486)v1.10.6-rc1v1.10.6DBmaoha
2022-10-21Added Music and Dialogue Event (#469)DBmaoha
* Added Music and Dialogue Event Added Music based on score event and time. Added Dialogue event based on score comparation and after killing a player's titan * Changed Filter Type to Only DM Gamemodes Only vanilla gamemodes those have unlimited respawns will automatically plays music * Added a ! omg * Removed Music Event Removed Music Event, Moved Dialogue Event to _gamestate_mp.nut * Changed mods.json * Changed RoundBased Gamemodes Check not hardcoded right now * Moved Killing Titan Dialogue to _score.nut dialogue is now together with scoreevent
2022-10-21Added Callsign Event for Core Earned And Titan Kill (#495)DBmaoha
* Added Callsign Event to Core Earned and Titan Kill Callsign event from vanilla * No Associate Entity for NPC Titan Kill * Added Check to Player Titans
2022-10-21add CUSTOMIZE_LOADOUT achievement (#489)cat_or_not
2022-10-21allow server scripts to compile with -dev or developer 1 (#492)BobTheBob
2022-10-21Fixed SuddenDeath Based Modes Stuck (#496)DBmaoha
* Fixed SuddenDeath Based Modes Stuck Added checks so sudden death based gamemodes won't stuck if there ain't any players in server * Make scripts able to run
2022-10-21Fix server crash from demigod setting health over max health. (#509)Erlite
* Fix server crash from demigod set health > max health * Add the incredible optimization. :^) Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: uniboi <64006268+uniboi@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-10-17Use refactor's updated miscserverscript defs (#519)v1.10.5-rc2v1.10.5-rc1v1.10.5v1.10.4-rc1v1.10.4v1.10.3-rc1v1.10.3v1.10.2-rc1v1.10.2v1.10.1-rc1v1.10.1v1.10.0-rc5v1.10.0-rc4v1.10.0-rc3v1.10.0-rc2v1.10.0-rc1v1.10.0BobTheBob
2022-10-08Added ReaperFall Marks and Reapers' Outlines (#468)DBmaoha
* Added ReaperFall Marks and Reapers' Outlines Added red mark for reaperfall points and outline after landing * Fixed RoundEndCleanUp Crash * Better Outline Function
2022-10-08Fix crash when final killcam entity becomes invalid (#516)Dinorush
2022-09-27Fixed Phase Rewind not Behaving Well (#505)DBmaoha
* Fixed Phase Rewind not Behaving Well Phase Rewind will now have a longer distance and mostly won't stuck as It be like in vanilla Map Hack won't show sonar pulse to other players anymore, also be like in vanilla * No need to make last node Specific * Compared vanilla and nearfed vanilla phase rewind don't works so well, I found this one is better * Apply suggestions from code review * little fix for my next pr * Make rewind smoother
2022-09-25Refuse noclipping while player is setparented (#487)DBmaoha
* Update _northstar_cheatcommands.nut * Cleaner Check * Apply suggestions
2022-08-27Add alive checks (#491)GeckoEidechse
hotfixes respawn crash exploit Co-authored-by: ScureX <multiaccshop@web.de>
2022-08-27Remove bad loadout validation properties for pilot and titan (#493)BobTheBob
2022-08-11Swap EVAC_WAIT_TIME to waitTime in _evac.gnut (#482)x3Karma
2022-08-11adding win achievement (#481)cat_or_not
2022-08-07Fix race condition crash when boarding dropship as it explodes (#438)GeckoEidechse
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-08-07fix DelayedGamemodeAnnouncement (#471)cat_or_not
2022-08-06Fixed Turret Visual (#467)DBmaoha
Run _ai_turret_sentry.gnut on ServerSide so that turret will spawn with it's lase
2022-08-02Added Killer Outline (#470)DBmaoha
* Added Killer Outline Added killer outline: highlight the killer after being killed * Changed to _base_gametype_mp.gnut Not using a single script right now * Removed IsNPC() Check Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
2022-07-27Fix RespawnAsTitan not triggering FirstToFall (#427)GeckoEidechse
Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-22Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2Maya
2022-07-21Prevent crashing when an NPC titan kills a player or tries to earn score in ↵v1.9.2-rc1x3Karma
Attrition (#425) * Small Fix towards Attrition * Update again after having more thoughts
2022-07-14call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1BobTheBob
clear unwanted stuff (#424)
2022-07-10require sv_cheats for kill and explode commands (#414)v1.9.1-rc2BobTheBob
2022-07-10Fix check to set loadout to callback version (#405)Dinorush
2022-06-27Bump version number (#403)v1.9.1-rc1uniboi
2022-06-22Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc11.8.XF1F7Y
2022-06-22allow titan loadouts to be modified in script through callbacks (#316)BobTheBob
2022-06-22somewhat better marvins on wargames and deck (#323)BobTheBob
2022-06-01Bump version numberv1.8.0GeckoEidechse
2022-06-01Fixed Auto-Titan deaths not showing up in Obituary (#371)x3Karma
* fixed not showing Auto-Titans death in killfeed
2022-05-05Bump version numberv1.8.0-rc1GeckoEidechse
2022-05-03Fixed dice roll only giving one tick (again) (#313)ASpoonPlaysGames
* added second parameter to BurnMeter_GetLimitedRewardCount * fixed some weird shit happening
2022-04-29Update _classic_mp_dropship_intro.gnut (#329)BobTheBob
2022-04-29Bring frontline spawns more in line with vanilla functionality (#318)BobTheBob
2022-04-29Add Attrition (#321)F1F7Y
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-04-17allow modes to not use the match timer, and clear timer on match end (#310)BobTheBob
2022-04-15Add core meter gain exceptions (#284)Dinorush
2022-04-14move devcommands to northstar.customservers (#300)BobTheBob
2022-04-12Restrict and log message sending on connect (#299)Emma Miler
* Restrict message sending on connect Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat. * Log messages on receive * Fix issue with private lobbies
2022-04-10don't run killreplay if epilogue is active (#296)BobTheBob
2022-04-06fix evac issues on colony (#288)BobTheBob
2022-03-31Various CTF fixes (#282)ASpoonPlaysGames
Fixing the following: - Various crashes - Being able to capture flags during epilogue and halftime - Weird flag spawning stuff
2022-03-30Bump version numberGeckoEidechse