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2022-01-27titan cleanup stability improvementsBobTheBob
2022-01-25Add "StartsWith" helper functionBarichello
2022-01-25Sort gamemode match settingsBarichello
2022-01-25bring classic_mp 0 behaviour inline with official serversBobTheBob
2022-01-25fix wargames evac issuesBobTheBob
2022-01-25Reorder gamemode listBarichello
Moving skirmish to first position until attrition gets sorted out
2022-01-24Reset velocity when phase rewind endsBarichello
2022-01-23Reset momentum when phase rewind endsBarichello
2022-01-20Revert "Add "MAPHACK DETECTED" on client side and sonars the viewmodel"BobTheBob
This reverts commit 5567438641037b23cb95bf7c6a046eb19e172917.
2022-01-20Revert "Update mod.json to add cl_maphack.nut"BobTheBob
This reverts commit 5f66544b5d5d6ad42221d14d5f67235877930e15.
2022-01-20Revert "Update _burnmeter.gnut"BobTheBob
This reverts commit 0a169db4ab3db1f05f3a95b73e3b55f0268239c5.
2022-01-20Moved Join to a global JoinStringArray so that anyone can use it.Connie Price
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant.
2022-01-20Fix DecideSpawnZone_Generic crash (#143)ASpoonPlaysGames
2022-01-20Update _burnmeter.gnutx3Karma
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack.
2022-01-20Update mod.json to add cl_maphack.nutx3Karma
2022-01-20Add "MAPHACK DETECTED" on client side and sonars the viewmodelx3Karma
2022-01-20Fixes Marvin from being grappledx3Karma
2022-01-20Add end time util functionsBarichello
2022-01-20Rename dev titan spawn functionBarichello
2022-01-20Add debug titan spawn functionBarichello
2022-01-19remove unnecessary logs from spawnzone algorithmBobTheBob
2022-01-19spawnpoint algo refactors and somewhat functional spawnzones algoBobTheBob
2022-01-19automatically clear visibilityflags set by wargames death effects on early ↵BobTheBob
respawn
2022-01-19add evac nodes to colonyBobTheBob
2022-01-17Merge pull request #96 from VITALISED/scoringBobTheBob
Add assist medals and scoring
2022-01-16Prevent game from crashing when contesting unassigned hardpointBarichello
2022-01-16Remove print statementsBarichello
2022-01-16Add DEV functions to amped hardpointBarichello
2022-01-16Titans now only capture Point when Pilot insideRoyalBlue1
Also fix missing brackets from last commit
2022-01-16Fix Red Blinking not showing CorrectlyRoyalBlue1
The Hardpoint Icons now blink red only when enemy is on Hardpoint
2022-01-16Another Fix to Amped Hardpoint after PlaytestingRoyalBlue1
Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped
2022-01-16Scoring block when point is contestedRoyalBlue1
Not Playtested
2022-01-16Bug fixRoyalBlue1
now only Players count as capper (ticks worked before)
2022-01-16new Amped Hardpoint LogicRoyalBlue1
Logic in line with base game
2022-01-16Swag fixWill Castro
2022-01-15GetTimeLimit_ForGameMode() is no longer a stubJack Bolton
2022-01-15fix compile error loading singleplayerBobTheBob
2022-01-14FixesWill Castro
2022-01-12fix angel city skybox fogBobTheBob
2022-01-12fix WaittillAnimOver issue when swapping loadouts in dropship introBobTheBob
2022-01-12fix pilot voicesBobTheBob
2022-01-10Fix registering kills during epilogue (#82)x3Karma
* Fix Pilots vs Pilots registering kills during epilogue * Fix Skirmish counting kills uring epilogue * Fix Titan Brawl counting score during epilogue (if available)
2022-01-10Fuck 37Will Castro
2022-01-10FuckWill Castro
2022-01-10I have changed these 4 lines 3 times, sadWill Castro
2022-01-10Fix more formatting jesusWill Castro
2022-01-10Fix formattingWill Castro
2022-01-10Add assist medals and scoringWill Castro
2022-01-09Set weapon clip to full on ampWill Castro
2022-01-09Change == sign to >= sign for Nemesis triggerx3Karma