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2022-08-07fix DelayedGamemodeAnnouncement (#471)cat_or_not
2022-08-07Added Killer Outline (#470)DBmaoha
* Added Killer Outline Added killer outline: highlight the killer after being killed * Changed to _base_gametype_mp.gnut Not using a single script right now * Removed IsNPC() Check Moved inside the if ( IsValid ( attacker ) ) check and removed the attacker.IsNPC()
2022-08-07Fix RespawnAsTitan not triggering FirstToFall (#427)GeckoEidechse
Co-authored-by: x3Karma <juliuslimck@gmail.com>
2022-07-22Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2Maya
2022-07-21Prevent crashing when an NPC titan kills a player or tries to earn score in ↵v1.9.2-rc1x3Karma
Attrition (#425) * Small Fix towards Attrition * Update again after having more thoughts
2022-07-14call InitPersistentData on client connect to mirror vanilla behaviour and ↵v1.9.1-rc4v1.9.1-rc3v1.9.1BobTheBob
clear unwanted stuff (#424)
2022-07-10require sv_cheats for kill and explode commands (#414)v1.9.1-rc2BobTheBob
2022-07-10Fix check to set loadout to callback version (#405)Dinorush
2022-06-22Use wait instead of waitthread (#393)v1.8.2-rc3v1.8.2-rc2v1.8.2-rc1F1F7Y
2022-06-22allow titan loadouts to be modified in script through callbacks (#316)BobTheBob
2022-06-22somewhat better marvins on wargames and deck (#323)BobTheBob
2022-06-01Fixed Auto-Titan deaths not showing up in Obituary (#371)x3Karma
* fixed not showing Auto-Titans death in killfeed
2022-05-03Fixed dice roll only giving one tick (again) (#313)ASpoonPlaysGames
* added second parameter to BurnMeter_GetLimitedRewardCount * fixed some weird shit happening
2022-04-29Update _classic_mp_dropship_intro.gnut (#329)BobTheBob
2022-04-29Bring frontline spawns more in line with vanilla functionality (#318)BobTheBob
2022-04-29Add Attrition (#321)F1F7Y
* Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Skyshow * Attrition score stuff * DropShip and DropPod spawn funcs * Attrition intro * Reaper spawn func * Attrition assault point logic * Cleanup * Match logic + basic spawn algo * Fix crash * Improve ai ? * Add AI weapon setter funcs * Bounty hunt score basics * code cleanup * add cleanup for bored ai * fix issue with failedChecks not being reset properly in cleanup * more cleanup * stop ai spawns on epilogue * don't run aitdm spawning code if we don't have ains/nms * Fix missing nodes crash * initial bounty hunt stuff * oops forgot to push this * me when i'm a competent developer * formatting and such * cap score + proper mp_rise spawns fix * Better squad handler * comment reaper out; needs to be checked out * Fix crash site crash * reapers * minor visual change is what Id call this * bh basic damage scoring * going to push this so there's a base to work with, still doesn't work * fix funny suicide bug :) * I hate crash site + score funnies * comlpex skill issue * final score fix, lets hope so * Hacked spectre fix * 1p npc executions fix * stalkers * Archer Grunts :) * minor fixing * Unlock attrition in mode select menu * move archer grunts settings Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-04-17allow modes to not use the match timer, and clear timer on match end (#310)BobTheBob
2022-04-15Add core meter gain exceptions (#284)Dinorush
2022-04-14move devcommands to northstar.customservers (#300)BobTheBob
2022-04-12Restrict and log message sending on connect (#299)Emma Miler
* Restrict message sending on connect Restricts users from sending messages until they are fully connected. This is related to a bug where if a player joins the server, send a message, and disconnects quickly enough the join message will not show up in the chat. * Log messages on receive * Fix issue with private lobbies
2022-04-10don't run killreplay if epilogue is active (#296)BobTheBob
2022-04-06fix evac issues on colony (#288)BobTheBob
2022-03-31Various CTF fixes (#282)ASpoonPlaysGames
Fixing the following: - Various crashes - Being able to capture flags during epilogue and halftime - Weird flag spawning stuff
2022-03-29Fix servercrash because batteryContainer entity is null (#267)RomeoCantCode
...when respawning as titan
2022-03-29Fix Game Crash when player not in capperArray (#279)v1.6.1-rc1v1.6.1v1.6.0-rc5v1.6.0Maya
2022-03-15Map hack bug fixes and adjustments (#257)v1.6.0-rc2v1.6.0-rc1Dinorush
* Map hack fixes and adjustments * Added length variable
2022-03-11Merge branch 'main' of https://github.com/R2Northstar/NorthstarModsBobTheBob
2022-03-11script api for server=>client stringcmdsBobTheBob
2022-03-11Additional scoring fixes (#261)x3Karma
* Fix Assists being granted to the victim * Show attacker callsign on MegaKill * adds battery titan meter gain and fix some AI meter gain
2022-03-06Add function to update vortex shield ignored weapons (#250)JMM889901
2022-03-04rotate spawnzones if players die within their spawnzoneBobTheBob
2022-03-04prevent crash if offhand slot is not found when using Tactikill (#255)x3Karma
2022-03-03cleanup respawn and script prediction management codeBobTheBob
2022-03-03spectator refactor and private match spectator supportBobTheBob
2022-03-01added IsTitan() and IsPlayerDisembarking() checks for evac (#253)ASpoonPlaysGames
* added IsTitan() and IsPlayerDisembarking() checks for evac * Moved checks, and changed to use ContextAction_IsBusy()
2022-02-27prevent titans from attempting to evacBobTheBob
2022-02-23Add E-Smoke reward to Core Meter (#212)Dinorush
2022-02-23Fixes Kodai + Angel battery spawns (#224)Dinorush
2022-02-22fix broken battle chatter checkBobTheBob
2022-02-21Advanced chat: custom messages and client hooks (#217)Tom Barham
Co-authored-by: EmmaM <27428383+emma-miler@users.noreply.github.com>
2022-02-21Change PlayBattleChatterLine to only play to friendlies (#221)ASpoonPlaysGames
2022-02-20Update hardpoint pilot cap strengthBarichello
2022-02-19Implement hardpoint amp/unamp animationsBarichello
2022-02-19Refactor hardpoint chevron logicBarichello
2022-02-19Refactor capper data structures in hardpoint thinkBarichello
2022-02-19Update OnHardpointLeft player removalBarichello
2022-02-19Add FindAndRemove utilityBarichello
2022-02-19Add helper function SetScoreLimitBarichello
2022-02-19Remove dev function exportBarichello
2022-02-18Fix Hardpoint stuck on amped status (#199)Maya