Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-08 | add GetWinningTeamWithFFASupport for timeout winning checks | BobTheBob | |
2022-01-05 | Merge pull request #71 from connieprice/main | BobTheBob | |
Boost Fixes Redux | |||
2022-01-05 | prevent spectator velocity from increasing due to gravity | BobTheBob | |
2022-01-05 | Boost Fixes Redux | Connie Price | |
- Fixed Dice Roll still picking "titan only" boosts. - Added a more flexible way to set replacements for "non-titan" modes. `BurnMeter_SetNoTitansReplacement( string original, string replacement)` - Fixed ticks not being rewarded in pairs. - Added support for multiple boost rewards. `BurnMeter_SetBoostRewardCount( string burnRef, int count )` | |||
2022-01-04 | Merge pull request #66 from x3Karma/patch-2 | BobTheBob | |
Resets killstreak first before calculating kills. | |||
2022-01-04 | Big Boost/Earn Meter Fixes! | Connie Price | |
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts. * Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts. * Boosts now correctly disappear after being reward to the player. * Client-side reward icon will now update when the boost is changed. * Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts. * Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla. * Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this. * Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone. | |||
2022-01-05 | Resets killstreak first before calculating kills. | x3Karma | |
2022-01-03 | Merge pull request #46 from connieprice/main | Barichello | |
Added a pro screen check to titan to pilot loadout retrieval. | |||
2022-01-04 | Update _ai_mp.gnut | x3Karma | |
minor spelling mistake | |||
2022-01-02 | fix potential crash in ttdm intro | BobTheBob | |
2022-01-01 | fix dropship intro using the wrong team's spawns | BobTheBob | |
2022-01-01 | fix race condition with games being won in a death callback for roundwinning ↵ | BobTheBob | |
killreplays | |||
2021-12-31 | add fd boost shop boosts | BobTheBob | |
2021-12-31 | Merge pull request #45 from abarichello/fix/wargames-intro-offhand-weapon | BobTheBob | |
Disable offhand weapons during wargames intro | |||
2021-12-31 | Sync wargames intro animations | Barichello | |
2021-12-31 | allow lf to work on non-lf maps | BobTheBob | |
2021-12-30 | Added a pro screen check to titan to pilot loadout retrieval. | Connie Price | |
Just like the normal loadout "giver", prevents an error when a weapon is not properly setup to use the proscreen, but has been given as part of a loadout. | |||
2021-12-30 | Disable offhand weapons during wargames intro | Barichello | |
2021-12-30 | adds timeout checker to PvP | x3Karma | |
2021-12-30 | wrong file fuck me this is a backup | x3Karma | |
2021-12-30 | adds time out check for all of these | x3Karma | |
2021-12-30 | Merge branch 'R2Northstar:main' into main | x3Karma | |
2021-12-30 | fixes map hack issues | x3Karma | |
2021-12-29 | Fix #17 | Barichello | |
2021-12-30 | Merge pull request #22 from x3Karma/main | BobTheBob | |
General Gamemodes Improvement | |||
2021-12-30 | Merge pull request #19 from connieprice/main | BobTheBob | |
Fixed the game erroring when disembarking from a titan and the player… | |||
2021-12-30 | Merge pull request #32 from Soup-64/patch-1 | BobTheBob | |
Fix missing respawn grace during EvacEpilogue and Postmatch gamestate | |||
2021-12-30 | speedball and dropship crash fixes | BobTheBob | |
2021-12-29 | Fix missing respawn grace during EvacEpilogue and Postmatch gamestate | Soup-64 | |
Adds in a helper function on top of setting respawn behaviour for adding a grace period before disabling the respawn to fix #30. This also disables respawns during the Postmatch game state, and grace length is controlled by the GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY constant. | |||
2021-12-30 | reset flags properly | x3Karma | |
2021-12-29 | Merge pull request #4 from x3Karma/patch-4 | x3Karma | |
Stop Titan Brawl from scoring during the epilogue if tits turned on lol | |||
2021-12-29 | Merge pull request #2 from x3Karma/patch-2 | x3Karma | |
Stop Skirmish from scoring during the epilogue | |||
2021-12-29 | Stop Titan Brawl from scoring during the epilogue if tits turned on lol | x3Karma | |
2021-12-29 | Stop Skirmish from scoring during the epilogue | x3Karma | |
2021-12-29 | Stop Pilots vs Pilots from scoring during the epilogue | x3Karma | |
2021-12-29 | fix burnmeter and fastball crashes | BobTheBob | |
2021-12-29 | fix ctf if a player leaves when holding the flag | BobTheBob | |
2021-12-29 | fix classic_mp 0 crashing if players are alive | BobTheBob | |
2021-12-29 | fix crash when disconnecting from livefire with flag held | BobTheBob | |
2021-12-28 | Fixed the game erroring when disembarking from a titan and the player has a ↵ | Connie Price | |
weapon missing "menu_category" equipped (like titan weapons). | |||
2021-12-28 | fix ns_private_match_only_host_can_start | BobTheBob | |
2021-12-28 | dropship intro changes and fix for infinite amped weapons on disembark | BobTheBob | |
2021-12-28 | Merge pull request #11 from greishuhs/main | BobTheBob | |
disable validation specifically for skins | |||
2021-12-28 | fix hide and seek noises being too common and some general disconnection checks | BobTheBob | |
2021-12-27 | set evac ship destruction damage type to DF_GIB | BobTheBob | |
2021-12-27 | fix general killreplay weirdness | BobTheBob | |
2021-12-27 | fix some crashes and evac playing in ttdm | BobTheBob | |
2021-12-26 | fix automatic map rotation not returning after map change | BobTheBob | |
2021-12-26 | Add files via upload | greishuhs | |
Adds sh_loadouts.nut to Northstar.CustomServers with a modification to the function LoadoutPropertyRequiresItemValidation( string loadoutProperty ) The modifications turn off loadout verification when changing primarySkinIndex, secondarySkinIndex, and weapon3SkinIndex allowing for weapon skins to be equipped without compromising other elements of load validation | |||
2021-12-26 | add ns_private_match_countdown_length and fix flyout and evac issue | BobTheBob | |