Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-24 | Reset velocity when phase rewind ends | Barichello | |
2022-01-23 | Reset momentum when phase rewind ends | Barichello | |
2022-01-20 | Revert "Add "MAPHACK DETECTED" on client side and sonars the viewmodel" | BobTheBob | |
This reverts commit 5567438641037b23cb95bf7c6a046eb19e172917. | |||
2022-01-20 | Revert "Update _burnmeter.gnut" | BobTheBob | |
This reverts commit 0a169db4ab3db1f05f3a95b73e3b55f0268239c5. | |||
2022-01-20 | Moved Join to a global JoinStringArray so that anyone can use it. | Connie Price | |
- Added `sh_utility_all.gnut` so that we can add global utility functions to all three squirrel VMs ( UI, Client & Server ) - Also removed a rogue leftover constant. | |||
2022-01-20 | Fix DecideSpawnZone_Generic crash (#143) | ASpoonPlaysGames | |
2022-01-20 | Update _burnmeter.gnut | x3Karma | |
- fixed infinite map hacks - fixed "SONAR DETECTED" message playing with "MAPHACK DETECTED" - increased the range of the pulse of map hack - for whatever reason, dying while a map hack is going on stops the map hack. | |||
2022-01-20 | Add "MAPHACK DETECTED" on client side and sonars the viewmodel | x3Karma | |
2022-01-20 | Fixes Marvin from being grappled | x3Karma | |
2022-01-20 | Add end time util functions | Barichello | |
2022-01-20 | Rename dev titan spawn function | Barichello | |
2022-01-20 | Add debug titan spawn function | Barichello | |
2022-01-19 | remove unnecessary logs from spawnzone algorithm | BobTheBob | |
2022-01-19 | spawnpoint algo refactors and somewhat functional spawnzones algo | BobTheBob | |
2022-01-19 | automatically clear visibilityflags set by wargames death effects on early ↵ | BobTheBob | |
respawn | |||
2022-01-19 | add evac nodes to colony | BobTheBob | |
2022-01-17 | Merge pull request #96 from VITALISED/scoring | BobTheBob | |
Add assist medals and scoring | |||
2022-01-16 | Prevent game from crashing when contesting unassigned hardpoint | Barichello | |
2022-01-16 | Remove print statements | Barichello | |
2022-01-16 | Add DEV functions to amped hardpoint | Barichello | |
2022-01-16 | Titans now only capture Point when Pilot inside | RoyalBlue1 | |
Also fix missing brackets from last commit | |||
2022-01-16 | Fix Red Blinking not showing Correctly | RoyalBlue1 | |
The Hardpoint Icons now blink red only when enemy is on Hardpoint | |||
2022-01-16 | Another Fix to Amped Hardpoint after Playtesting | RoyalBlue1 | |
Corrected Logic for contested Scoring Fixed Hardpoint Amped playing repeating while holding point amped | |||
2022-01-16 | Scoring block when point is contested | RoyalBlue1 | |
Not Playtested | |||
2022-01-16 | Bug fix | RoyalBlue1 | |
now only Players count as capper (ticks worked before) | |||
2022-01-16 | new Amped Hardpoint Logic | RoyalBlue1 | |
Logic in line with base game | |||
2022-01-16 | Swag fix | Will Castro | |
2022-01-15 | GetTimeLimit_ForGameMode() is no longer a stub | Jack Bolton | |
2022-01-15 | fix compile error loading singleplayer | BobTheBob | |
2022-01-14 | Fixes | Will Castro | |
2022-01-12 | fix angel city skybox fog | BobTheBob | |
2022-01-12 | fix WaittillAnimOver issue when swapping loadouts in dropship intro | BobTheBob | |
2022-01-12 | fix pilot voices | BobTheBob | |
2022-01-10 | Fix registering kills during epilogue (#82) | x3Karma | |
* Fix Pilots vs Pilots registering kills during epilogue * Fix Skirmish counting kills uring epilogue * Fix Titan Brawl counting score during epilogue (if available) | |||
2022-01-10 | Fuck 37 | Will Castro | |
2022-01-10 | Fuck | Will Castro | |
2022-01-10 | I have changed these 4 lines 3 times, sad | Will Castro | |
2022-01-10 | Fix more formatting jesus | Will Castro | |
2022-01-10 | Fix formatting | Will Castro | |
2022-01-10 | Add assist medals and scoring | Will Castro | |
2022-01-09 | Set weapon clip to full on amp | Will Castro | |
2022-01-09 | Change == sign to >= sign for Nemesis trigger | x3Karma | |
2022-01-09 | Additional kill score fixes | x3Karma | |
- Reset number of deaths since last kill when the attacker gets a kill (to prevent dying once and immediately get a Comeback medal) - Change == sign to >= sign for Dominating killstreaks - Change == sign to >= sign for Mega Kills | |||
2022-01-09 | Add flag carrier scoring to Live Fire Arena (#88) | RoyalBlue1 | |
* Add Flag Scoring to Live Fire Arena Adds a Point to the assault score of the player who carries the Flag at round end. This is the behaviour I observed in youtube videos, but there are not enough for me to determine if this is the correct behaviour | |||
2022-01-08 | proper pvp spawnpoint rating algorithm implementation | BobTheBob | |
2022-01-08 | Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods | BobTheBob | |
2022-01-08 | add GetWinningTeamWithFFASupport for timeout winning checks | BobTheBob | |
2022-01-08 | Merge pull request #81 from x3Karma/patch-5 | BobTheBob | |
ClearLastAttacker added after respawning | |||
2022-01-07 | ClearLastAttacker added after respawning | x3Karma | |
to prevent any method of suicide to continue crediting the previous killer. | |||
2022-01-05 | Hide death from scoreboard when playerDeathHidden is true | Unknown | |
This fixes the scoreboard showing a death when player survived a round in roundbased gamemodes |